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Tinto Talks #18 - 26th of June 2024

Welcome everyone to another Tinto Talks. This is the time of the week where we will be focusing on gathering your helpful feedback on how to shape this secret game with the code name of Project Ceasar together.

Today we will get back into politics, and discuss how Laws function in this game. Sadly, when this is going live, I’m technically on vacation, so might not be able to reply. The good news for you though, is that @SaintDaveUK and @Pavía are more than happy to reply.

We have had various forms of laws in previous grand strategy games, everything from deciding how the Upper House in Victoria 2 is composed to simpler things like decisions “The Education Act” in EU3 that gave you a permanent bonus. In Project Caesar what we define as a Law is something that has 2 or more policies to choose from, and where you can change the policy for a cost.

Many Laws have lots of unique policies that are available for certain tags, religions, cultures or other unique restrictions.

Currently most countries start with about 12-15 laws that they have policies on from the start, and there are about 40 more laws that appear over the ages.

law_categories.png

Four different administrative laws here, all for the ideal way to run our country.

Enacting a policy for a new law is merely a cost in gold, but changing a policy is far more costly. At a base cost of 100 stability, it's rather costly, and while a high crown power reduces it, having low crown power, which would be very common in the early part of the game, would increase that cost further.

So how do you pass a law then without plunging your country into chaos? Call in the Parliament and convince them to approve law changes! How that works in detail we will talk about when we talk about parliaments.

Also to take into account is that while you immediately will lose the benefits of the previous policy, enacting a new policy takes time. Depending on your administrative efficiency it can take several years until you reap the full benefits of a +1% Tax Efficiency, just like in real life..

Not only countries have laws, many international organizations have laws as well, where in some of them it's something the leader like The Emperor of the Holy Roman Empire could enact on their own, in some there are specific countries that can vote on the policy being approved or not, and many more options possible. We will go into details about those when we talk about specific International Organizations.

So what type of policies do we have in the laws? Well, they are not just modifier-stacks like many things in previous games, but they enable and disable mechanics, they make estates happy or unhappy, and have impact on your societal values.

Here are a few examples of laws.

The Levy Law here is an interesting choice. 2% more of the peasants is a fair bit more than 20% of the nobles, but over time it has an impact over what your military focuses on.

levy_law.png

Or is it a way to kill nobles more efficiently?

Naval Doctrines was a concept in EU4, and here it is a law with lots of different options depending on who you play as.
naval_doctrine.png

Wooden Wall, the best for England right?

Your Legal Code has many different options depending on who you play, but as England you definitely have the important choice.

common_law.png

More efficient government or more happy estates? or just the traditions?

In the later part of the game, the Press Laws is something you have to decide upon..

press_laws.png

This is a tough choice, isn't it?

If you go with free press, the burghers might start building these in different towns and cities.
local_newspaper.png

There should be no drawbacks to this... right? right???

Here is an example of a religious law, about what religion your heirs can belong to.
heir_laws.png

Clearly the clergy are not as tolerant as they need to be.



Speaking of Heirs, the “Succession Law” mechanic is not technically a law, but uses another mechanic, primarily because we want to always ensure that it's valid, and enforcing a country to always have one. This Special Law is very much dependent on government type.

We have lots of unique ones, like the Papal Conclave, where when the pope dies, the cardinals gather to debate who will be the new pope. This can be quick, but sometimes it may take several years. We have different election methods for republics, and of course the old classic Salic and Semi-Salic Laws as some of the options for Monarchies.
salic_law.png

A difference on view of this will never cause any wars I'm sure..

For all of you that like to modify games, all of these are 100% controlled from textfiles.

Stay tuned, because next week we will finally talk about ages and institutions, which is something we have hinted at for many weeks.
 
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Apologies if it’s been mentioned but with the current background, my colourblindness makes the current “red” negative modifiers essentially invisible unless I put my eye about a cm from the screen. A tweak or colourblind settings would be appreciated!
 
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1. I'm not entirely sure how far it's going to be possible to show in the UI, but yes, it will be possible to have heirs of foreign households, if they're eligible enough.
2. Already mentioned by Johan a few TTs ago, estates are able to build buildings on their own.
Will culture specific Nobility build xilture specific buildings? Like Dutch nobels building polders, even while under Spanish control?
 
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Will there be a state law that promote more tolerance towards other religions or is it only defined the religion's atitude?like could poland have more tolerance towards jews than hungary or both catholics tolerate judaism the same way as negative?
 
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please please change the UI, its lazy and it looks like a mobile game. it needs alot more care and creativity.
for weeks people complained about it, you said its a placeholder and recently you said its what your going with, i dont know why you didnt take feedback on it.
There are elements you have seen that we will stick with, but also lots of work we have planned to improve it.

We do listen, but it takes more than a few weeks to develop the UI in a game of this size and complexity.
 
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please please change the UI, its lazy and it looks like a mobile game. it needs alot more care and creativity.
for weeks people complained about it, you said its a placeholder and recently you said its what your going with, i dont know why you didnt take feedback on it.
My man thinks they gonna change the whole UI system in a day o_O
 
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this is honestly so very cool

just to know, how many policies will we be able to stack for same law? Will policies be culture specific and / or affect cultures as well?

also, will we have one day a tinto talk about the culture system? And what about a talk about the character system?
 
There are elements you have seen that we will stick with, but also lots of work we have planned to improve it.

We do listen, but it takes more than a few weeks to develop the UI in a game of this size and complexity.

Personally I like it. Of course it can always be improved but I don't share the sentiment that it's an issue. Every time you guys make a new GSG we see these "it looks like a mobile game" NPC comments.
 
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I'd assume that Byzantine Law would be around for the various countries that would apply to?

And if you're feeling like having an extra bit of fun, Serbian law as a thing that shows up within 10 years of the start date as "Byzantine law but we added a whole new thing to cover all the specific cases pertinent to Serbs", i.e. Dušan's Code.

I wouldn't really know how it would especially differ mechanically, but it's those little things, y'know? Having Serbia transition from Milutin's Code to Dušan's Code for their legal code.
That is not true. Altho Dusan' Code was heavely influenced Byzantine law it was a whole new code of laws which was much broader. Dusan's Code was also ifluenced by older Serbian laws, like Sava's Nomocan or Law of King Milutin (altho Milutin's law was not preserved it is mentioned) and also maritime cities west of Serbia influenced Dusan's code that ended up having 202 articles.
 
Dearest Johan, Illustrious One, Bringer of Joy, the Dev that was Promised, Johan-al-Gaib, Comforter of Romaboos, the Great Designer, POP Bringer, 3D Enjoyer, War Crimes Enabler, the God of Alternative History who allows us all to correct historical mistakes,

please take a look at this magnificent screenshot:

View attachment 1153985

It's beautiful, it's pretty, look at those buildings, these fields and roads, so magnificent, so great. I know, I know, the terrain map of EUV isn't finished yet, but please, can you grace us with even a glimpse of it? You don't have army models finished? No problem, don't show them, or show them in the distance, blurred a bit, no problem, it's fine. You said EUV will use an upgraded Imperator-like map, so surely there's something you can show us now, surely a lot has been done already.

I know, I know, the image you'd post in your endless benevolence would then spread on the internet like a wildfire with everyone praising it and your kindness so you have to be careful of what you show, but we're but a children, we're faithful, we understand. You can slap a huge "WORK IN PROGRESS", "NOT FINAL QUALITY", "WE KNOW THIS IS ALREADY PERFECT, BUT FINAL QUALITY WILL BE EVEN BETTER" on it, it can even cover 1/3 of the image, no problem, no problem, it's fine. Just allow us to catch the glimpse of heaven, marvel at the beauty you and your team created.

I know, I know, you're on holidays. That's good. You've earned it. Rest well, rest well and look at the beautiful landscape, but also think of us and that we also would like to look, even for a tiny moment, at some beautiful landscape of EUV, so that both your and our eyes can enjoy beauty. It's only just, it's only right to do, yes.

So please.
will you be able to change the orientation of the map? But default would have it locked?
 
Which unique laws would you expect?
Sorry for the late replay hope you see this. It's unrealistic to expect every slightly different law that may technicaly be unique and just a little different to be in the game, so I'd say historicaly important laws but you already know that and those semi-unique ones can be bundled up into region unique laws. It may be a good idea to have locked laws, you can't have free press and something that contradicts it for example, so I think it'd be cool to have laws that are only unlocked if our state is already liberal/apsolutist/wtv, and if we go a certan historical route. First example that came to mind was as Dusan the mighty's civil law in Serbia (which was very harsh), if you have a strong ruler as Serbia and are an empire you get the law, I don't know how hard or practical that would be tho since it may resolt in a lot of laws you guys make rarely being even seen much less used so you may want to put them in optional missions.
 
With each new dev post I'm becoming more and more unsure as to what exactly "no modifier stacking" is going to mean in practice. You started off with a very concrete statement originally, but we've seen a number of modifiers pop up as the time goes on. Here you even remind us that the policies are not meant to be just for modifier stacking, and yet the naval policies have... just the exact same modifiers you'd stack in EU4. Is there something I'm missing, or is navy going to be the red headed stepchild of the combat system again?
 
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