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I have resumed a backup with a stretch of road created with Road Builder, which was displayed clearer because mod disabled
In safe mode
If I delete it even with the Anarchy mod, the game comes back to the desktop.
So I reactivated the mod which allowed me to delete the section, to put back a road of the game.
I test by modifying the city, adding buildings... with regular backups each loading is stable, the game OK

I'm not saying that the problem is the Road Builder mod, but since I've been following myself focused, cleaned the city of roads created with Road Builder, my city, my saves are stable.

It works for me, as explained after cleaning up the nodes causing problems, my backup was still corrupt, is completely stable after cleaning the roads and disabled Road Builder
 
I'm not sure if the archive is these two files. This is a simple demo. You can try to connect to the bus stop I placed to see if the error occurs.
Thanks, I'll take a look at some point. I have an idea of what the issue might be caused by.
 
I have soft-published for testing a diagnostic script for saves affected by by Anarchy v1.7.0-v1.7.2 that are suffering from the ElectricityFlowEdge errors and save file corruption. It is available on Cities: Skylines Modding discord under mods-wip -> Broken Segments Detector (detail instructions pending). With this mod and While running the game in safe mode from Skyve, load your save and this will highlight broken segments around broken nodes so that they can be manually removed. Example screenshot where removing the pedestrian street recovered the save.
20240924211255_1.jpg
 
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I have soft-published for testing a diagnostic script for saves affected by by Anarchy v1.7.0-v1.7.2 that are suffering from the ElectricityFlowEdge errors and save file corruption. It is available on Cities: Skylines Modding discord under mods-wip -> Broken Segments Detector (detail instructions pending). With this mod and While running the game in safe mode from Skyve, load your save and this will highlight broken segments around broken nodes so that they can be manually removed. Example screenshot where removing the pedestrian street recovered the save.

Anyone experiencing the Anarchy / ElectricityFlowEdge error.

I have just tried this fix by Yenyang and my save IS loading without crashing again. (1st image is up-close... 2nd image is zoomed out)

Double check that the unzipped BrokenSegmentDetector folder is directly inside of the AppData\LocalLow\Colossal Order\Cities Skylines II\Mods folder

I'm leaving this mod installed just in case!

Thank You & Great stuff Yenyang :cool:
 

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I need a link or some way to figger out where and what file to download from github.
Only the source code is on github. There's an invite link to the Cities Skylines: Modding discord server on the pdx mods pages for all my mods. From there: mods-wip -> Broken Segments Detector
 
Can I download a Beta of the Anarchy mods with road upgrades now that I can fix the electricity bug.
That’s not available yet since the fix isn’t done yet. It’s still being worked on. I’ll be sure to post something here once something is available.
 
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Is there any way to add a Marquee selection bulldozer?!?!?!?! PLEAAASE!!!!???
Why are you requesting that here instead of the better bulldozer thread? It’s on my to-do list but it’s going to be awhile. Like if you read any of the other recent messages in this forum you’d understand I’m busy with something else right now.
 
I have soft-published for testing a diagnostic script for saves affected by by Anarchy v1.7.0-v1.7.2 that are suffering from the ElectricityFlowEdge errors and save file corruption. It is available on Cities: Skylines Modding discord under mods-wip -> Broken Segments Detector (detail instructions pending). With this mod and While running the game in safe mode from Skyve, load your save and this will highlight broken segments around broken nodes so that they can be manually removed. Example screenshot where removing the pedestrian street recovered the save.
Thank you for this YenYang.

My save was fixed. It was a pedestrian path across 2 double railroad tracks that was highlighted. The railtracks was not connected on 1 end, and no electricity error or missing flow was noticed prevoiusly as I was trying to find the fault my self.
 
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I have soft-published for testing a diagnostic script for saves affected by by Anarchy v1.7.0-v1.7.2 that are suffering from the ElectricityFlowEdge errors and save file corruption. It is available on Cities: Skylines Modding discord under mods-wip -> Broken Segments Detector (detail instructions pending). With this mod and While running the game in safe mode from Skyve, load your save and this will highlight broken segments around broken nodes so that they can be manually removed. Example screenshot where removing the pedestrian street recovered the save.View attachment 1194533
Your script rescued my save as well. Thank you!
 
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*also posted on Discord*

This is the largest city I have built to date and I have not been able to play it for 2 weeks due to Anarchy, Road Builder and apparently broken nodes. This 2 minute fix saved my game. No errors at all. If you are having issuse try this!
 
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I could use help testing the next version of Anarchy. It is available on Cities Skylines Modding discord (invite link on all of my mods) under CS II Code Modding -> mods-wip -> Anarchy: Translations and Public Beta. It is also available on Quboid's beta testing server (invite link on Move It mod) under Modders Corner -> yenyang.

If everything goes smoothly with the testing, maybe the new features will be public again next week.
 
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I have the latest version of Anarchy and I still don't have the new tools available to place constant slope and all that :/
Yea it’s not on PDX mods yet. Did you download a zip from one of the discord I mentioned? Since that’s where the upcoming version of the mod is available at. You’ll need to be able to follow directions once you find them.