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Tinto Talks #16 - 12th of June 2024

Welcome to another Tinto Talks, you know, the happy Wednesday, where we talk about the top secret and very much unannounced game we refer to as Project Caesar. Today we’ll talk about another rather new, and more or less, unique system.

The Cabinet is one of the core functionalities in the game, covering areas which in previous games have been handled by envoys or mana, or may not have scaled nicely. The Cabinet in Project Caesar is a core part of many aspects of the game.


Last week we talked about characters, and we inferred roles like generals, admirals, rulers and regents. We also mentioned two roles we were not ready to talk about as well. Being in a cabinet, while being a good use of a character is NOT one of those roles, so you still have two other things to look forward to regarding characters.

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Can you trust Sir Robert???

The size of your cabinet varies depending on several factors, the most important though, is how advanced your country is. At the start of the game, most countries will have a cabinet size of two, while every age will add at least one. Some government reforms or laws may also grant a bigger cabinet size, for some other drawbacks.

Who you pick for your cabinet matters as well, as each cabinet member from an estate gives +10% power to that estate. And it may not always be ideal to have a cabinet member of the wrong religion or bad culture, no matter how great they are. One example, includes the fact that the Pope might be upset if you employ an heretic as a Catholic ruler.

There are currently 45 different actions that can be assigned to a cabinet position, and more are added as the game develops. Some of these are always available, some require more advances, and some are unique that only a few have access to. Each action belongs to one of three categories, administrative, diplomatic or military, which determines which attribute is used for it.

Some actions impact the entire country, and some impact a province.

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Increasing control in a single province may be good, but it's but a single province…



How efficient is a cabinet action then? The relevant attribute from the ruler and the cabinet member has a big impact, but your societal values, laws, reforms and even some estate privileges can affect it. Not to mention your crown power.


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If you want people to leave Stockholm, winter is not enough.

Speaking of migration, next week we will talk more in detail about how the pops function when it comes to migration, growth, how they change, and what they need.
 
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Hopefully development is more impactful than CK3. Building and doing a ton of stuff to get 50% increase tax is not worth it. Better to invade others.
its pop cap related - i.e. how many people can your location hold
 
This is the style we are going with. A classic style of graphics, but made so that they can scale nicely.
I don't think it is an issue with the style at all. It is 100% how the information is structurally presented.

For example, the Government UI, the Increasing Control action; it is not immediately clear to me the relationship between the +41.02% number and the 55% number, or why there is a + sign or why it is green... Is 55% the current control and 41.02% what it will eventually decrease to? The other way around? How quickly is it changing?

I also would have expected a list of Cabinet Members, not a list of Cabinet Actions. Meaning, I was expecting the card title to be "Robert de Arois" and not "Increasing Control in Cambridge", those pieces of info seem like they need to switch places, honestly.

There are more things like this. Again, not about thematic style, but about information structure.
 
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Will positions like Prime Minister/Chancellor/Grand Vizier, who can become de facto rulers, be represented in the cabinet?
 
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Where do the characters for the cabinet come from? If it's one per estate it won't be enough to draw from estates and your dynasty alone, will it?

other places.. some noble families that exists etc..
 
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Is there a default action that cabinet members do if you do not assign them to something specific?

no

have you seen a politician do something unless forced to?
 
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What determines the background picture of our monarch? Is it randomly chosen or can we change it?

culture and/or age primarily
 
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King Edward looks like Spazz Maticus and you can't change my mind.
 
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To the left of the administrate 70 icon of Edward III there is a button which kinda looks like a calender . . . ? What is it?

It should the ruler history of the country
 
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This is the style we are going with. A classic style of graphics, but made so that they can scale nicely.
Are there any plans on making it less "sharp"? I notice that with the 'window' where you view the ruler in the background, or for the tabs, and a lot of the buttons, its basically a perfect 90 degree sharp angle. There doesn't seem to be any rounded corners or something, it looks a bit hard on the eyes for me. Otherwise looks great.
 
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If a province has a significant autonomy, that province can get a small own cabinet. It really will empower that province relevantly to the autonomy and from that cabinet can evolve a ruler, if the province gets independent. Also if a country is conquered, a cabinet of a rebellion can still exist in that country and organise a rebellion for seeking independence. Thus when your country is conquered it doesn't have to be game over for you.