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Where can I find it?
NewStuff.png
 
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Wouldn't there be some new buildings too, in this update?
 
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Awesome patch team. Can't wait to try it out.

A few questions:

1. will Lanscaping ever be a cost? I always struggle to figure out why I have $1,500~ in landscaping costs.

2. What are city service imports based on?

My city has 0 criminals in jail, 22 in prison out of 500 slots, crime probability is 1% with 3600 criminals, and 300 crimes per month. Coverage isn’t perfect, however. I guess knowing how many crime incidents are being responded to by outside services would be helpful.
 
Patch has been great so far in testing out my existing cities. Lots of dead people and massive cash burn, love to see it makes taxes feel like they're having more of an impact. I see that storage extensions for most of the buildings that have them are more flexible now but the storage extension for the cargo rail station seems to still only want to attach to the main building. Wondering if that was intentional? The others are great though, especially love that I can make my cargo ship station area feel a lot more industrial with the freedom to put warehouses wherever.
 
Is it normal for high school teachers to be paid more than college teachers?View attachment 1152750

It's currently a black box at the moment. It's not that clear on how the wages are calculated for each employee.

But you can test for this:

1. Compare two different High School buildings and two different Technical Universities, each with the same upgrades (or no upgrades).
2. Check if all wages are the same for the high schools and technical universities, respectively and accordingly.
3. If 2 high schools have different wages, then it means the wages are impacted by external factors, and that's something I'm not sure what they do. Otherwise, if the high schools have the same wages, then it's a calculation issue, and you might need to report it as a bug. Same goes for the 2 technical universities.

I'm not at my gaming PC, so I can't test this for you.

How does that make sense?

"Boss, I checked the numbers, the rent is too high here, maybe we should move somewhere cheaper?"
"No! Our company will die here!!"

Probably to make it easier for the game to calculate. Or maybe it has to do with the "High Rent" warning?
 
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1719240889700.png

The upkeep cost information in this pop-up tooltip didn't get updated to reflect the new changes in Economy 2.0 Patch. Upkeep cost is supposed to reflect the expected total upkeep cost when placing down this building.

It's only when you place down the building, do you then see the actual correct value in the information dialog here (Total upkeep cost is $111,300/month, while the expected upkeep cost shown in the tooltip above said $5,000/month to $45,000/month):

1719240900504.png


Credit to /u/Zentti for the report. @co_avanya
 
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Clean installation and new city. Without mods.
We want a challenge? We already have it.

Milestone 3:
-No anyone comes to collect the garbage, and the electric plant and the water pump do not like it
-I have no money..
-You have to adjust service costs every 2x3
-Taxes to 16%
-I have unlocked all mosaics to save money
-Wheat is finally enough with a field or two.
-Barra commercial demand now low to zero

I hope to "not die of success" .. hehe.
Big patch.
 
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