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Tinto Maps #8 - 28th of June 2024 - Russia

Hello, and welcome one more week to Tinto Maps! This week we’ll be taking a look at Russia!

As an introductory note, we’re just considering today the ‘Russian core’, which in 1337 comprised the different Russian Principalities, as far as the White Sea to the north, and the Ural Mountains to the east. The lands that would later be incorporated into the Russian Empire will be covered in future Tinto Maps (otherwise, we would have to cover like… 1/8th? of the land mass in just one DD).

Countries
Countries.png

Russia is divided into several Principalities in 1337. The dominant one probably is Muscovy, as its Grand Prince, Ivan I Danilovich ‘Kalita’ (‘Moneybag’) is also Prince of Nizhny Novgorod and Kostroma, and of Novgorod (by election, in this case). He also holds the title of Grand Prince of Vladimir, bestowed by the Khan of the Golden Horde, which makes him the ruler enforcing the ‘Tatar Yoke’ over other Russian Principalities (which in our game is represented through an IO; the coloring of the different countries is different tones of yellow as they are tributaries of the Yoke). The other main power in the region is the Grand Republic of Novgorod, with a completely different institutional structure, that allows them to pick their rulers. Their power comes from being the main trading power between the Baltic Sea and the Russian region, and it’s the overlord of two border countries, the Principality of Pskov, and the County of Oreshek, a buffer country in Karelia, as agreed with Sweden after a recent war. Several lands to the north and east are not owned by any country. As a final note, you may also see that Lithuania is the overlord of some of the principalities, some of them directly through Gediminid rulers (Polotsk or Vitebsk), while other over Rurikovich rulers (Smolensk or Rzhev).

Muscovy.png

Tatar Yoke.png

The starting diplomatic of Muscovy and the Tatar Yoke IO, for the sake of clarity.

Dynasties
Dynasties.png

Several branches of the House of Rurik rule over the Russian lands. Fun fact: we have 18 different branches portrayed in the game. The exceptions are a few principalities, and the ruler of Karelia, Prince Narimantas of the Lithuanian Gediminids. Also, the 'Cherdyn' and 'Vyatka' are randomly assigned dynasties, as we haven't been able to get the data for those countries on 1337.

Locations
Locations.png

We’re showing a less detailed region this week because, well, Russia is big. Feel free to ask for more detailed screenshots of specific areas, and I’ll try to provide them. We’re also showing some parts of the Steppe, Finland, and Kola, because of the scale of the map; take them as ‘unavoidable spoilers’, as we’ll talk more in-depth about them in future Tinto Maps.

Provinces
Provinces.png

The provinces of Russia. As usual, suggestions are welcomed!

Terrain
Climate.png

Topography.png

Vegetation.png

Terrain map modes. As discussed in previous Tinto Maps, we’ll read carefully your feedback, as we have plenty of room to polish them!

Cultures
Cultures.png

Cultures! As in other regions, we decided to have three different cultures in the Russian region, Novgorodian, Muscovite, and Severian. The design here is different than in the Ruthenian region, because Russia was more politically divided in the High Middle Ages, and would later be more culturally unified later on, while in Ruthenia, the situation would be the opposite. In any case, the four of them are East Slavic cultures, and we're open to feedback, of course. Apart from that, there are a bunch of different cultures bordering the region: Karelian, Pomor, Komi, Udmurt, etc. We might add some more minorities of these cultures, in the feedback pass after this DD. Also, take into account that the minorities over the Tatar lands (currently under the Kazani and Mishary cultures) are not yet done.

Religions
Religion.png

Eastern Orthodoxy is dominant in the region, although there are other religions in the area, as well; take ‘Animist’, ‘Tengrist’, and ‘Shamanist’ as wide categories, as we’d like to add a bit more granularity for them (although that will come later this year, don’t expect them to be added in the coming Tinto Maps, but maybe on the later ones). We’ve already seen some posts asking about Slavic Paganism; up until now, we’ve considered the Russian people to be Christianized, even if it was a more or less superficial process. If you’d like us to add this religion and some percentage of the population adhering to it, then I’d ask you for specific sources that could help us portray it (so, isolated references to it being followed here or there won’t be helpful, while academic sources saying ‘up to X% of the population was following Slavic rites’ might very much be).

Raw Materials
Raw Materials.png

Quite different resources to other regions previously shown, with plenty of Lumber, Fur, and Wild Game in this region. I’ve also extended a bit the screenshot to the east, so you can see the mineral richnesses of the Ural Mountains, with plenty of locations with Copper, Iron, Gold, and Lead, making it quite juicy to colonize.

Markets
Markets.png

The counter to the richness of the natural resources of the region is its integration into the different markets, which at the start of the game are centered around Novgorod, Moscow, and Kazan. Fully exploiting the economic possibilities of Russia will therefore require effort and patience.

Country and Location population
Country Population.png

Location Population SW.png

Location Population SE.png


Location Population NE.png

Location Population NW.png

Not many people inhabit the Russian core, approximately 6M in total. This poses a series of challenges regarding the expansion of any Russian country. Also, we've divided into 4 different maps of the location population of the region, to make it possible to visualize. A side note: you might note that the population of NW Novgorod and Karelia is calculated a bit differently. That's because Johan took care of drawing the Scandinavian map in an early stage of development, and the Content Design team took over the rest of Russia at a later stage when we had already refined a bit more our population calculation methods. This means that when we do the feedback pass after this Tinto Maps, in a few weeks, we'll homogenize the style, as well.

And this is all for today! We hope that you’ll find it interesting, and give us great feedback! Next week we’re traveling to Carpathia and the Balkans! See you!
 
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How often will Muscovy lose Novgorod elections? Will be elections postponed in case of a war? Is it possible to abuse wars to dodge the elections in case you know you can't win them now? Will Holland or Hanseatic League influence elections in Novgorod?
 
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Koryazhma was founded in 1535, almost 200 years after the start of the game, then it was given it's town status in 1985. I say this because I see it as a 'colonized' location and there may be some other present towns that didn't exist at the game start date. You may have this fact already acknowledged, and I guess it's a fair cheat since there is no other choice when populating such vastness with tiny locations :)
 
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Hello, and welcome one more week to Tinto Maps! This week we’ll be taking a look at Russia!

As an introductory note, we’re just considering today the ‘Russian core’, which in 1337 comprised the different Russian Principalities, as far as the White Sea to the north, and the Ural Mountains to the east. The lands that would later be incorporated into the Russian Empire will be covered in future Tinto Maps (otherwise, we would have to cover like… 1/8th? of the land mass in just one DD).

Countries
View attachment 1154677
Russia is divided into several Principalities in 1337. The dominant one probably is Muscovy, as its Grand Prince, Ivan I Danilovich ‘Kalita’ (‘Moneybag’) is also Prince of Nizhny Novgorod and Kostroma, and of Novgorod (by election, in this case). He also holds the title of Grand Prince of Vladimir, bestowed by the Khan of the Golden Horde, which makes him the ruler enforcing the ‘Tatar Yoke’ over other Russian Principalities (which in our game is represented through an IO; the coloring of the different countries is different tones of yellow as they are tributaries of the Yoke). The other main power in the region is the Grand Republic of Novgorod, with a completely different institutional structure, that allows them to pick their rulers. Their power comes from being the main trading power between the Baltic Sea and the Russian region, and it’s the overlord of two border countries, the Principality of Pskov, and the County of Oreshek, a buffer country in Karelia, as agreed with Sweden after a recent war. Several lands to the north and east are not owned by any country. As a final note, you may also see that Lithuania is the overlord of some of the principalities, some of them directly through Gediminid rulers (Polotsk or Vitebsk), while other over Rurikovich rulers (Smolensk or Rzhev).

View attachment 1154678
The starting diplomatic of Muscovy, for the sake of clarity.

Dynasties
View attachment 1154695
Several branches of the House of Rurik rule over the Russian lands. Fun fact: we have 18 different branches portrayed in the game. The exceptions are a few principalities, and the ruler of Karelia, Prince Narimantas of the Lithuanian Gediminids. Also, the 'Cherdyn' and 'Vyatka' are randomly assigned dynasties, as we haven't been able to get the data for those countries on 1337.

Locations
View attachment 1154683
We’re showing a less detailed region this week because, well, Russia is big. Feel free to ask for more detailed screenshots of specific areas, and I’ll try to provide them. We’re also showing some parts of the Steppe, Finland, and Kola, because of the scale of the map; take them as ‘unavoidable spoilers’, as we’ll talk more in-depth about them in future Tinto Maps.

Provinces
View attachment 1154684
The provinces of Russia. As usual, suggestions are welcomed!

Terrain
View attachment 1154685
View attachment 1154686
View attachment 1154687
Terrain map modes. As discussed in previous Tinto Maps, we’ll read carefully your feedback, as we have plenty of room to polish them!

Cultures
View attachment 1154688
Cultures! As in other regions, we decided to have three different cultures in the Russian region, Novgorodian, Muscovite, and Severian. The design here is different than in the Ruthenian region, because Russia was more politically divided in the High Middle Ages, and would later be more culturally unified later on, while in Ruthenia, the situation would be the opposite. In any case, the four of them are East Slavic cultures, and we're open to feedback, of course. Apart from that, there are a bunch of different cultures bordering the region: Karelian, Pomor, Komi, Udmurt, etc. We might add some more minorities of these cultures, in the feedback pass after this DD. Also, take into account that the minorities over the Tatar lands (currently under the Kazani and Mishary cultures) are not yet done.

Religions
View attachment 1154689
Eastern Orthodoxy is dominant in the region, although there are other religions in the area, as well; take ‘Animist’, ‘Tengrist’, and ‘Shamanist’ as wide categories, as we’d like to add a bit more granularity for them (although that will come later this year, don’t expect them to be added in the coming Tinto Maps, but maybe on the later ones). We’ve already seen some posts asking about Slavic Paganism; up until now, we’ve considered the Russian people to be Christianized, even if it was a more or less superficial process. If you’d like us to add this religion and some percentage of the population adhering to it, then I’d ask you for specific sources that could help us portray it (so, isolated references to it being followed here or there won’t be helpful, while academic sources saying ‘up to X% of the population was following Slavic rites’ might very much be).

Raw Materials
View attachment 1154691
Quite different resources to other regions previously shown, with plenty of Lumber, Fur, and Wild Game in this region. I’ve also extended a bit the screenshot to the east, so you can see the mineral richnesses of the Ural Mountains, with plenty of locations with Copper, Iron, Gold, and Lead, making it quite juicy to colonize.

Markets
View attachment 1154965
The counter to the richness of the natural resources of the region is its integration into the different markets, which at the start of the game are centered around Novgorod, Moscow, and Kazan. Fully exploiting the economic possibilities of Russia will therefore require effort and patience.

Country and Location population
View attachment 1154693
View attachment 1154984
View attachment 1154985

View attachment 1154987
View attachment 1154990
Not many people inhabit the Russian core, approximately 6M in total. This poses a series of challenges regarding the expansion of any Russian country. Also, we've divided into 4 different maps of the location population of the region, to make it possible to visualize. A side note: you might note that the population of NW Novgorod and Karelia is calculated a bit differently. That's because Johan took care of drawing the Scandinavian map in an early stage of development, and the Content Design team took over the rest of Russia at a later stage when we had already refined a bit more our population calculation methods. This means that when we do the feedback pass after this Tinto Maps, in a few weeks, we'll homogenize the style, as well.

And this is all for today! We hope that you’ll find it interesting, and give us great feedback! Next week we’re traveling to Carpathia and the Balkans! See you!

Interesting that sea locations in the White Sea have so much more granularity than in the Baltic. I'm curious about the reason.
 
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Glad to see plenty of new cultures that couldnt make it to EU4, like Udmurt, Komi, Nenets, Vepsian, Mari and Erzya, but they seem shifted eastwards for some reason? I'm also curious why the Finnic people of the Dvina Basin are shown as Vepsian, wouldn't a Bjarmian culture make more sense?
Iirc Veps is the most likely ethnolinguistic identity of the Bjarmians, or at least closely related.
 
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What are the white/pink striped lines in the Kazani culture area? If they're not Chuvash (and they don't seem to be in the right place for that anyway) then Chuvash should probably be added as a distinct culture from Kazani Tatars
White is 'Chuvash', and pink is 'Moksha' (which looks a bit disconnected from the 'Mokshan' location, as @xavdang has pointed out; we'll review and correct that).
 
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I think the border between Arctic and Continental climates should be way farther north, especially towards the Urals

if you look at the 20th century climate map the border should be somewhere just north of Vologda, not 3 locations worth south of it https://upload.wikimedia.org/wikipedia/commons/9/90/Russia_Köppen_New_(Crimea_disputed).png
Depends on what the devs consider "continental" or "arctic". You've got a point, but what we really need is more granularity than just those two categories. "Continental" already covers a vast stretch to Bohemia and Southern poland.
 
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Cultures
View attachment 1154688
Cultures! As in other regions, we decided to have three different cultures in the Russian region, Novgorodian, Muscovite, and Severian. The design here is different than in the Ruthenian region, because Russia was more politically divided in the High Middle Ages, and would later be more culturally unified later on, while in Ruthenia, the situation would be the opposite. In any case, the four of them are East Slavic cultures, and we're open to feedback, of course. Apart from that, there are a bunch of different cultures bordering the region: Karelian, Pomor, Komi, Udmurt, etc. We might add some more minorities of these cultures, in the feedback pass after this DD. Also, take into account that the minorities over the Tatar lands (currently under the Kazani and Mishary cultures) are not yet done.
I think Severian should be renamed
It is the name of the tribe that existed in the 9th century

maybe Southern or Ryazanian is better?
 
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Some consideration:

Maybe add a mountain tile or two where the Urals are supposed to be in my onion. Also maybe have the resources clustered in areas of focal points, such as the Urals or other locations. I am more curious if the resources will alter population density, especially in "Russia" away from historical populated areas?
1. Probably yes; I guess that @SulphurAeron will help us with that. :)

2. There are several factors affecting the 'Population Capacity' of a location.
 
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Interesting that sea locations in the White Sea have so much more granularity than in the Baltic. I'm curious about the reason.

White sea will lose some granularity..

the baltic region was also the first one made (over 4 years ago), and have had no major revision since.
 
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This is not bad, though Smaliensk (Smolensk) was a Belarusian (Ruthenian as it would be in 1337) speaking city until it was fully Russified in the 19th and 20th centuries. Severian would be better served if it wasn't implied to be a Russian (that is Muscovite) culture, and rather it was presented as a proper predecessor to the Belarusians and Ukrainians that would be Russified by Muscovy by the 20th century, if not earlier.
by 20th there was sovietisation not Russification . Sovietisation before everything was anti Russian culture to remove symbols of tsarism and orthodoxy and not allow them to gain support, Russification in other hand happened in areas like armenia azerbeijan kazakhstan because of the many Russian speaking peoples who moved to those areas in the tsarist and soviet era and left on the 90s.
but for belarus and ukraine the region was different in culture because of the Ruthenian and cossack touch that is different from moscovite or novgorodian who are themselves different from each others. Russification happened in them in the 1700s following the capture of belarus , the cossack's alliegence to tsars and conquest of novorussia and creation or rebranding of new cities like Odessa to be a hub for Russian culture in black sea . so the process happened in 18th century and ended after the communist revolution
 
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White is 'Chuvash', and pink is 'Moksha' (which looks a bit disconnected from the 'Mokshan' location, as @xavdang has pointed out; we'll review and correct that).
Then it's not even close to how many Chuvash people are there! even now whole region is ethnically homogeneous Chuvash
1719582729960.png


And there is a lot of Chuvash people outside the republic territory.

1719582700901.png
 
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You note the low total population of Russia despite its vast size. Could the player bring Russia's population density up to that of Western Europe with enough effort or are there barriers to that in the farming system?
 
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