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Androktonos

Sergeant
16 Badges
Sep 7, 2018
53
4
  • Crusader Kings II
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III: Chronicles
- I was reading on the wiki that there is a type of subject nation, the colony, that can provide a trade boost for its overlord, which it is exactly what I am looking for. Nevertheless, it only says that it is available for Carthage through its mission tree and for Athens to become an Antigonid colony should they choose the loyalist path, but I wonder if there is a way to create colonies for other nations.

I am playing as Athens-Delos League, quite tall totally focused on trade for my income, and I was hesitating between city leagues and mercenary states to be released in worthless provinces, but if colonies could be created, with a trade boost for myself, it would be awesome.

That said, apparently it should be possible to create already client states in my provinces, but I looked everywhere and I cannot see where is it, even though in the wiki says it is in the nation overview. I havent research yet neither Satellite Status nor Coloniae, but that should only be applied for mercenary states and league cities, right?

- In regards to integration, in order to open a new military tradition culture, the Italics´, I have integrated the Sabelians, but they are not enough to open the tradition. If I integrate a second Italic group, let´s say Romans, do the numbers add up or has it be from a single culture?

- About sacking, I wonder if it is only possible to sack with an army commanded by your ruler, since the option for sacking has only appeared for me when my ruler commanded the army, usually the home region levy.

- Finally, I wonder if it is somehow possible to show on Steam which country you are playing as when you initiate the game. Some of my friends have games such as EUIV and it says things like "ruling as the Sheik of Brunei in 1503", and it would like sth like that.

Thanks in advance.
 
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In order:
  • No, several subject types are gated by special requirements, including colonies.
  • Here's how you make a client. Generally speaking, however, it's inadvisable to do so, as client states take up a relation slot and are generally worse than just keeping the land yourself:
20240831130414_1.jpg


  • With regards to integrated cultures, it has to be a single culture. You need to be strategic about integrating to choose ones that will be viable. Bin the Sabellians and trade them out for the Romans; remember that natural population growth will select the province's dominant religion and culture, so if you're a bit under the required pop number you can eke out a few more if the culture in question is fairly well spread out. Also, keep in mind that each integrated culture loses all integrated cultures happiness, so you really only want a handful.
  • You get the sack events when capturing a city - any city - with an army led by your ruler, and your ruler only ever commands your home region levy. No other army will get the sack events.
  • Not the faintest idea, but I don't think so?
 
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In order:
  • No, several subject types are gated by special requirements, including colonies.
  • Here's how you make a client. Generally speaking, however, it's inadvisable to do so, as client states take up a relation slot and are generally worse than just keeping the land yourself:
View attachment 1181840

  • With regards to integrated cultures, it has to be a single culture. You need to be strategic about integrating to choose ones that will be viable. Bin the Sabellians and trade them out for the Romans; remember that natural population growth will select the province's dominant religion and culture, so if you're a bit under the required pop number you can eke out a few more if the culture in question is fairly well spread out. Also, keep in mind that each integrated culture loses all integrated cultures happiness, so you really only want a handful.
  • You get the sack events when capturing a city - any city - with an army led by your ruler, and your ruler only ever commands your home region levy. No other army will get the sack events.
  • Not the faintest idea, but I don't think so?
That´s weird, the option to release client states does not appear to me there. I have only played two campaigns so far, both as Republics, could that be the reason? I am not interested in clients tho, only on feudatories, mercenary states and league cities to a lesser extent.

The point is that when I conquered Southern Italy, the Sabelians were enough to open the Italic traditions, but I still couldnt reach that tree option (playing as a Greek, I firstly have to open the Levantine traditions, then the North Africans, but the Punics are valid for both). Nevertheless, I have grown too much and I am more than 100 UPS behind, not only in Sabelians, but also in Punics, even though I did as many enslavement raids as possible on heavily populated Punic ports and conquered Sicilian Epikrateia, a total disaster. If I liberate some provinces as mercenary states, would the requirements be lower? Or is it calculated in proportion to your total population rather than territory? Because the provinces I would liberate I have systemathically made their citizes slaves and moved them towards more profitable provinces.

I did not know that about growth, I will try to move around Sabelian and Punic slaves to make them grow, but still, I am too far away for the requirements.

Thank you so much for taking the time.
 
That´s weird, the option to release client states does not appear to me there. I have only played two campaigns so far, both as Republics, could that be the reason? I am not interested in clients tho, only on feudatories, mercenary states and league cities to a lesser extent.
Just jumped in to check, and the button is there for both Rome and Carthage (although Carthage can't click it due to its full use of its diplo slots).

The point is that when I conquered Southern Italy, the Sabelians were enough to open the Italic traditions, but I still couldnt reach that tree option (playing as a Greek, I firstly have to open the Levantine traditions, then the North Africans, but the Punics are valid for both). Nevertheless, I have grown too much and I am more than 100 UPS behind, not only in Sabelians, but also in Punics, even though I did as many enslavement raids as possible on heavily populated Punic ports and conquered Sicilian Epikrateia, a total disaster. If I liberate some provinces as mercenary states, would the requirements be lower? Or is it calculated in proportion to your total population rather than territory? Because the provinces I would liberate I have systemathically made their citizes slaves and moved them towards more profitable provinces.
Ah, yeah, opening additional tradition trees is generally something I plan for the long-term, which is to say that by the time you're looking to open new trees you'll often be at the point where it requires the cap of 500 pops to open the tree. That means you only want to integrate cultures that are almost inevitably going to have enough pops by the time you finally conquer them due to the powerful nations that promote the culture - namely Roman, Punic (Carthage), Macedonian, and Magadhi (Maurya).

It is calculated based on a fraction of your pops, so losing land won't help. As for moving pops out of areas, I'm not sure that's very economical - better to build up the migration attractiveness at home and let pops drift in rather than spend several gold to shuttle them individually across the map.
 
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Just jumped in to check, and the button is there for both Rome and Carthage (although Carthage can't click it due to its full use of its diplo slots).


Ah, yeah, opening additional tradition trees is generally something I plan for the long-term, which is to say that by the time you're looking to open new trees you'll often be at the point where it requires the cap of 500 pops to open the tree. That means you only want to integrate cultures that are almost inevitably going to have enough pops by the time you finally conquer them due to the powerful nations that promote the culture - namely Roman, Punic (Carthage), Macedonian, and Magadhi (Maurya).

It is calculated based on a fraction of your pops, so losing land won't help. As for moving pops out of areas, I'm not sure that's very economical - better to build up the migration attractiveness at home and let pops drift in rather than spend several gold to shuttle them individually across the map.

I have played only as Byzantium and Athens, and it is not there for these nations. Perhaps it is for a different patch-DLC? I am playing with all DLCs on and the 2.04 Augustus update.

Yes, I was checking on the wiki the moment your notification sound: I do not like it since I prefer to play tall, but I guess I will have to conquer the province of Carthage. The Italic tree is more tricky tho, since I set the Romans to slave status for role-play reasons, and now Rome is still alive and with enough pops but kinda far away into Gaul, and I do not feel like going that far. I am playing as Athens. Perhaps I could carry out sth shadier and let my current ally, the Etruscans, to grow into more than 500 Etruscans and conquer them.

I was checking and making the Sabelians grow would take centuries, so I have just taken away their citizenship. Well, as I said, I prefer to play tall, so I am evacuating Thessaly and Epirus, forcing their ups to demote to slaves, and I shall set those provinces as mercenary states when I research Satellite Status, since I rely mostly on them for wars. They are not bad provinces, especially Epirus with the precious metals, but I prefer to save the political power, money for theathres and so on that would take investing there, and I simply move them to very Athenian provinces, where they do not mess up with my dominant culture for resource surplus. I prefer them to the south, especially around my capital, although the Aegean, Boeitia and Eubea are nice provinces too, as is the Peloponnese.
 
Yes, I was checking on the wiki the moment your notification sound: I do not like it since I prefer to play tall, but I guess I will have to conquer the province of Carthage. The Italic tree is more tricky tho, since I set the Romans to slave status for role-play reasons, and now Rome is still alive and with enough pops but kinda far away into Gaul, and I do not feel like going that far. I am playing as Athens. Perhaps I could carry out sth shadier and let my current ally, the Etruscans, to grow into more than 500 Etruscans and conquer them.
Well if you want to go for Rome, here's what you do:

Rome is up in Gaul. Perfect, that's great. Rome will run roughshod over Gaul, but having been driven out of Italy won't be strong enough to really threaten you. Get a claim on the nearest province that you can easily take but isn't too valuable. Whenever Rome starts getting big, declare on them for that province, beat them up, and take some of the provinces that don't border near the irritating little tribes and that Rome has had for a while. Claims don't expire, so don't take the province you claimed and you'll never need a new one. You now have a conversion and assimilation farm.
 
Thats an option, the problem is that their possesions are very scattered from Gaul to Pannonia (but with little nations in the middle, I really crippled them) so it would be hard to get the 500 Romans. I will wait until either the Etruscans or the Romans can provide me 500 UPS in a single war, probably using the By the Spear CB.

I guess for my next campaign I will calculate better the available UPS in the provinces I am going to conquer, and integrate more cultures in order to not let my own culture have too many people.
 
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