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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

gifted.png

This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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For characters, how many good and bad traits are in the game?
 
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I hate 3d character portraits. I dont want this game to be anything like ck3, vicky 3 or Imperator. but I keep seeing more similarities to them then an actual successor to Europa Universalis
 
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He will become Juan II of England; behind the scenes he is actually called so its very easy for the game to translate in different contexts.name_john
So, if Josef become an Arabian king, would him be called Yosef then?
 
french regnal number stuff iirc
So it’s a special unit for French. Would others get a similar thing, like 1st?
 
I love the look of the characters! Question about the African picture, I noticed while hovering over it that is labeled as "ashanti (1)" rather than "african (1)". Does this mean something about it (the clothes or background) is unique to ashanti? Or is it meant to represent the broader Coastal West Africa region, or the whole of West Africa? It'd be awesome to get a good mix of different regional styles
Yeah I just saw the Golden Stool on the background. That is very sacred for the Ashanti people that they even fought a war with the british over it. Look up "War of the Golden Stool". I'm guessing we will have a more diverse West Africa in NOT-EUV :D
 
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IMG_8756.jpeg
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So Habsburg may be this exception. Anyway, it’s Habsburg.
 
Does this mean that modders cannot scope a character to create such an event, or does it just mean that it is not something you currently have? If the former, please consider this an option. I can think of hundreds of ideas and situations where both historical and non-historical character events would be super neat. And that does not mean I need their portrait on the left of an event interface. For me executing commands on them would be enough.


Yes you can scope to characters in events,.
 
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On the question thing, what age will be considered majority for a character? I suppose 18, but at the time, you could start ruling younger than that, and I wonder if that is going to be a law or not. Obviously, I do understand that some things will need to be taken care of to avoid having the game portray what would be pedophilia today (as in, no child before both parent are 18)
 
Well, honestly, my own interest for Project Caesar went down by a notch with today's talk, and, alas, can't say I'm that surprised. I agree with the fellow forumites who hope(d?) "Caesar" will be an actual successor for Europa Universalis (and I play the game since 2001) and not just a product with the same approach that Paradox is following with Vic 3 and CK 3. I just hope that the "characters" might be turned off in the options and the rest of the game lives up to the expectations. If not, well, everything comes to an end :)
 
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For modders 3D is way easier. 2D requires good photoshop/artistic skills while 3D based on DNA doesn't require 3D modeling skills or 2D artistic skills.

Depends on the mod you are making, if you are making a small mod, sure. If you are making a large mod like anbennar, elder kings, ect. It's much worse.
 
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no, republics dont do those things
What about Signoria-style republics? If there ever is a 1444 bookmark and I’m playing Florence, for instance, it would be amazing to actually see the House of Medici, and a bit disappointing if it’s not available, given how important dynastic games were to the early Medici and general immersion.

Also, will you be able to (re-)name characters?
 
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