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Not sure about other mods but in case of Traffic it's just a keybind conflict nothing more than that since vanilla added a ton of shorcuts for in-game panels and tools.
If you want to continue using the old shortcut, you can simply remove vanilla one. I don't rememeber which it was but names of conflicting keybinds are displayed when you hover the red "!"

If you experience heavy fps issues, most likely some mod requires an update. You can check the game Player.log, the affected mod is usually mentioned in the spam of errors. Without looking into the game log no one will tell you what is wrong - they will be guessing which will only waste your time on testing if they're right with their guesses or not :)
Many, many thanks! Rarely have I received such good and relevant feedback, which enabled me to find and rectify the error. I will keep this way of dealing with future problems in mind.
 
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Is anyone having issues with the "Traffic" and "Anarchy" mods?
I don't think anyone will answer, because the question is implying that someone knows it's caused by Traffic or/and Anarchy already, though you didn't mention what is the problem. So... what problem are you struggling with? :)
I had problems with those mods. The "Anarchy" issue was fixed without me having to take any action. The problem that "Traffic" indicated to me was with the key assignment. I removed some assignments and it works.
 
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In the first game someone made a mod that would allow you to pull back the intersections so they would stretch, and the corners would round out. Is there a way you could integrate something like that into your mod?
 
In the first game someone made a mod that would allow you to pull back the intersections so they would stretch, and the corners would round out. Is there a way you could integrate something like that into your mod?
You can stretch curves and roads at intersections with MoveIt.

Before:
1729972198562.png


After:
1729972143605.png
 
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Moveit doesnt work as well as that mod use to. Even in your SS, it isnt as curved as Id like. And, with moveit, you can easily mess up your lines.
The mod that would pull or stretch the intersection had a slider and wouldnt allow the road to move. A lot more handy.
 
Moveit doesnt work as well as that mod use to. Even in your SS, it isnt as curved as Id like. And, with moveit, you can easily mess up your lines.
The mod that would pull or stretch the intersection had a slider and wouldnt allow the road to move. A lot more handy.
Sure, Node Controller was great for CS1 but since there's nothing like this one for CS2 yet, MoveIt is your way to go.
 
Sure, Node Controller was great for CS1 but since there's nothing like this one for CS2 yet, MoveIt is your way to go.
Node Controller, thats the name I was looking for. Ok, so no mod yet. Thats the answer I was looking for. I had been using moveIt, and its just to janky to manipulate the roads for me. I end up destroying buildings and such when Im trying to upgrade roads.
Well, maybe someone will do a node controller soon. Im also looking for the road painter where I can make my own chevrons and road paint options.
Thanks for the reply.
 
Please help, since the most recent CS2 patch and the update to this mod, during loading I get a "keybinding conflict detected" error message for Traffic and Find It. I completed a restart of the game and ran the validation, but the error continues. Any ideas on how to resolve? Side note, the game also crashes every time I try to load my saved game.
 
Please help, since the most recent CS2 patch and the update to this mod, during loading I get a "keybinding conflict detected" error message for Traffic and Find It. I completed a restart of the game and ran the validation, but the error continues. Any ideas on how to resolve? Side note, the game also crashes every time I try to load my saved game.
It should be quite obvious how to solve key conflict issue though since you asked it is not, and TBH I have no idea how they could make it easier, seriously.
Simply click on the notification, it will open the mod settings, navigate to keybindings tab and simply change keybinding. The game will offer removing vanilla keybinding if you try keybinding that is already used, so only the mod will use it.

I can't help with crashing on the game load, since I don't think it could be caused by the mod (so many things would have to go wrong in the mod to trigger load problem).
 
Are there plans to eventually make this compatible with roundabouts? Or is there some code limitation that will prevent that? The way this game currently handles lane assignments for roundabouts gives me cancer.
There are plans, it's just pretty complex because unlike at regular intersections vanilla is generating additional connect points and connections on the fly which the mod would have to keep track of (if you see regular intersection with 20 vanilla connections, you will see 2-3x when you plop roundabout on it).
I really hope you make it work somehow! I downloaded this as my very first mod, but turns out I need it the most on my roundabouts. It's crazy how two lane highways/roads into a three lane roundabout often only create one turning lane directly exiting the roundabout even when high volumes of traffic want to go that way. Huge lines of traffic backing up. Anyway, really loving this mod, so thanks for creating and updating it in the first place!
 
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NOTICE FOR ALL USERS
A VERSION OF THIS MOD HAS BEEN DETECTED BY COLOSSAL ORDER TO BE MALICIOUS. FOLLOW THESE STEPS FROM COLOSSAL ORDER'S DISCORD.


Important update for all Cities: Skylines II Players:

There is a potential security issue that has affected the “Traffic” mod for Cities: Skylines II. Late Monday evening, an outside actor pushed an update to the mod, which includes a .dll file which we believe is malicious. We have already removed it and the current version as of Thursday, 31 October 2024 14:35 is safe to download and use, but if your mod synced and you played the game using the mod between Monday and then, there is a possibility that you may have the malicious file.

We are working to determine the nature of this .dll, and we will update you as soon as possible. In the meantime, please take the following steps as soon as possible to secure your system:
If you have not played with the Traffic mod and have not subscribed nor downloaded it, there should be no risk to your system and nothing you need to do.
If you have the Traffic mod and have not played Cities: Skylines 2 between Monday and today, let the mod sync as normal, and the malicious file should be deleted automatically. Please still scan your system with an anti-malware program like Windows Defender.
If you have played using the affected version, please check your local files. If you have any malicious files installed, you will find them here; %AppData%\LocalLow\Colossal Order\Cities Skylines II.cache\Mods\mods_subscribed\80095_13.
Note that it is only specifically the 80095_13 folder that will contain malicious files; if you do not see this folder, you do not have the compromised version of the mod.
If you do locate this folder, use an antivirus or antimalware program to quarantine it and/or remove it from your system, and run a thorough scan of your drives.
As a precaution, we recommend changing your passwords.

We are working on the following steps to ensure you can enjoy our mods safely and securely:

We will be going through all files uploaded to Paradox Mods and see if any other mods have had unexpected updates.
We have contacted the modder whose mod was compromised and discussed our recommended steps to secure their account. They have updated Traffic to a safe version, so anyone playing with version v.0.2.4 is playing with a safe version.
Paradox Mods will receive an update that notifies modders when their mods have been updated so that creators are quickly alerted to changes they have not personally made.

Sharing creative game content is at the heart of our community at Paradox, and we will continue to ensure you can explore mods safely.

As an important reminder, do not share your account information or passwords with anyone; we will never directly ask for your password or personal information.
 
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After the breech. I unstalled the mod and now when I got to open the mod page for this mod up in pdxmods ingame. crashes the game to desktop. Other mods I'm subbed to don't do this which is strange.
 
These things happen.
I will say that this attack has at least some level of sophistication as a)it was quite stealthy and hard to detect before discovery and b)it managed to disable my antivirus, without the need for User Account Control.
As for preventing this in the future, be careful what you download and make sure it is from a source you trust. I know everyone says this, and they do because it is true. What I’m interested in is the method of infection. Had you downloaded any potentially unsafe files recently or was it a malicious update like your mod received?