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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

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This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


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And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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are you given a choice of which country to play if a PU breaks then?

Odd scenario - your dynasty loses control of your original country and but a subject who was in a PU remains your dynasty, where do you go, follow the dynasty or follow the country?
 
On the question thing, what age will be considered majority for a character? I suppose 18, but at the time, you could start ruling younger than that, and I wonder if that is going to be a law or not. Obviously, I do understand that some things will need to be taken care of to avoid having the game portray what would be pedophilia today (as in, no child before both parent are 18)
16 in CK3 and 15 in EUIV. It would be fair to have some talented rulers come into power before 15 (like 1444 Ottomans), but no child before 16.
 
are you given a choice of which country to play if a PU breaks then?

Odd scenario - your dynasty loses control of your original country and but a subject who was in a PU remains your dynasty, where do you go, follow the dynasty or follow the country?
You are playing the country, not the character. Keep in mind this isn't CK3, at the end of the day dynasties are just an afterthought.
 
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To me, it seems like the dynasty tree UI can do some improving. At a first glance, it looks very cluttered. Maybe a transparent background like the dynasty tree in CKIII can do it some justice?
 
Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

I don’t know it for a fact that Johan was smiling and or laughing when he typed this, I just know it’s true.
 
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Will the Characters Outfits depend on the Time period? Like puffy white Wigs in 17. Century, black curly Wigs in 16. Century. Natural hair in Napoleonic time?
 
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pretty sure you can mod it to have no portraits.
Could we potentially get this as a game setting available in the launcher so we do t have to spend time loading the assets on game launch? Similar to how mods can be configured in a side menu before game launch. Without know the game code and only having passing knowledge of eu4 code, im guessing that this mod solution you propose would still load the character models as assets on game launch every time the game is started. My 1 year old gaming laptop already takes forever to reload especially after an alt+f4 and I anticipate the characters would slow things down for me while I’m not getting any personal value out of the image.
 
With characters being more alive than they were in older games like eu4, will their choice in their capitol or the location of their court matter? For example, would it make sense for a Scottish king who forms a union with England to move their capitol to London? Would his Scottish subjects or estates be upset with him moving his court out of their country and vice versa for the English? Would he be more likely to adopt the English culture as his own? Would it change who is available in his court?
 
How would this work for Male Muslim characters that can take more then 1 wife, or eastern culture like Chinese, Korean, Japanese that rulers and nobles often have multiple wives and concubines. Can you take 100 concubines like some Chinese emperor did?
 
Lithuanian surnames don't translate well to english, but right name of dynasty should be "Gediminaiciai" (or "Gediminaičiai" if "č" is available). Single person should be "Gediminaitis". I hope it will be changed, because for lithuanian, "Gediminid" just doesn't look right.
 
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These 3D models always look so bad and break immersion, they are also laggy, family trees too. Will there be an option to turn them off or have 2d portraits instead?

When has there ever been an option in a Paradox game to turn off a main mechanic that affects gameplay?
 
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