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Developer Diary | Historical Germany

Guten Tag oder guten Abend depending on when you’re reading this!

Me, Paradox_Danne, and ManoDeZombi will guide you through the big boi; the myth, the legend, the one and only - the German Focus Tree. Yes, you read that right (and probably expected as much), Germany is getting a (much-needed) facelift. But what does this mean? It means that most of the old base Focus Tree is getting yeeted out, and replaced with a reworked version - no matter if you have Götterdammerung or not. So everything you’ll see in this Diary comes with the free patch. Now, before we go any further, please remember and keep in mind that this is very much a WORK IN PROGRESS, which means, but is not limited to, missing icons, placeholder texts, and weird modifiers. Things might and will change, so feedback is very much appreciated so we can make the best possible German content possible. We know you’re eager to delve into this, so let’s get moving!

Quick Historical Recap
I think we all know this part of history pretty well, but let’s quickly recap where Germany was at the beginning of 1936 and what it's gone through. After the defeat in the Great War, harsh stipulations were put on Germany, with the Treaty of Versailles causing resentment and economic hardship. Hyperinflation and political instability defined the early 1920s, and the Great Depression in 1929 led to rising support for extremists like the Nazis. By 1936, Hitler had become the absolute ruler of Germany and started to rearm, breaking the Treaty of Versailles.

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The country select screen for Germany, a TLDR for the historical context

What’s that? New National Spirits and Focuses?! Oh, we’ll get to the new Focuses - either in this Dev Diary or an upcoming one, don’t you worry ;) But let’s start with the political situation in Germany in 1936:

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The Political Situation for Germany in 1936

As you can see, the Führer himself got a facelift as well. But what might be more interesting are the new National Spirits:

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The National Spirits in 1936 for Germany

Out of all of these, the reworked MEFO Bills might be the most interesting one, but it’s also the one we won’t be discussing today; that’s for another day and another Dev Diary about German Systems, so stay tuned. What I will say is that Germany was nowhere near ready for WW2 when they invaded Poland, and we kind of want this to be better represented. You now have to build up your strength, and this means that Germany is receiving quite the nerf without actually getting that many negative modifiers. Other than that, what might jump out is the new military Spirits, which have been split into three separate entities; Heer, Luftwaffe, and Kriegsmarine. They all have different maluses, representing difficulties they battled with.

Germany initially saw great success with their Bewegungskrieg doctrine (popularized as Blitzkrieg) when they invaded Poland and France and subjugated both nations in lightning-fast campaigns. But as they tried the same tactics yet again against the Soviets, the vastness of Russia soon put a strain on German logistics they never really overcame. The German High Command had misjudged the sheer size of the Eastern steps, and the resistance they would face.

The Kriegsmarine never saw a truly major, direct engagement with the Royal Navy - but when they did fight, the Germans mostly lost. The Battle of the Atlantic saw initial German success, but they suffered heavy losses. They lost most of their heavy-hitting ships, such as Bismarck, Tripitz, Admiral Graf Spee, and Scharnhorst in various engagements.

The Luftwaffe was very effective and devastating early on, especially in its campaigns against Poland and France, and enjoyed technical superiority as the war broke up. But underneath it suffered from internal strife and poor leadership (looking at you Göring) among other things. It took heavy losses during the Battle for Britain, and never truly recovered.

So that’s Germany at the outset of 1936. But can you improve these National Spirits, I hear you wonder. And how do you do that? Can you change your fate? Must Germany face defeat in the skies over Britain, or among the ruins of Stalingrad? I suppose you want to see the new, reworked Focus Tree, don’t you? Can’t blame you; I’ve been eager to show it off for quite some time now! So without further ado:

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The Reworked Historical German Focus Tree

Yes, it’s chunky - and this is only the Historical and Common branches. It’s big, but it has a ton of 35-day focuses. And if you look closely you’ll see something completely new, something never before seen in HoI4

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The Inner Circle

This is yet another new system for Germany and something we sadly won’t discuss today either, but sit tight; it’s coming up in a future Dev Diary with the MEFO Bills.

The Common Branches

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The Military and Industrial Branches

Something that definitely can be said about every part of the new Focus Tree compared to the old one is that it’s bigger - you won’t be starving for things to do. And that is kind of the point; you will have to prioritize; what is absolutely necessary to have achieved before going on a world-conquering rampage to war? Germany wasn’t ready when they faced Poland and France. They more or less got lucky in France and Poland. Don’t get me wrong, they achieved some stunning victories and shocked the world with how fast they conquered Europe, but in the end, they were ill-prepared to wage a drawn-out war, especially after invading the Soviet Union and facing off against the USA. But how can you avoid their missteps? What will see you knocking down the gates of the Kremlin or cruising past the Statue of Liberty in your battleships? We’ll soon find out, but first, we need to take a look at your starting commanders.

The Army

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Germany now starts with fewer Generals and Field Marshals, but more can be unlocked through various focuses, while others might get retired.

As the more astute of you may have noticed, certain generals and field marshals are missing. Where did they go, and can you get them back? Why yes, of course!

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The Army branch allows you to specialize your army with an emphasis on either tanks or infantry and artillery

It’s in the Army Branch you unlock several generals and promote others to field marshal. The important choice in this branch is how you want to shape your army; do you want to rely on new tech and tactics using tanks, or do you want to expand upon the lessons from the Great War? Both options will offer different bonuses from each other and will unlock different generals. But the different paths also unlock two different Decisions to help you out with invading neighbouring countries strolling past those tedious border checks - so you don’t have to declare what you got in your luggage. You will simply speed right through. Let’s take a look at what makes the different paths so different.

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Honouring The Prussian Legacy will steer your army toward infantry and artillery, rather than the historical focus on tanks.

I think the big question here is “What the Hell is Operational Planning?” That my friends, is how you speed past those pesky border checks by taking a decision that bolsters your military for a short while. This is of course meant to simulate Germany’s “blitzkrieg” during WW2, but is focused on a more traditional approach instead of tanks. (“Blitzkrieg” was never an official doctrine, but rather a term applied to Germany’s old and tested Bewegungskrieg tactics, which was all about maneuver warfare.) So what does this Operational Planning look like, how do you use it and what benefits does it have?

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Operational Planning will yield a State Modifier in a country you are at war with, giving you an edge in those states

A fully maxed-out Bewegungskrieg will look like this. Operational Planning is specifically designed to not make Germany too overpowered, while still giving some nice military bonuses and at the same time representing the lightning-fast invasion they are so famous for. The state modifiers will last 90 days, and the decision will be repeatable once a year to simulate the various offensives Germany launched throughout its Russian campaigns. Another cool thing you get from The Prussian Legacy path is this new Support Company, called Sturmtruppe.

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The Sturmtruppe Battalion is an elite force meant to help break through enemy lines and fortifications
But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

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But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

While the Blitzkrieg state modifiers might not last as long as the Bewegungskrieg one, they’re packing quite a punch nonetheless. And choosing to develop your panzer forces will unlock two familiar faces:

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Taking Adopt New Panzer Doctrine will unlock both Rommel and Guderian as generals and military advisors

To round this part off, let’s check out what a maxed-out Deutsches Heer looks like by completing the Army Branch and compare the bonuses from The Prussian Legacy and Adopt New Panzer Doctrine paths with each other:

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The left picture shows a fully developed Heer after completing the Adopt New Panzer Doctrine path, and the right picture shows a fully developed Heer after completing The Prussian Legacy


The Airforce
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The Luftwaffe branch

The important choice to make here, is how you want to specialize the Luftwaffe; will you go down the historical route and focus on dive bombers and CAS, or shift your doctrine towards tactical or strategic bombers?

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The different bomber doctrines will yield different bonuses

If you want to fix the issues that plague the Luftwaffe you have to Reorganize the Luftwaffe and Solve the Logistical Bottlenecks, but you can’t do that while Göring is in charge. Speaking of the Devil, he’s got a wholly unique trait to reflect the central position he held, not only in the Luftwaffe, but within the Nazi regime as a whole

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Herman Göring now has the trait of Reich Marshal, which will allow him to produce more aircraft

If you decide that you don’t need him, you’ll unlock Helmut Wilberg, who historically played a major role in developing German air warfare and combined arms tactics - but since he was of Jewish descent you can’t hire him with a Fascist Government (he was so crucial and competent though that Göring himself helped hide this fact). While the Luftwaffe can’t be improved a whole lot, you’ll gain a lot of bonuses toward Special Projects for Rockets and Jets, and a whole bunch of timed ideas, and by far the most Aces in any focus tree (ALL aces from WW2 with 100 or more victories are German, but only roughly 50% survived unscathed).

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A fully developed Luftwaffe could look like this


The Navy

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The Kriegsmarine Branch will give you hegemony over the seas - and under them

The Naval Branch works in a slightly different way than most other branches; there are no mutually exclusive choices here, but you will be forced to prioritize nevertheless. You cannot work on both the Plan Z and Trade interdiction paths at the same time; once you’ve started one of those paths, the other one gets locked, until you have completed The High Seas Fleet or Unrestricted Convoy Raiding respectively - and once you complete one of those focuses, the rest of that path gets locked. This got convoluted real quick. Let’s try with an example: Say you finish Trade Interdiction first; this will lock you out from even beginning the Plan Z focus. To unlock that focus, you will have to complete Unrestricted Convoy Raiding, but this will also lock you out from doing any more focus under Trade Interdiction. In the end though, you get a much stronger Kriegsmarine, and completing Seeherrschaft yields even further goodies

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A fully realized Kriegsmarine could look like this, together with Seeherrschaft


Wunderwaffen

Something I’ve only touched upon but haven’t delved any deeper into is the Special Projects bonuses that Germany can get, which is a central theme and mechanic of this expansion. Germany famously tried to turn the tides of the war by putting their hope in these “miracle” weapons, but their doom was already sealed. But what if they put more effort into this earlier? Well, you can do that now, and the results come with one of the coolest icons in the game

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Wreak havoc upon the world with your glorious wunderwaffen


Industry

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The choice of Industrial path will have big ramifications on how you play as Germany

Hellbent on becoming self-sufficient, Hitler launched the 4-Year Plan in 1936. The goal was to strengthen the industries so he could carry out an ambitious and rapid rearmament program. Going down this path will make you stronger in the short term, but will leave you open to other problems caused by the MEFO Bills (which, you will remember, we won’t talk in-depth about in this Dev Diary). Suffice to say, the Four Year Plan will put a strain on your economy, but you’ll be ready for war sooner. This strain will be somewhat offset by, not one, but two unique laws for Germany and this path; Autarky and Totaler Krieg. Both new laws come with a price though; it will either remove another law or lock others from being accessible.

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Autarky Efforts will unlock the new Trade Law of Autarky, but locks other laws in turn

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The second unique law is the Economic Law of Totaler Krieg

This particular path is closely tied with the MEFO Bills, which we will talk more about in a later Dev Diary, and the impact it has on your economy. For now, though, let’s look at the non-historical Industrial path, which starts with Prioritize Economic Growth.

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Prioritize Economic Growth will absolutely gut your economy, but you can rebuild it stronger than ever

This path will ruin your economy, but fear not, because down the line you can rebuild it, stronger than ever. In pure numbers, you’ll get more factories from this path, but they take longer to come by. You even get more building slots, leaving room for even more factories. The trade-off is that the focuses take longer to complete and are locked behind tech and stuff. You might also notice that this focus unlocks a new advisor, Ludwig Erhard. This was the man behind the “German Economic Miracle”, or Wirtschaftswunder, after WW2 which this path is loosely based on.

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After having paid off the MEFO Bills you’ll have a Recovering Economy with plenty of penalties but that can flourish into the Wirtschaftswunder

And just for funsies, let’s compare a fully developed Wirtschadftswunder with the evolved version of the MEFO Bills, namely the Economy of Conquest (mainly because I wanted to leave you all with a cliffhanger; whatever could Economy of Conquest be?)

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Wirtschaftswunder vs Economy of Conquest and Wehrwirtschaft

And now, onward to the really juicy bits - the political branch!

Political Branches

This part of the focus tree was mostly designed by the one and only ManoDeZombi , but he’s frantically doing other stuff, so I’ll walk you through the political branch. As you already have seen we have expanded the historical path for Germany quite a bit and changed existing focuses. We have built the new Focus Tree around the core of the old so that some things will be familiar.

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The Political Branch is structured so that Far Eastern foreign policies are to the far right, European policies are in the middle, while Internal politics are to the left.

The beginning of the political branch starts as before, with Remilitarize the Rhineland, whereafter you can decide where you want to take the Reich; perhaps focusing on re-establishing the old German colonies throughout Asia and Africa, to eventually invading the USA from the West, or influence the Middle East and secure beneficial trade deals for those countries, or tie the Baltic states and Scandinavia closer to you. There are plenty of possibilities here! But before we travel to the Far East and see what you can do there, let’s take a minute and explain something you probably have seen throughout this Dev Diary and the focus tree and are wondering about - what the hell is this:

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Introducing Historical Frames

These are new icon frames meant to help players understand which focuses were historically taken - they act as a visual guide. Since this Focus Tree is pretty big (way bigger than the Soviet or Italian ones) we wanted to highlight and differentiate the historical path from alt-historical options. Oh, some of you don’t like these handy guides? Fret not, we got you covered!

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You can easily turn the Historical Frames guide on and off with the push of a button

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The Far Eastern path allows you to reclaim old colonies and align more closely with either China or Japan and decide how you want to handle the Soviets and/or the USA.

This path is all about cooperation and negotiation to get your old Asian colonies back, and getting claims on your old African possessions. Ultimately, you’ll have to decide if you want to approach the Chinese in order to take down the Japanese, or if you’d rather strengthen your ties with Japan for a more advanced navy and go after the USA. A little bit to the left, and West as it were geographically, you’ll find focuses concerning the Soviet Union. These largely remain the same as in the old Focus Tree, except that the unholy Berlin-Moscow Axis you get through Alliance with the USSR only lasts two years now; an alliance between these countries would never have lasted anyway. So you’ll have your cake and eat it too in the sense that you can turn your attention to the Western front without worrying about the East, but also rolling your panzers across the wide-open Russian steppe and knocking on the gates to Moscow. It’ll just have to wait a little while longer ;)

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An alliance of convenience with the Soviets will make you both stronger when eventually facing off

Now, let’s turn our gaze towards Europe - the bread and butter of the Historical branch. As we already stated, we built this part around the old focus tree, just adding bits and pieces here and there. You might notice that there’s now a focus for Operation Sealion and an entire mini sub-branch for tackling the Americas. There are also alternative focuses for using diplomacy to sway countries to your side, instead of having your panzers run over everyone - if you like that kind of thing. Me, I prefer my enemies as flat as possible ;)

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Do you want to conquer all of Europe by force or would you rather use diplomacy to get your way? Some conquering may be required

You’ll notice that before you can do Anschluss and use Austria as an appetizer, you have a choice to make; are you siding with Ribbentrop to Reorganize the Wehrmacht or will you Heed von Neurath’s Concerns? The first option will lead to the infamous Molotov-Ribbentrop Pact and a non-aggression pact with the USSR, and the dismissal of several of your generals. The reorganization of the Wehrmacht was a very important event in Germany in 1938 just before the outbreak of war and is how Hitler assumed direct control of the armed forces as Supreme Commander. The second option will instead have you listen to the concerns of von Neurath and the Wehrmacht, which will prepare you for the wars to come. The downside is of course that you won’t have that non-aggression pact with the Soviets…. Oh well, it can’t be that important.

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Do you Reorganize the Wehrmacht or do you Heed von Neurath’s Concerns?

Having made your choice you now face a revamped Anschluss, as alluded to by Nattmaran in the Austrian Dev Diary (go read it if you haven’t!). The requirements to start this focus have changed, and while the numbers might seem ludicrously high, you have to remember that Austria doesn’t have a big army to begin with, and is severely hampered to expand it. Basically, what you need is a bigger army than the Austrians, and it has to be well-equipped. Having gobbled up Austria, the world is your oyster! One final thing before we start looking into our new (and old) advisors and 3D models, we have one last mini branch to look at.

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To Bribe Senior Officers was a very real thing and part of the reason why so many generals remained loyal to Hitler

Some of you may be wondering why there haven’t been any mentions of a Balance of Power for Germany - and that’s because there is none. We just wanted to spell that out so no wild speculations are going on as to what it might entail. Something else we didn’t touch upon on this Diary was the Reichskommissariats, and that’s because they’ve been expanded upon and new features have been added to it. But that’s for another time and another Dev Diary - namely (you guessed it) for the German Systems.

Regarding the SS divisions, the system has been reworked a bit. SS Divisions are now unlocked by the focus Expand SS Divisions which will not only allow for the recruitment of foreign SS units, but it will right away spawn some historical German units. Infantry battalions within these divisions are now represented as Militias. These militias can also be significantly improved by Himmler within the Inner Circle system. And they also got a new model!

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The focus Expand SS Recruitment unlocks the recruitment of SS divisions.

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And these militias have gotten a new 3D model too!


Advisors, Designers and Concerns

Phew, we’re nearly done! Thanks for sticking around this long (and it’s been quite a long read) - we’re nearly done now. With all of the Focus Tree finally being discussed, let’s turn to internal affairs, specifically advisors of all kinds, designers, and industrial concerns - because there are quite a few to go through! Let’s start with the advisors you can hire (and those you can’t ). There are way more advisors to choose from now; some are locked behind ideologies and others behind focuses. Quite a few of these can be “upgraded” and plenty have unique traits now.

Advisors

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German political advisors

You might be wondering what happened to some of the more prominent historical figures, like Himmler, Goebbels, Speer, etc. Well, they are gone… from the political advisor roster, they now belong to the new Inner Circle system, we’ll go through it in detail in the German Systems Dev Diary in the near future.

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German military theorists

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German High Command

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German Army, Navy, and Air Chiefs


MIO's

MIOs (or rather Military Industrial Organizations) were added in the last major DLC Arms Against Tyranny where I was forced to expand the Danish Focus Tree beyond the two focuses they realistically should have had happily worked on Denmark and where ManoDeZombi made sure the Finns could stop the onslaught of the Soviet in… well, Finland. Anyways, Germany’s MIOs have also been expanded upon with unique traits and even organizations. Let’s do another blitz!

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German Tank MIOs

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German Ships MIOs

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German Planes MIOs

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German Material Equipment MIOs

And lastly, we have the Industrial Concerns, and guess what? There’s more of them too now!

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German Industrial Concerns

In terms of 3D models, and without getting into Special project content, Germany has gotten a few nice additions:

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You can now proudly deploy the old Leichttraktor

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Some infantry models, including colonial troops unlocked by the Far East and Africa -related focuses

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German soldiers are now way more comfortable under extreme weather thanks to the newest tactics developed by the Wehrmacht: rolling sleeves and furry hats!


Conclusion
And that’s more or less everything from us! Remember to look out for the next Dev Diary, which is all about Small Features. Among other things, this will dive into AI, Command Power and New Technologies. This will be airdropping on or near you October 21st.

Auf Wiedersehen!

(Note: We are also working on a video for Historical Germany; it will be added next week!)




 
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I think making Rommel only available through one of the army branches is a Big mistake. You cant just make the most popular ww2 general mutually exclusive with another path. It automatically makes the other Path much worse, even if their buffs are better. Please, reconsider this decision, make Rommel available as a general for both paths, maybe keep the Advisor role unique for the blitzkrieg path, but Rommel should be available for both paths.
 
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have some questions and suggestions for the developers.

1. In the approach to integrate Czechoslovakia and Demand Sweden, is it just to dominate the territory or does it include cores and officers?

2. I don't like to see that there are no plans for Germany to integrate Schleswig, Eupen, Tyrol, Poznan, Volga Germans and Switzerland honestly

3. There should be 2 more approaches with Switzerland, one after Tannebaum to share with Italy and Vichy and another Anschuss style

4. If Germany controls all of Switzerland, one approach would be to exchange Ticino for South Tyrol. Historically during the Italian unification war, the king exchanged Nice and Savoy to France in exchange for territory of Veneto. Why not Ticino for Tyrol?

Please read this topic I wrote about benefiting the allies in the arbitration approaches, it's very interesting.



 
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Hey Developers,
How does the Portraits of the funny mustache man and the others from the inner circle Look in the German Version of the Game? Is it censored (again) or is uncensord now? (Shadow funny mustache man or normal funny mustache man)
 
Will Unholy Alliance work differently if USSR/Russia is no longer communist? Radzhevsky even got his own version with "Berlin-Moscow Axis" focus, and white emigre's might've given German resource right to Baku Oil as part of lobbying for foreign support. Would such more ideologically compatible and economically convenient (for Germany) alliances would still be subject to automatic dissolution after two years had passed?
I hope white emigres won't inexplicably join Germany in Barbarossa if Russia is no longer communist.
 
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I think making Rommel only available through one of the army branches is a Big mistake. You cant just make the most popular ww2 general mutually exclusive with another path. It automatically makes the other Path much worse, even if their buffs are better. Please, reconsider this decision, make Rommel available as a general for both paths, maybe keep the Advisor role unique for the blitzkrieg path, but Rommel should be available for both paths.
Rommel was an infantry/mountain officer before he met Guderian in 1939 (and learned about armor). Rommel had written a book "Infantry attacks", while Guderian wrote "Achtung Panzer". Rommel could be an infantry general, if Germany does not choose Blizkrieg and Guderian, but Rommel would not have become a panzer general without Guderian as his mentor.
 
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Hey Developers,
How does the Portraits of the funny mustache man and the others from the inner circle Look in the German Version of the Game? Is it censored (again) or is uncensord now? (Shadow funny mustache man or normal funny mustache man)

As things currently stand, portraits will be uncensored in all versions of the game. Our approach to symbols and flags remains unchanged.
 
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Will there be any content for Germany if Czechoslovakia refuses to cede the Sudetenland? More specifically, the Oster conspiracy. (Yes, I know this is already in the game currently, but I mean some rework or additional flavor)

What about Operation Valkyrie?
The Oster Conspiracy has been slightly reworked, but just how you'll have to find out ;)
Just gotta ask as a germany naval focused player:

1936 hull for them tho...? We can just start building that hull allready in 1936 and the Scharnhorst class is that hull. The 1940 actually looks like the Bismarck class. Why not just let us unlock 1940 hull with Expand The Kriegsmarinewerft or give us a 150% research bonus for 1940 hull.



Unless the icons will change? 1936 hull will be Bismarck (Scharnhorst as battlecruiser varaint) and the 1940 will look like H39?

Is it possible to explain alittle further on what these naval focuses give us, felt the dev diary did not tell much.

New focus tree looks great so far!
This is what the ai considers to be the Bismarck template, but I'l be looking into this since more than you have brought it up
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If the generals shown are the only ones we’re getting in this path then what happened to Hasso von Manteuffel and that winter specialist guy? I think a few others were missing as well.
All the old generals will be available through different focuses - and if they're not you BETTER come screaming at me and I'll fix that! We're not deleting any characters, only locking them away behind different requirements or adding new ones on top of the old ones
Historically, Germany instituted Plan Z before unrestricted submarine warfare, something the current layout of the naval tree makes impossible without getting High Seas Fleet, which seems ahistorical. A more reasonable restriction would be to lock the opposing tree once a tree's final focus is completed
To be fair, they never got that far with Plan Z, hence this solution
Is Thalmann avaible as advisor at the beggining?
Because in that case this is historically incorrect as he was in prision
He's an advisor WITHOUT Götterdämmerung, but with this DLC he will in fact be imprisoned
Bewegungskrieg and Blitzkrieg are state modifiers that only apply bonuses for a particular country (in this case Germany). Was that possible before, or is this something that is going to be introduced in 1.15?
This was possible before, but only for Army Attack and Breakthrough. With this update, you can apply bonuses on a battalion level as well, so Armor Attack, Infantry Attack and all that is brand new
Great DD, however I have some questions regarding historical Germany.

1. Will Germany get some debuffs if they don't manage to knock out Soviet Union fast?
2. If Heydrich won't be represented as a character does it mean that Operation Antropoid won't be even mentioned?
3. Will Germany get pz 35 and 38 tanks from Czechoslovakia?
4. Will Germany be able to give Moroco to Spain in exchange for them joining the Axis?
5. And the last one, will there be an option to better organize Balkan by spawning Croatia?
Yeah, that's the entire idea behind MEFO Bills/Economy of Conquest; if you don't feed the beast you'll pay the price. Heydick IS available - as an advisor. Germany might get some new bonuses from gobbling up Czechia, yes
I have a question regarding the MEFO bills. Historically, the MEFO company partially footed the bill for the government's rearmament (technically delaying its payment, giving out the MEFO bills instead, which is nothing but a promise of later payment), which kept all those purchases out of the government budget.

The old MEFO modifier therefore correctly shifted the consumer goods factor modifier to the negative, allowing for more government IC generation through civilian factories than the official economic law stipulated.

The new modifier imposes harsh penalties, and does the exact opposite of what the MEFO bills were made for. Do I read it correctly that it actually decreases the amount of factories you can use to generate IC for your building queue, because the amount of CIVs used for consumer goods increases? And that it gets worse over time? If that is so, then this is the opposite of what it was historically for.

My question is therefore, what is the reasoning behind actually increasing the consumer goods factory factor, instead of decreasing it? Because the latter was the entire point of setting up the system, so I'm a little bit confused here.

Attached you find the old MEFO modifier for comparison.
The MEFO Bills will allow you to increase the building speed for military factories, production efficiency and output - so building more military equipment faster. The penalty is there because the MEFO Bills put a huge strain on Germany's finances and would have led to an economic collapse sooner or later; it was a temporary fix to increase military production
 
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Rommel was an infantry/mountain officer before he met Guderian in 1939 (and learned about armor). Rommel had written a book "Infantry attacks", while Guderian wrote "Achtung Panzer". Rommel could be an infantry general, if Germany does not choose Blizkrieg and Guderian, but Rommel would not have become a panzer general without Guderian as his mentor.
Then maybe make him available with different traits in the other path? What I try to say is that locking out the most famous general of ww2 to a specific path makes the other one a lot less desirable option for players to choose, as people like to see familiar faces when playing the game.
 
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I expected to see more advanced alt history path with collaboration with Poland, not just the same "Danzig for Slovakia" focus. There were many possibilities and potential for this, not just re-using old focus, maybe this is will WIP but i dont know. I just expected something more in this regard.
 
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I had a question about the 'historical focuses' addon. Is that Germany specific, or will a similar thing be done to the other nations?

Additionally, I imagine this would be covered in a future dev diary, but are Axis speeches/marching songs (to parallel the allied speeches and stuff) considered for addition?
The USSR gets Katyusha and Italy gets Bella Ciao, while the German equivalent would be Erika. Additionally, the US gets FDR's pearl harbor speech, the UK has churchill's beaches speech, and the USSR gets the "no invincible armies" speech. A German equivalent would be the sept 1 reichstag speech about invading poland or goebbel's speech about 'total war' (hopefully removing the anti-semitic parts). I understand that speeches and songs associated with Germany carry political complications, which would make adding stuff difficult.
That would probably be a lose lose. If you include the speeches without censoring them, your game now has literal Nazi propaganda and hate speech. If you censor the worst parts, your game still has literal Nazi propaganda, but you also get accused of whitewashing history.

It's bad PR either way, and quite possibly illegal depending on what country you live in.
 
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With the German Reich and Austria getting focus reworks now is the perfect time to fix an inconsistency regarding South Tyrol!

South Tyrol isn't correctly portrayed as an occupied territory/ colony affected by resistance but instead as core state for Italy despite the vast majority German population, the notable South Tyrolian resistance (which eventually forced Italy to grant South Tyrol autonomy) and Greater German stance of the population. In the latest pre-war census I could find, the population was 75.9% German in 1921, that‘s an ethnic German population share even higher than current Germany(only 70,3% without migration background in 2023) !
The occupation system is already in place for the other Italian colonies, most notably Zadar/Zara despite more than 70% of the population there actually being Italian at the time, why not this one? For Zadar/Zara it could even be reasonable to set it as Italian core instead considering the Italian majority ?

For example in 1921, italian fascists attacked the traditional German Trachtenumzug procession with clubs, pistols and hand grenades, murdering 1 and injuring ~50 Germans, doesn't seem like you would treat your core population this way eh?

It's also not even shown in the occupied territories tab as returnable to Austria last time I checked, whereas the Dodecanese can be returned to Greece.
And neither Austria nor the German Reich have it even as their own core last time I checked, which consequently also should be fixed in Götterdämmerung!
Please consider fixing this.
Thank you.

I’d also suggest in the new focus trees for the German Reich and Austria to add focusses for regaining their core South Tyrol peacefully or militarily
 
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The MEFO Bills will allow you to increase the building speed for military factories, production efficiency and output - so building more military equipment faster. The penalty is there because the MEFO Bills put a huge strain on Germany's finances and would have led to an economic collapse sooner or later; it was a temporary fix to increase military production
Yes to faster buying weapons, but no to the immediate penalty. The entire point of MEFO was that the payment was postponed into the future, so the strain on the economy was only hypothetical. As long as MEFO didn't declare bankruptcy, the bills were worth what people believed they were worth. Like a check, it's worth whatever number is on it, as long as it doesn't bounce. For the time being, MEFO diverted more IC from the civilian sector towards the government (in HoI4 terms), without the government having to pay anything (yet).

Buying weapons was the main goal of the government, but a welcome political side-effect for Hitler was that his deficit spending was causing full employment and a growing economy. MEFO was one of several instruments leveraging an immediate short-term buff with no immediate short-term drawbacks. Those would only come at a later point, if - or when - the government would prove to be unable to pay them back. But for the time being that wasn't the case.

We also shouldn't overestimate the impact of MEFO. The size of MEFO in 1938 was roughly 10-12 billion Reichsmark. To put that into proportion, in Q1 1939 Germany had a total debt of over 30B, which means roughly 60% of it wasn't MEFO. The net tax receipts in 1938 are 15.8B and in 1939 23.6B Reichsmark. MEFO didn't put the German government in any precarious position with regards to its potential financial strain.

MEFO was not nothing, but it's also not that much. It was certainly not enough to assume it completely crippled Germany's economy/civilian sector. The old MEFO buff was probably too good, with a much bigger impact than MEFO historically had. But the new one overshadows the German economy by orders of magnitude more than it historically did, because MEFO didn't have a negative impact of the German economy just yet.

I find the old solution better representing of MEFO: you get upfront buffs to your economy, you lose it when you go to war, and after the war you're saddled with a high consumer goods factory cost.

If anything, a good way of representing MEFO payments would actually be something that utilizes the way buying arms on the market works. You simply divert a set amount of IC from your economy to meet a certain number. Why not going that approach?
 
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The new NF branches for the German armed forces look well-designed and the Blitzkrieg/Bewegungskrieg temporary bonuses should playing Germany feel quite different, both from other countries and from earlier patches. Given the popularity of playing Germany, that should mean this NF tree has a big positive impact for many players.

However, I worry that AI Germany will be severely hampered by them. I don't think the AI has any way to be taught them because it doesn't really launch offensive campaigns; it just continually grinds forward. I'm pleased to see that an AI diary is promised. I wish that this would include news that the AI will actually use armoured spearhead armies to punch through enemy lines, but after 8 years, I am not optimistic.

Highlighting the historical focuses is certainly useful. To since extent, I feel like this is a missed opportunity. IMHO it would have better to highlight the next NF in a certain Strategy Plan (by default the Historical one, but adjustable using the same Game Rules used to control the AI path). That would have enabled players to exactly follow the Historical path, Focus by Focus. However, since this system has now been coded, I hope that it's extended to all tags with unique NF trees.


I strongly agree. My heart sank when I saw the Inner Circle system. We don't know much about how it will work yet, and it might well be an excellent representation of Nazi Party dynamics, but the point I'm about to make will stand even if it's a well-designed system in itself.

The issue is that Inner Circle continues the pattern of creating unique political and ideological systems for featured countries (see also the US Congress, Stalin's Paranoia, etc.). These are all substitutes for a thorough reworking of Ideology for all countries, creating a system that is flexible and rich enough to deal with all the various national situations. This is badly needed; if you look into the script there are hints that a more complex system was intended at launch but never implemented. That was a good decision then, but in a game that has been developed so much in other areas, the strain is now showing. Moreover, every unique system that is added makes it even more complicated to implement a richer and more coherent game-wide solution, because they will require special cases in the code and script. And because they are unique, you miss out on economies of scale: none of the artwork or coding or scripting that has been done so carefully for Inner Circle will make the US Congress any better.

I think this is going to give the designers real headaches when they come to Graveyard of Empires, because the current system of four ideologies doesn't cope at all well with colonial situations where significant people were willing to be Communist one day and Fascist the next as long as it secured their country's decolonisation.
I see it the same way, for example many democracies should have cameras and mechanics according to ideology. Example The United Kingdom should have the House of Commons. Another non-aligned example includes monarchical parties, nationalist parties, militarists and other ideologies that you can see as a block but if you analyze them they have nothing in common and should not collaborate with each other. Another example: democratic parties, within a democracy there are different parties, in favor of rearmament, against, in favor of independence against, etc. I hope it's understood but it shouldn't be that way.
 
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Germany currently have slightly less factories and army divisions compared to before in August of 1939 - but not by much (if we're comparing AI that is!)

The various assassination attempts won't be a big part of the gameplay, unless you almost actively seek it out.
No, there is no dedicated Otto Strasse path - but who knows what may lurk in the murky waters of alt-history? ;)

there will be some content featuring South Tyrol

That's for the next German DD to discuss; German Systems ;)

These Frames are a guideline to steer people toward the historical events and decisions and are mostly used when there are several options to choose between

I'll think about it

Don't lose?
Am I supposed to not see the reply to my question because there is none or something is not working?
 
If you guys add Otto Strasser I hope he isn't portrayed as just another communist

Strasserism wasn't really communism, it was a kind of leftist nazism. A very weird ideology.

Would be nice to have some interaction with the "beefstake" nazis, the Strasserites from the SA. Said to be "brown outside and red within"
 
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