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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

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This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
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This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


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And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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Please reconsider. It would be very immersive to have the ruler count start anew with a title elevation, since that's what happened irl.
I can't think of many examples,it certainly wasn't a rule.Ivan the terrible remained Ivan IV even after becoming the first Russian Tsar.
Francis didn't really "elevate" the archduchy of Austria to an empire,he merged the Habsburg domains and proclaimed the title "emperor" above all of them,so it was mostly a replacement of the holy Roman imperial title.
 
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The Portuguese dynasty should be "De Borgonha".

"Da Burgundy" is some sort of weird frankenstein english and incorrect portuguese mix...
Tbf, I have the opinion that the name of the "traditional" dynasties of a tag should've their name as known in their culture, but they should be the same. like Borgonha in portuguese and Bourgogne in french, but being the same dynasty nonetheless.
 
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Me: All I wanted for EU5 regarding monarchs is a proper dynasty tree so inheritance, heirs and PUs make sense.

They overdeliver.

Character models look good, the African one somehow better than the European which looks a bit unsharp?
I think the hair looks low quality or something to that effect. Maybe the lack of light/reflection?
 
Its Sweden & Norway as a Union

Skåne is a Dominion of Sweden.

Iceland and Greenland are Norwegian Dominions
Why do I get a feeling that Greenland will become either a solid contender for hardest tag or kinda strong depending on how colonisation and pop migrations will work.
 
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About Portugal's dynasty: historically it was not called "da Burgundy", but "de Borgonha". When El-Rei João I was acclaimed king of Portugal, the dynasty was renamed to "de Avis", but it was a branch of the "Dinastia de Borgonha", because João was a bastard of the previous king, and was the master of a religious militar order named "Ordem de Avis". Maybe there should be an ingame event when João I assumes the throne to rename his branch, giving prestige or something like this, or keeping the old dynasty name to give more stability, as it would be a move towards pacification of the country (recognizing that João is not breaking away with the dynasty of his father and his half-brothers, who losed the throne). If you guys want, I can give some sources.
 
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Given the scope of the game in space and time is it reasonable to expect in the base game that fashion will accurately change from region / century?
Somehow the scope seems too daunting.

Also, and this is just my opinion why characters attributes scale from 0-100 instead of something like 0-10 / 0-15? what is the diference gameplay wise between a 35 and 36 in diplomacy?
 
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Others have pointed out the presumably-placeholder names for distant countries, but what is up with that splotch of (Gediminid?) Purple around future St Petersburg? I am not aware of Ingria being independent at this time.
 
What happesn with a character after the country is annexed? Will they just dissapear? Will you be able to exile them? Or place them as rulers of the your new provinces?
 
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I understand the sentiment but these things have a development cycle, meaning they aren't going to look at the Carpathians until they're done with other stuff that's higher up the queue. Early feedback won't equal early implementation of said feedback. We at least know they are aware Moldova's situation is delicate.
Would they have known about that specific situation if it wasn't for people such as myself pointing this stuff out early on in the Tinto Talks?

I play that region a lot so this specific thing is personal to me and it's why I will continue to point it out until it gets addressed.
From Romanians being included in the South Slavic culture group to the awful borders of Crusader Kings 2 in the Carpathian region after release, these types of small details are easily overlooked by the dev teams and once the game is released it's harder to bring attention to these types of errors.
It's especially harder when it's a region such as Carpathia which doesn't have a large number of players in it compared to Western Europe, especially not the 2 Romanian principalities.

This is why I'm here in this forum posting about these kinds of things in the hopes that when the Carpathian region is discussed hopefully enough people like me already pointed out a lot of these inaccuracies and some of the devs have the complaints stored in the back of their minds.
 
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Is the DNA system just for looks or will 1600s eugenics be a thing to get the best traits/"not mana point"?
 
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I can't think of many examples,it certainly wasn't a rule.Ivan the terrible remained Ivan IV even after becoming the first Russian Tsar.
Francis didn't really "elevate" the archduchy of Austria to an empire,he merged the Habsburg domains and proclaimed the title emperor" above all of them,so it was mostly a replacement of the holy Roman imperial title.
You're actually right. It was the example I was looking at when asking it, but it does actually look like it was the outlier, since, like you said, it wasn't an elevation but the creation of a completely new title. In a legal sense, a completely new state.
 
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A Royal Marriage between two rulers will immediately form a union between those two countries.
So if I marry off my second/third/nth child to the heir/ruler of another country, and then a couple years later they inherit the throne because my ruler and higher ranked heirs died of the plague or something, will that also instantly result in an union?
 
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Oh, and another modding related question - Do number of characters traits is hardcoded? Or it's possible to change that rukers for example will have 4 traits max?
 
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