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Victoria 3 - Dev Diary #127 - Bulk Nationalization and Companies Building Ownership

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Hello Victorians,
wake up, grab a brush and put on a little make-up - we’re talking about Bulk Nationalization today! Also, I will be bringing you more details on the next step in the evolution of the Companies feature: Ownership of building levels. Let’s get started, shall we?

Bulk Nationalization

Since the release of the 1.7 update and the Nationalization feature, the biggest wish from the community (and ourselves) in regards to it was to have a tool that allows you to nationalize more buildings at once and to let you choose more concretely which levels you want to nationalize.
So that’s what we did!

In order to access this new tool, you will have to go into the Building Registry, which you can find on the bottom of the Buildings panel.

Big button. Big window. Big nice.
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In here you will see a new button which says “Nationalize Filtered Buildings”.

The Bulk Nationalization waits behind this new button in the Building Registry
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As you may be able to tell from its name already, for assembling the list of buildings to be nationalized with the tool, we take into account all the filters you have set up inside the Building Registry.
So if for example you’ve filtered your list down to a list of buildings that are owned by other countries or pops in other countries, well then these are the only buildings that are considered when opening the Bulk Nationalization window. Alternatively you could have filtered the list for buildings that are located in West Bengal, that have a goods shortage and that are currently not hiring. The more you filter, the more control you have over which buildings to nationalize.

Now let’s see what happens when you press that button.

Example: List of all British Pop-owned Ranches, Furniture Manufacturies and Steel Mills that I have filtered for in the Building Registry and that I can nationalize in one go
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You can see a list of all affected buildings on top and the main sliders underneath to determine how many levels you’d like to nationalize as you know it from the existing tool. If other owner groups were present, there’d be a separate slider for them.
Additionally, to the left of it, we’ve added a shortcut to filter by a specific ownership type in order to allow you to only select Manor House owned properties for example (because who needs these Landowners, really).

Quick filter for specific ownership type
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On the right side of the window, you see the summed up consequences, costs and the option to disable payment (if your laws allow it).
All that’s left to do is press the button and take control.

This Bulk Nationalization feature should prove a powerful tool in everybody’s toolbox when it comes to claiming national ownership and we can’t wait to see you use it.

Companies Building Ownership

As we wrote in the past when we talked about Companies, we have always had a bunch of ideas on how to expand the feature to integrate it more in the simulation.
One of these ideas was giving established Companies actual ownership over building levels in the country which they would positively affect, rather than applying it to all buildings in your country.
So now that we have shipped the 1.7 update which contained the Building Ownership Rework that actually allows other buildings to take control of levels, it felt only natural to take this next step for Companies too.

The way we do this is by giving each established Company a Headquarter (HQ) building. This building will act much like a Financial District or Manor House. They are going to have Pops working in them, have an ownership portfolio overview etc.
So you still decide which Companies to establish in order to specialize your country, but how that plays out will be different.
The establishment of a Company HQ may require you to give away some of your own building levels or provide the necessary funds. Details on this still need to be evaluated and implemented as we are approaching 1.8, but the conditions will likely be dependent on your economic laws.

When you decide to establish a Company, we determine in which state its HQ will spawn based on where in your country the relevant industries are the most prominent. So if you establish Friedrich Krupp for example, a company that cares about Steel, Guns and Artillery, it looks through your country and finds the state with the highest number of building levels of these types and will settle there.

Friedrich Krupp being established in Westphalia, the major steel producing state in Prussia
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Once established, Companies can invest into new building levels like Financial Districts or Manor Houses. They make use of the Investment Pool for this. Depending on how much they or the Pops in them have contributed to it, there will be more or less investments from Companies into new levels.
Like the other ownership buildings, the Company HQ level will increase with each level they build or buy.
A goal that we have with their investment logic is that Companies should start investing much more locally, e.g. in their own state, before expanding to your country. But of course if you have foreign investment rights in place, Companies will also be able to make use of that and start building new Steel Mills on the other side of the world!
But keep in mind that Companies will only ever invest in buildings of their assigned types, so Friedrich Krupp will never build a Ranch for example.

A look inside Friedrich Krupp and their Property Portfolio
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Another major change that we’re doing with this update is of course to change the throughput and construction bonuses. Companies will only affect the buildings that are actually belonging to them, rather than every single building of fitting type in your country. To compensate for this, we increase the bonus that Companies are providing. The same is true for the construction bonus, which is applied only to buildings that are funded by the Company.

In the interface, we will represent Company ownership with their icon wherever a level is owned by them. We are also thinking about adding a new color to distinguish their ownership type further, but will need to investigate this more.
What we also do to visualize company ownership is take it into the third dimension. We will show on the world map that a building has an association to a company in the form of billboards.
If there’s at least one level being owned by a Company, we place an according billboard showing the Company’s logo on the building.

Our Art team has come up with multiple designs for billboards, very pretty (but still WIP)
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For the future, we can see potential to expand this kind of visualization to other areas, e.g. ships and trucks, but that’s out of scope for 1.8 at least.

While this ownership change is a major step forward for Companies, it’s not the end of our plans for them. We cannot provide you a timeline for further improvements yet, but we do see potential to expand on them with features like political impact (e.g. influencing IGs or enactment of certain laws) and company leading characters among other things.
But that’s for another time.

The next Dev Diary is coming to you in two weeks on the 19. of September, where Martin will walk you through the changes we are making to Political Movements.
With that, I’m leaving you for today and wish you a happy Thursday! ;)
 
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Overall, excellent changes. I have 5 questions:
1. What will happen when you conquer a state hosting a company HQ or lose a state hosting one of your own? Is the company destroyed and the ownership shares redistributed?
2. Will companies get a bonus to buying buildings? Or do they only get a bonus to construction? I could see companies being frustrating if you can only use their construction bonuses via the auto-queue, especially if you want to stack economy of scale bonuses.
3. Instead of companies using a dedicated cap, would it not maybe be a better idea is they used a shared resource like influence or Authority?
4. Is there any thoughts about giving companies agendas, similar to interest groups? EG if you found a plantation company and lack places to build plantations, they might push you to conquer islands in the Caribbean....
5. Is there any future plans for giving companies more dispersed ownership structures? IE pops from across the country (or even other states with investment agreements) can invest in the company.
 
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Companies were never intended to be changeable as much as they are right now.
Having said that, if you want to continue changing companies, you can still do that. Disbanding a company is still an option for you and the building levels aren't lost.
Disbanding a company is basically like US' antitrust regulation in the early 1900s or the nationalization of the British EIC, right? Where you're turning over the individual building levels to the market at large, at the cost of their economies of scale.

It seems like there's a world where disbanding a company has a cost (either a decaying authority modifier or a bureaucracy modifier?), and where it gives you an opinion malus with capitalists.
 
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I am just brainstorming but I think having a modified, less arbitrary system of Vic2 inventions on top of companies is the one of the ways that is possible to go. Decoupling non-company and company buildings are only possible if companies have their own investment pool and they are able to buy off the competition while not sharing their extra profit with others in the same building levels. If decoupling is a must it should be done with a clear plan on how companies will work.
 
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Companies were never intended to be changeable as much as they are right now.
Having said that, if you want to continue changing companies, you can still do that. Disbanding a company is still an option for you and the building levels aren't lost.
I mean sure but whats the point of that if the bonuses negligible? As i see it now we remove a fun interactable system, in favor to a fancy financial district. I know additional mechanics coming in the future for comapnies, but it is hard to see for me without knowing your plans. What i would do to make them more fun is to buff their prosperity bonus and scale it with market share or building levels and/or foreign assets. That way we lose the flexibility but gain another fun mini game instead.
 
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Very happy to see all "organic growth" Urban buildings grouped together in their own slot, but what about Trade Centers?
Is there something in the works, or is it that there's no Trade Centers in Westphalia?
If the latter, will Trade Centers be moved alongside Financial Districts and the like?

Also and assuming that there were no Trade Centers, would it be possible to have them (and others) be fixed in place even if the're no building levels? For example, we could use this to quickly hover over Urban Centers and see how much urbanization we need for the next level.
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It's indeed because Westphalia doesn't have any Trade Centers :)
We'll consider adding Company HQs to this grouping too.
 
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I mean sure but whats the point of that if the bonuses negligible? As i see it now we remove a fun interactable system, in favor to a fancy financial district. I know additional mechanics coming in the future for comapnies, but it is hard to see for me without knowing your plans. What i would do to make them more fun is to buff their prosperity bonus and scale it with market share or building levels and/or foreign assets. That way we lose the flexibility but gain another fun mini game instead.

Where is this prosperity bonus coming out of? Can you explain why you think that these entities require bonuses?

Can't they just be entities that look to form monopolies and maximize profit that way? Or by outsourcing jobs to the cheapest markets to maximize profit? Maybe these companies should be a lot more interested in overseas ventures than regular folks who shouldn't have a lot of confidence for overseas dealings.
 
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Another major change that we’re doing with this update is of course to change the throughput and construction bonuses. Companies will only affect the buildings that are actually belonging to them, rather than every single building of fitting type in your country.

Interesting. Because companies give the bonus to all the building not only to its own levels, this means that they will compete between states, until all states have at least one level of each building own by the company.

I wish we could have different companies competing for the same type of building so we could introduce competition beyond MAPI and wages.

Two or more different companies competing for steel buildings would compete by having different throughput bonus and/or having the buildings in prime states. Comparing companies balance sheet, revenues and profits would be very interesting.

This should be already the case with different nations companies that also compete for the same buildings and have investing rights in other nations. Can we have a companies tab showing each sector companies champions englobing all nations?

Great DD!
 
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So now that we have shipped the 1.7 update which contained the Building Ownership Rework that actually allows other buildings to take control of levels, it felt only natural to take this next step for Companies too.​

The way we do this is by giving each established Company a Headquarter (HQ) building. This building will act much like a Financial District or Manor House. They are going to have Pops working in them, have an ownership portfolio overview etc.
So you still decide which Companies to establish in order to specialize your country, but how that plays out will be different.
The establishment of a Company HQ may require you to give away some of your own building levels or provide the necessary funds. Details on this still need to be evaluated and implemented as we are approaching 1.8, but the conditions will likely be dependent on your economic laws.
It's great news that companies are evolving further. In addition to the planned changes in 1.8, it would also be interesting to further invest in companies with new characters (former or future politicians) and company character slots, as well as some interconnection of companies and interest groups (some companies might associate themselves with Industrialists, some with Rural Folk or Landowners, etc.).

By the way, I would like to have some "storage" for characters that are currently not working (not "in the void" or "not in the void yet" like now), so that for example if a leader is removed from office, he and/or his heir are still in the country or exiled for the possibility of future reinstatement.

What we also do to visualize company ownership is take it into the third dimension. We will show on the world map that a building has an association to a company in the form of billboards.​
If there’s at least one level being owned by a Company, we place an according billboard showing the Company’s logo on the building.
While we are talking about the world map, as far as I remember there is no unique model of a French-style skyscraper yet. Are you planning to add one?
 
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Will Gold companies own the Gold Mines and taking away your profits?
Can a company be formed by exclusivly building levels in foreign land?
 
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Have you thought about adding a market that is specifically for selling and buying building levels. Kinda like a stock markets? That way there could be another way to leverage a very large investement pool. Furthermore you could have the opportunity of buying up building levels without explicitly nationalizing.
 
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Where is this prosperity bonus coming out of? Can you explain why you think that these entities require bonuses?

Can't they just be entities that look to form monopolies and maximize profit that way? Or by outsourcing jobs to the cheapest markets to maximize profit? Maybe these companies should be a lot more interested in overseas ventures than regular folks who shouldn't have a lot of confidence for overseas dealings.
We are playing a game dude. Imagine if nothing give you any bonus and can't be interacted with. Do you want to play that game?
 
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No stockpiles with the 1.8 update. That would be a huge change which we'd have mentioned in what we've planned for 1.8.
The big changes that are coming are all listed there.
As for stockpiles, I think of it as a "warehouse" building with fairly few employees and different "production" (or in this case, consumption) methods, one with inputs and one with no inputs. When you want to make stock, you use the default method, and when you want to use the stocked goods, you change it to "no inputs" so that other buildings can get those inputs instead.
 
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We are playing a game dude. Imagine if nothing give you any bonus and can't be interacted with. Do you want to play that game?

Yeah I do. That's why I'm here. But it looks like there is more incentive to make a cookie clicker instead.

The mechanics of companies should be about profits and competition at the cost of other things like human lives, destroying countries and so on.

The bonuses are not a simulation of anything. They are a static value that is not justified by anything. So receiving it is damaging the idea of simulation and that you deserve the economic result you achieved.
 
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Yeah I do. That's why I'm here. But it looks like there is more incentive to make a cookie clicker instead.

The mechanics of companies should be about profits and competition at the cost of other things like human lives, destroying countries and so on.

The bonuses are not a simulation of anything. They are a static value that is not justified by anything. So receiving it is damaging the idea of simulation and that you deserve the economic result you achieved.
Yeah cool ideas, i 100% with you on this. These are the mechanics that could be comeing in the future and much better then prosperity and throughput bonuses. But the fact that these don't come in 1.8 and the devs remove mechanics isntead and i tried to give some ideas that could potentially make it in before release.
 
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If we assume companies represent big companies or conglomerates and financial districts represent smaller ones, could companies also perhaps take over financial districts in some ways? Especially if companies would buy out buildings in their own portfolio owned by financial districts. Perhaps companies could even buyout buildings owned by foreign financial districts that way too, creating big monopolies.

And I would love if companies and financial districts could invest into each other - in fact, finance capital is the merger of banking capital and industrial capital, so having these huge players should be quite a challenge for the player. Go trust busting or expect being pushed around by the monopolies. Companies being a double-edged sword for the player would be a welcome addition to the game.
 
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Yeah cool ideas, i 100% with you on this. These are the mechanics that could be comeing in the future and much better then prosperity and throughput bonuses. But the fact that these don't come in 1.8 and the devs remove mechanics isntead and i tried to give some ideas that could potentially make it in before release.

They added the companies bonus like last year? Idk feels like so much time went by while waiting for this game to develop. But the devs never acknowledged the many many complaints of this issue. Even now every other question here is answered except for this topic.

The discussion around companies is brought up again and the bonus stays with no mention of what we've been saying. Thanks for the 'seen' paradox.

PS: I'm not the first and definitely not that last person to complain about this issue. If it seems so, might be because the loyalists always fill these threads with their overwhelming excitement.
 
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I have to say I am not a fan that companies are now super laser focused by their ownership. Yes it makes sense but feels extremely weak compared to when one of my Companies were giving bonuses to like 700 buildings. Also in the case of Laisses F I wonder if there will be any investment opportunity left for them. I have a feeling everybody else will own like 90% of the buildings in the categories a company could focus and the company's will be the left with the remainder 10% ownership boosting only those as they cant buy up the private ownerships. This I am mostly afraid of slot limited resource industries like Rubber Plantations or Mines (coal, iron etc...)
 
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