This is a good thing, but what I I visioned first, even back in Cities Skylines 1, was for Devs to make a Expansion Pack of big scale, not to add few stuff to please players for a while, but to be something looking forward into the future, like setting up possibilities for players to enjoy the game even more.
It's like a Supermarket, you have to get new products, make sure it's new and safe and to make sure the customers are engaged to come again, so I will explain.
I was thinking about a secondary development where the devs will setup a foundation where they can hire collaboration of moders, to build their tasks, because they're used to it, art designers, programmers, and more, they should create buildings based on the old ones in vanilla game, from small size to bigger sizes, even bigger than 6x unites sizes, because in real life we don't follow units, so let's say the devs team will make a group who should focus in divisions, from all Countries themes, get those who are most used to it, let them build a large amount of those buildings, not looking into a day time limit, it could be a 1 year project or even more time if necessary, because I believe a small group will be done in a short amount of time and get it in line to be released, so after it's done, developers will pick each one of the assets and select those to become a Expansion Pack, and release them, there should be packs for Free and Premium ones where you must pay, not just one building, but themes that have a selection of buildings, not like buying few of them, but you're literally buying a whole district pack or even a theme for a whole city for 10k citizens, and it could get people to be interested to spend money on those packs, and devs should obviously make a foundation where the moders will organize all those Packs to be reviewed by developers who want to release it in packs each year, with a break of 6 monts depending the type to be selected, reading the room of what players might be interested, and let those with visionary skills to make more than random buildings from a theme pack like choose some buildings in the world for their popularity, but work on districts buildings format, like thinking like players trying to recreate something in real life and missing assets, and it should cover all sizes, like imagine what's missing in the game and implement it to satisfy a demand, and utilize them skills to fill the game with variations, and those buildings shouldn't count like assets/mods but official buildings on your Zone tools, so anyone can use them, people should be able to know where them are, based on age time, from being released, so people will distinct what's new and what's old, and identify those assets, I can see people playing the game and see those assets having a age number like 1900 days ago to specify that this asset was released long time ago, and when they're new it will be like 20 days ago time..
I strongly believe that there's a possibility of Content Creators collaborating in something more substantial, impactful, to utilize their skills for the future of this game, we all know right, Developers are tasked to fix bugs, and handle the code matters, so we can't let them be busy with so much things to do, but we can help them to find a way out of it, I believe there's tons of talents, just need a chance to show their skills if it's aligned to the vision of the Dev and CEO, so I think they should relay on modders, do I have a point here, does it sound stupid? Just imagine how effective could it be, to make that Expansion Pack a big deal, instead of a "small" update, why I say that, well in Cities Skylines 1 it tends to be very limited, obviously the modders will be able to utilize the assets and make other assets with the Editor mechanic, so what if it's given a little push, and also provide a vast amount of variation to the game, the vanilla buildings in CS1 was a big flaw, like the cartoon buildings, old models, colliding with recently added assets, so I fear that Cities Skylines 2 will allow it to happen once again, by using the old methods, old ideas... So for this reason I beg developers to give more attention to this matter, and organize a plan, choose a team of art designers and asset makers to do that, and make a significant amount of improvements, in Cities Skylines 1 I heard many times the problem was the game being old and not allowing such a thing, so Cities Skylines 2 is brand new, can't be possible there's still excuses now.. So hope this is going to light up some hope, we might need it, the community will be glad to see that being more serious... So that question is. Can it happen, or should I say, we NEED it?
We do have a strong community, modders everywhere want to show their skills, and make more memorable assets. So I want to feel like I helped into something, Developers have the power to do anything, with the help of others, we can change what occurred last year..And let people remember great things along the way.