Ok, I think it's time to look at the record, and as such I've made a kind of Book of Hax. I've coloured in teh roster below, as well as quoted the updates.
Firstly, as I guess everybody already suspected, then we can conclude that there's only one pack, as Maw didn't have a pack name.
Secondly, and way way more importantly, then it can be noted that there's a lot of traitless villagers. Three so far, out of 18 players. That means that this is a low powers game, which is to be expected with a game this size.
That also means, though, that to balance things the baddies can't have too many powers, as otherwise they've be way overpowred, and Happy is a good and experienced GM, who I'd expect to have been able to make a mostly balanced game. As such I think it unlikely that the wolves would have both sorcly AND seerish powers, unless there's multiple xly powers among the villagers. So,
if you're a goodie with xly powers and scanned somebody, then now would be the time to step forward and tell teh village who you scanned and ideally with what. It's unlikely that there's a JL, and it's unliekly there'll ever be one. A game this size might very well have no cultists, and if no cultists then also no priest or sorc. In fact, if Beartjah's psychic claim was correct, then there was 4 starting baddies. That almost certainly means no sorc. Only exception would be if the baddies started with an attached sorc, but then they'd not have any sorcly powers. Which, btw, could be how the wolves got Caillean.
So my guess is that it's 4 wolves, no sorc, and no priest. And as such, there's no major scanners left. It makes no sense to have a priest without a sorc, and it would be unbalanced to have a sorc AND sorcly powers in a game this small.
Seerish powers also make little sense for wolves to have in a single pack game. Now, aedan could be playing teh long con adn claimng seerish powers without having them, but I honestly dont' see why he'd do that. He would really stand to gain much, as having semi cleared somebody really doesn't clear yourself, and having villagers run up is good for wolves. So I think that all else being equal, then aedan told the truth about having seerish powers, in whihc case he's almost certainly not a baddie, as having two xly powers wolves would be really unbalanced in a game with at least three traitless vilalgers out of 18 players.
We started 18 players, 7 have died, meaning we have 11 players remaining.
3 of which are baddies as per the psychic scan. That means that we have one or two days to parity. I doubt the baddies have a gun, as that'd be really powerful in a game this small, and would need to be seriously counteracted for the goodies, albeit if we have a vH, which I doubt, then that could counteract the baddies having a gun. Anyway, we need to be aware that tomorrow the baddies might be able to snipe to victory/achieve parity with nightly actions, and as such tonight is our last, true chance of getting a wolf without unpunishable shenanigans.
The remainign players are:
Cyms
Randy
Flock
Wagon
aedan
Culann 2.0
Meh bear
marty
Deo
Ike
Yakman
Of those then I'd consider Cyms and Ike cleared due to how they were major contenders pushed up against Maw on day 2, before the outing. They were in real danger, and so was Maw. Any competent baddies would ensure that such a situation wouldn't happen, as that'd be very high risk of losing at least one mate. As such we shouldn't focus on them, as they're the most cleared people in the game.
I was claimed scanned by aedan. As such I'm not a good choice, as seerish powers as mentioned are unlikely to lie with wolves and aedan claimign it without having it seems weird and a long con that doesn't have any obvious payout at the time of it being made, so by occams razor aedan has seerish and I'm half cleared.
The meh bear claimed psychic and while a wolg can claim that, then it seems weird. Plus, it was claimed so early that it'd actualy be dangerous for a wolf to do. There could potentially be a sorc. Though, if they have no cultists, then they would be able to be 99% certain tehre would be none. But still, I consider that more liekyl than not to be a goodie claim, as there's no real gain by claiming it as a baddie. In fact, it is a detraction and opportunity cost, as it means the village knows there's no sorc. Plus, if antoher psychic steps forth/is killed, you'll be suspicious as there'd only be so many psychics in a game this size.
So yeah, the meh bear is a very likely villager too.
Simlarly aedan is a very likely villager, as it makes no sense for him to claim having seerish if he doesn't, and wolves having both seerish and sorcly, while the village has at least three traitless villagers.would be quite unbalanced unless the village has some serious counter, and I don't see the village having that so far. The seer wasn't even blessed. So I don't see how aedan is a baddie, unless we really have lots of major goodies, which I doubt.
My guess is that we had seer and GA, and that's it. Then a smattering a traits, but no other major goodies. Could possibly have a vH if teh baddies have a gun, but I doubt it. Plus, if we had, then now really would have been a good time to step forward about being vH, espeically as you can't be hunted without the wolves taking a hit.
That leaves:
Randy
Flock
Culann 2.0
Marty
Deo
Yakman
That's 6 players, of which 3 would be baddies assuming I'm correct about the 5 ladies and gentlemen above being goodies.
As these 6 seems to be the most likely baddies, then I think we should focus on them.
Personally I still think Randy is the most likely.
Marty and Culann 2.0 feels like blank slates to me. Could be anything, really.
Yakman is being Yakman. The usual tunneling. Can't recall if he also does it as a wolf, though.
Flock I've never played with before, so no idea how their style is.
Deo I'm not sure of. Of the 6 probably slanting most towards goodie for them, but certainly no kind of clearing at all.
Should be noted, though, that Culann 2.0 put the 2nd vote on Maw, at a time when only three other votes had been cast, with two of them coming in while Wombat was writing the post, so they might well only have seen that Maw had a vote and tha tIke had a vote. As such, ti'd be very callous and dangerous of Culann 2.0 to vote Maw, were both baddies. Now, I get that them being brothers and all means that there's some banter, and that it'd be easier to justify moving a vote, but Culann 2.0 did pick Maw when they coudl ahve picked others, and did mention others. Could be alibi, but I do think it's slightly clearing. And is someting that should be taken into account, at least. Without Culann 2.0 making that vote on Maw, Maw might well nto have become a main runner.
Were I to take a guess, then at present I'd say that the pack probably is something like:
Randy, Flock, and Marty.
Yak just feels too Yak, but who knows what Yak truly is. And Deo has a feel of goodness above them, but I can't put my finger to why. So it's kinda process of elimination for Flock and Marty, really.
There was a no hunt, but assuming the meh bear is a goodie, then it was a bless or GA save, unless only three wolves started and they got insanely lucky, but I dooubt that as three man packs are notoriously unstable and can fall apart trivially if the pack has the smallest amount of bad luck, and hence generally are avoided if possible.
Have I forgot any role claims in the below?
Sign up list
1. Ironhide G1 the villager
2. Cymsdale
3. Randakar
4. Flockingbird
5. Wagonlitz
6. aedan777 claimed seerish
7. Team Wombat Culann 2.0
8. Arkasas the villager
9. Beartjah claimed psychic
10. Culann the alderman villager
11. HistoryDude the villager
12. marty99
13. Dedonus
14. Emperor Ike
15. alxeu as G-Nome the spy villager
16. Caillean the seer
17. MAWofDoom the sorcly wolf
18. Yakman
Night 0
Culann the jarhead tt gamer knows what he must do. He was lucky to find a tome of leadership and influence early in his adventures and with his sorcerer's naturally high charisma, it was time to rally the rest of the adventurers in the only way a jarhead knew how. By giving the best drill instructor speech this world has ever seen. Since the vaguely defined world of this homebrew setting has never heard of drill instructors, that wasn't that hard. Nonetheless, he rolled a natural 20 and the speech brought a tear to every players' eye. Unfortunately, while the speech did rally everyone's spirits after being trapped in the world of their campaign. The speech might have been too effective as he became the first victim of the players who wanted to use this situation for their own benefit. He was found the next morning dead, with a single crossbow bolt in his chest. The bolt was coated in a deadly poison that sapped his strength, giving the sorcerer no chance to survive.
Culann the alderman villager was hunted
Day 1
The adventurers had a simple way of figuring out what the right thing to do was. Clearly the people who weren't helping out in combat or roleplay were the bad guys. These people weren't just rolling poorly, they were purposely fudging their roles to be worse than they were! The gall! It was determined that HistoryDude and Ironhide were the two worst offenders of this. They tried to say it was a run of bad luck, but the adventurers knew better! Or so they thought. It turned out that both of them were just average adventurers. Ironhide the male human fighter simply wanted to avenge his parents after they were killed by goblins who raided his village and HistoryDude was a bard who hoped to regale the taverns with stories of long lost civilizations and ancient intrigue that they found during their travels.
Ironhide G1 the villager was lynched
HistoryDude the villager was lynched
Night 1
The adventurers set a rigorous watch schedule, ensuring that multiple of them were up at any one time. The hours crept slowly by as they were sure tragedy would strike again. However, nothing happened. The adventurers were left perplexed. Did the DM just forget to write up an encounter for this part? Are they being taunted? Also, did anyone else notice the DM was just a cat?
Nothing happened at night
Day 2
The adventurers were out of ideas, so they did what any good adventuring party did, spend three days straight in a tavern getting hammered and being nuisances. Now, this might sound like a poor idea, but alcohol can make people silly, and for MAWofdoom this was the case. The blood hunter had sworn to destroy evil across the land, so when he pulled out his talking magical sword that was screeching about rending upon a portal to the celestial planes and laying waste to them, the adventurers naturally had questions. Questions that MAW attempted to answer with rolling for initiative, but the adventurers quickly overwhelmed him while also inevitably setting the tavern on fire. While the tavern was burning and the townsfolk were banding together to put it out, somehow all of their homes were looted. No one owned up to it, but all of the adventurers had slightly more weight in their packs as they quickly left town.
MAWofdoom the werewolf with used sorcerous powers was lynched
Night 2
How do adventurers celebrate an alcohol fueled victory against their villain? With more partying! Unfortunately, this meant that no one had a chance to refill their spell slots. Which meant that when the adventurers set out the next day, spellcasters like Caillean were unprepared. She set out on her own to follow portents of a great source of power that she hoped to find, a magical ring that could bind her fate to another's. While she succeeded on her quest, she did not return from it. She was attacked by a band of mercenaries on her way back and met her fate.
Caillean the seer was hunted
Day 3
This is your DM speaking and you know what? Screw it. The past five sessions have just been us debating how we are going to get rid of next. Here's a table with every player left, roll on it and that will decide which adventurer we're going to toss out next. Arkansas? Does Arkansas exist in the Forgotten Realms? Oh wait, no Arkasas. The guy whose just been off doing side quests with his goblin companion Fartbuckle? You really think he's going for ultimate power? I'd make you all make wisdom saves but at this point I'm just glad you made a decision.
Arkasas the villager was lynched
Night 3
"Hey alxeu, what's your passive perception? 14? Okay, well you are awoken at night by loud sounds around your doorway. You want to look around? All right, roll perception with disadvantage. Why? It's pitch black in your room. Right, you're a gnome. You have darkvision. Just a standard perception roll then. Nat 20? You see a bunch of heavily armed people approaching your bed in full detail. You want to determine what their intentions are. Sure, give me an insight check. Nat 20? They want to kill you. You've built this character to do something other than insight checks. Right? Right? Anyway, roll for initiative."
Alxeu the spy villager was hunted