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It is a difficult pill to swallow. But better to admit it now and surrender than waste money and men we can't afford. It was a hard thing to do while playing, but in hindsight has given me a goal to strive towards and maintained my interest: revenge against France, someday.
maybe we shouldn't have built the continental holdings at all, it will be wasted resources
 
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maybe we shouldn't have built the continental holdings at all, it will be wasted resources
Had I known France was going to attack me, yes. France getting the Burgundian Inheritance really spiked their power levels. That, plus our decision to go against Portugal in the Caribbean (leading to the Pope's betrayal), has changed how I thought the campaign would go.
 
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Had I known France was going to attack me, yes. France getting the Burgundian Inheritance really spiked their power levels. That, plus our decision to go against Portugal in the Caribbean (leading to the Pope's betrayal), has changed how I thought the campaign would go.
is there a way to win back at least a portion of the development and leaving to France only 0/0/0 provinces with no buildings or anything?
 
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CHAPTER THIRTY-ONE: New Ideas, Religions, & Rivals (July 1523-July 1532)
Author's Note: Fair warning, we have a lot of stuff to get through in this update. So it's longer and has more images than usual (double the normal amount!). But all of this stuff is important, and I can't find anything that will be fine to cut. Sorry! But to balance things out, next week's chapter is shorter than normal.

CHAPTER THIRTY-ONE: New Ideas, Religions, & Rivals
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(July 1523-July 1532)

Spain has formed. Our ally now has nearly 100k troops on their own, but that’s not nearly enough to match France. We have a bit of a scare as Spain considers breaking our alliance. But I deselect the conflicting Provinces-of-Interest and they forgive me.

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What’s a Province-of-Interest (POI)?

One of the tabs on the Diplomacy Screen allows you set POIs. These let the AI know which provinces you consider vital to expand into. Your allies will be more likely to give you them in war, and your enemies will be more likely to ally with others to defend themselves. Your subjects will look at your POIs and try to fabricate claims, allowing you to get free CBs while your diplomats do other things. You can see other countries’ POIs by clicking on them and selecting the same tab.

I’d made a POI out of most of Mexico to encourage L’espoir d’Anne. But Spain hates that we have the same goals. I back off to maintain our alliance. We’ll just create the claims ourselves.


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With Guadelupe near finishing, we head to Beafada next. That’s right next to France’s West African colony, the same one we seized in the ATL war. Our base is bordered to the north by Jolof.

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In August 1524, the last of our Mexico wars, for now, is over. Some of our forces are sent north in boats. But 14k men stay behind to help L’espoir d’Anne deal with the consequences of our aggression: many, many revolts. At least it’s good target practice. Also, our general getting the Ruthless trait here has certain villainous implications. If this were a Historybook AAR, I could definitely see him becoming a villain of pop-culture in this world.

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The Age of Discovery ends, so we get a new set of objectives and potential bonuses.

We’ll definitely Create a Colonial Empire and Convert 10 Provinces.

Converting Another Nation and Getting an Asian Trade bonus are maybes.

We’re definitely not switching religions (even if it would fit with the Pope’s betrayal), taking Religious or Humanist, or conquering France to Unify our Culture.


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I’d consider switching religions, but Brittany has a specific National Idea that is only useful for Catholics. Unless we want to handicap ourselves on that end, it’s better to stay aligned with Rome. We’d also lose any Treaty of Tordesillas we’ve gotten (allowing someone like Spain or Portugal to move in).

We take admin tech 10 and enact 2 new decisions for more Missionary Strength. The other decision for increased Tolerance of Heretics I pass on. I haven’t mentioned it, but we’ve been using a spare diplomat to Study Technology (Chapter 24) in Bologna to make these techs cheaper.


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This newest tech also gives us a new Idea Slot. We discussed last chapter how I’m hoping to not take any military Ideas this campaign, so that leaves us with admin and diplo, and we’re short on admin points due to the amount of conquest we’ve been doing.

There are 6 diplomatic Idea Groups left: Espionage, Diplomatic, Trade, Maritime, Influence, and Court. Diplomatic and Espionage are my two top picks out of those. I ultimately decide on Diplomatic because of the decreased Province Warscore Cost, cheaper diplo tech cost, and increased number of diplomats.

Immediately upon picking Diplomatic, we can take its first slot. This gives us an extra diplomat and gives us another of our Breton Ideas: our ships are now cheaper to build and maintain.


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Savoy annexes Milan completely, and we AMT one of Iroquois’ allies. Benguela also finishes, allowing our colonist to move to East Africa. Inhambane is a Trade Center and will be an excellent base as we move into Asia. We assign it to a TC as well.

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Even though we have a CN in Mexico, our horrible relations with the Pope mean that he grants Portugal the Treaty instead. This doesn’t affect us too much. Conquering the Mexican natives doesn’t give any relation penalties, only colonizing provinces. We’ll take the south, Portugal can colonize the north.

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The next slot in Diplomatic we pick up gives us 25% cheaper diplo advisors. A very nice bonus long-term. Calabar finishes, so we head to Dominica in the Caribbean. The Pope has made his loyalties clear, so we couldn’t care less what him and Portugal think.

We take some more provinces from 2 of Iroquois’ allies on the shores of Lake Huron. Henrika still can’t core any of them, but we don’t care. We also peace out with Iroquois, leaving them with 1 province in Virginia.


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Not slowing down, I see that Tlapanec in Mexico has no army. How unfortunate for them. Our Beafada colony is complete. The next province we go for is Bonny to the west of Calabar. There’s a risk that England, Portugal, France, or Spain will claim the province. And I want to box Benin in.

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Using some of the 711 ducats we’ve gained in our wars. I build a couple lucrative Workshops:
  • Cork: 0.35
  • Dublin: 0.14
  • Cape Coast: 0.10
  • Benguela: 0.10
Our economy is in okay shape. The 10 inflation is an issue, but I don’t want to spend any admin points on decreasing it right now. It will exist in the background for the next while.

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Now, we experience a consequence of feeding Henrika land they can’t core. Henrika's economy, and thus army, is small. It’s even small enough that natives like Huron think they can win in a fight.

The same strategy we hope to eventually use with Portugal’s Caribbean CN (Chapter 22), can also be used against us. Nations with their capital in the New World can fight against each other without their overlord immediately intervening. We’ll need to use the Enforce Peace diplomatic option on Huron if we want to stop them. If they say yes, the war ends in a white peace. If not, we come in against them.


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Thankfully our armies are still in the area, so in this instance it’s not too annoying. A couple months later, we’re able to pick up another slot in Diplomatic. This one gives an extra relation-slot. However, I hold off because the next diplo tech is only 2 years away and it gives more Colonial Range.

We get the first major benefit of our Mexican CN soon after. Colonial Nations with gold provinces will, over time, fill up a bar next to their flag on the Subjects screen. When the bar is full, the overlord receives a large sum of money (based on the number of gold provinces) and some inflation. Any gold fleets we receive are also boosted by 25% because of Exploration.

After that, I notice a Danish colony in Canada. Since Denmark is Protestant, they don’t get any penalties from violating the Pope’s mandate. This is annoying but not a huge deal. This fills out the region faster, and whenever Danish Canada spawns as a subject we can take their lands in the same way we’re planning with Portugal.


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We can’t take any land off Huron, so we just go for money and Prestige. They’ll be back, but Henrika is safe for the moment.

Papal authority continues to be challenged. The Reformed religion, an offshoot of Protestantism, has spawned in Frankfurt. Our truce with France is now up, and they don’t immediately declare on us. A good sign!

Inhambane is complete. Next, we move to the island of Hollhavi in the Indian Ocean. It gets automatically renamed to Chagos as soon as our colonist arrives.


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This session was played back in May, but at the time I’m writing this (early October), Chagos has been in the news for the past week with the UK handing sovereignty of the islands over to Mauritius. I didn’t think anything when colonizing the island in-game, but now that I’m looking back at these screenshots, Chagos has extra significance.

We pick up diplo and mil techs 11. The diplo tech gives us more range. The mil tech gives increased Combat Width, cavalry Fire, and infantry Shock. Both techs also give a manufactory.


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The Danes aren’t the only Scandinavian with interest in Canada. Norway has also set up a base nearby. This can be an advantage of having a subject which colonizes, like in this case with Denmark’s union over Norway. You can colonize twice as fast! If Denmark ever integrates Norway, they’ll also get 2 Canadian CNs and the potential for a Merchant each.

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England further divides the Catholic world by adopting its own church. The citizens and rulers of Brittany have mixed feelings regarding these split-offs. On the one hand, it serves the Pope right for his dishonorable betrayal. On the other, every Breton is committed to being a loyal, if not pious, Catholic.

We end our war with Tlapanec by taking everything. And we also seize land from the Estates. Our New World army has been moved via transports to Beafada for another adventure.


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But that’s enough for now. We’ll pick up with that war next time. See you all later!
 
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is there a way to win back at least a portion of the development and leaving to France only 0/0/0 provinces with no buildings or anything?
We can destroy buildings freely as long as the provinces aren't occupied. There's no way to completely destroy the development. I don't like playing that way anyway. It seems too exploitative (and cruel towards our own citizens).
 
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I’d consider switching religions, but Brittany has a specific National Idea that is only useful for Catholics. Unless we want to handicap ourselves on that end, it’s better to stay aligned with Rome.
I didn't know this, shows how little I play EU4 (and I only play as Thomond or Aztec).
 
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In August 1524, the last of our Mexico wars, for now, is over.
very fast growth!

Even though we have a CN in Mexico, our horrible relations with the Pope mean that he grants Portugal the Treaty instead.
can the bastard do that? what are the conditions to make him stop giving us ToTs? Would it be the same if no other country had any provinces in that region and he would hold it until somebody other than us colonized?

Inhambane is complete. Next, we move to the island of Hollhavi in the Indian Ocean. It gets automatically renamed to Chagos as soon as our colonist arrives.
are we chasing the westward colonial trade routes? mexico to pacific to australia to indochina to south africa?

If Denmark ever integrates Norway, they’ll also get 2 Canadian CNs and the potential for a Merchant each.
oh, so they don't merge and one gets a merchant each for each CN, even in the same colonial region?
 
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Fall is voting season. Name a better time to show your support to all the great AARs written this quarter! The ACAs for Q3 are ongoing, and the polls close in a few days on November 3rd. Don't miss out!
 
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Finally caught up! And it seems I'm joining at a bit of a harrowing time, betrayed by the Papacy and with France knocking at the door. Do you think they would have stuck with you had you not scrambled with Portugal for colonies in the Caribbean? And, if they had, do you think it would have made a difference against France, either in the war or deterring them from starting one in the first place?
 
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Incredible Colonialism for Brittany. Building up an Empire under the French threat is commendable. More shortsighted rulers might have lost hope and the game.
 
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Two questions the world is asking:
1) Will there be anything left of Brittany in mainland Europe by 1600?
2) Will there be anything in the world left to colonize by 1600 after Brittany's spree? :D

Awesome progress in north and central America! Good expansion into Africa.

It's also good that France doesn't have you on some kind of timer for war declarations. How long do you (or did you, considering this has all been played out) expect that to last?

And how irritating you have to compete with the Pope and Portugal.

So... You took leadership in a war because you were stronger. Is that ONLY possible in CN wars, or is that some new function that's been added, that I'd have loved to use in some of my past wars??

Rensslaer
 
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Two questions the world is asking:
1) Will there be anything left of Brittany in mainland Europe by 1600?
2) Will there be anything in the world left to colonize by 1600 after Brittany's spree? :D

Awesome progress in north and central America! Good expansion into Africa.

It's also good that France doesn't have you on some kind of timer for war declarations. How long do you (or did you, considering this has all been played out) expect that to last?

And how irritating you have to compete with the Pope and Portugal.

So... You took leadership in a war because you were stronger. Is that ONLY possible in CN wars, or is that some new function that's been added, that I'd have loved to use in some of my past wars??

Rensslaer
only great powers can use it you need 100+ realoins with the traget of the war and you go to influce actions and press enfoce peace
 
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I didn't know this, shows how little I play EU4 (and I only play as Thomond or Aztec).
One of our country-specific ideas as Brittany gets +2 yearly Papal Influence, so we benefit from staying Catholic. It would be nice if it changed to any of the other Christian currencies if we switched religion, but it doesn't.
can the bastard do that? what are the conditions to make him stop giving us ToTs? Would it be the same if no other country had any provinces in that region and he would hold it until somebody other than us colonized?
The Pope needs to have a positive opinion of us to grant the ToT. He doesn't right now due to our earlier Caribbean shenanigans.

Since he didn't like us, he waited until someone else (Portugal) came along.
are we chasing the westward colonial trade routes? mexico to pacific to australia to indochina to south africa?
In a way, yes. But I was more focused on grabbing any foothold in Asia. We have lots of growing to do to outpace France, England, and Portugal.
oh, so they don't merge and one gets a merchant each for each CN, even in the same colonial region?
Yes, as long as each CN has ten 10 provinces. It's really tricky to pull off, because usually all CNs for a given region unite under one tag. If Brittany were to annext the Danish/Norwegian colonies, they would be transferred to d'Elbene. Having a subject that colonizes the region too is a way around that.
Finally caught up! And it seems I'm joining at a bit of a harrowing time, betrayed by the Papacy and with France knocking at the door. Do you think they would have stuck with you had you not scrambled with Portugal for colonies in the Caribbean? And, if they had, do you think it would have made a difference against France, either in the war or deterring them from starting one in the first place?
I don't think the Pope would've betrayed us had we not angered him. As annoying as the broken alliance is, this was our own doing.

If we still had the Papal alliance, France might not have declared the war at all. The French AI checked the war balance, saw the Pope would decline, and made their move. Even if France still declares, but the Pope defends us, Savoy and Naples (two French allies) would've been distracted and unable to help in Spain. This maybe buys us enough time to ship more units to Castille and build more armies. France's attention also would've been split between Italy and Iberia, giving us more breathing room.
Incredible Colonialism for Brittany. Building up an Empire under the French threat is commendable. More shortsighted rulers might have lost hope and the game.
Seeing that initial French declaration, I did lose some hope. And in the coming decades we'll face a few crises. But I played on, partially for this AAR, but also partially to see what would happen next.
Two questions the world is asking:
1) Will there be anything left of Brittany in mainland Europe by 1600?
2) Will there be anything in the world left to colonize by 1600 after Brittany's spree? :D
1) I'm sure you won't be surprised if I answer, no. But have no fear, Brittany still remains somewhere on the map.

2) There will be a few scattered places still free. But the globe is filling up fast!
It's also good that France doesn't have you on some kind of timer for war declarations. How long do you (or did you, considering this has all been played out) expect that to last?
This hasn't all been played out, just most of it. I got in the mood to play, so I did. Even if that might not have been the best idea for an AAR. I at least have the advantage of knowing how much of the campaign goes, so can foreshadow and hint at things.

As for your question, I was just glad we weren't immediately decced on once the truce was up. I didn't expect it. Still, we face the same issue as last time. Our armies can't sit at home waiting for France to declare. They need to be abroad doing things. This leaves our mainland undefended.
So... You took leadership in a war because you were stronger. Is that ONLY possible in CN wars, or is that some new function that's been added, that I'd have loved to use in some of my past wars??
In this case, we became war leader because we are the overlord of our CN. Usually whatever nation was the defender before, remains leader still. You can find this option next to the same button you use to offer vassalization. You have to use it against the aggressor.
only great powers can use it you need 100+ realoins with the traget of the war and you go to influce actions and press enfoce peace
There are two ways to enforce peace, the Great Power way, and the regular way. In this case I used the normal option. Which you don't need to be a GP to use according to the wiki. The GP way requires other GPs to be involved. This was just a minor war against Huron.
 
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CHAPTER THIRTY-TWO: We Fight, We Die…for Brittany! (July 1532-September 1534)
CHAPTER THIRTY-TWO: We Fight, We Die…for Brittany!
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(July 1532-September 1534)

We’re about to fight a major land war in Africa. What’s the worst that could happen? We may be outnumbered locally, but we have a slight advantage in tech (our 11 vs Jolof’s 8). Why are we doing this now? Because the Bourgeoisie’s diet agenda wants us to expand our Ivory Coast TC. Of the alliance blocks in Africa, Jolof’s looks the easiest to beat.


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A few days after our declaration, we receive some vindication against a certain traitor.


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Another New World nation, Kaskasia, decides to try their luck against d’Elbene. Then, a few days later, Joara dogpiles on. We Enforce Peace on both, giving us two new wars as distractions. I did leave a 7,000-stack in North America for these occasions. All we have to do is siege down the enemy’s capital to peace out. And their armies still can’t match ours in battle.


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As things continue, we catch up on admin tech, giving us yet another Manufactory. Also, if you remember in the last update, we picked up diplo tech 11. We were previously holding off on our Idea Group spending to unlock that tech. But now that we’ve done that, we can continue down Diplomatic.


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Attrition and a desperate battle has whittled down our 15,000-strong force in Africa. We’re down to nearly half our original army. But Jolof’s capital is ours!


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In other news, Dominica’s colony completes. Our race to get 10 provinces is nearly over, but we still have work to do. Our colonist moves to St. Vincent next. Iles de Beaumetz is also helpfully colonizing the Bahamas on their own.

Bonny is also close to done, so we move on to Ile Bourbon off the coast of Madagascar. I spot England next door in Mauritius.


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We fight another close battle in Africa, but we are forced to retreat. Two months later, a second violent fight ensues. We lose again.


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We may have better tech, but the advantage isn’t as big when compared to our ventures in the New World. And Timbuktu’s 4-Shock general is much better than our 4-Fire one at this stage in the game. That, plus the heavy attrition, has shrunk our army and completely depleted our manpower.

This is a perfect opportunity for us to burn our Army Professionalism. I explained briefly that this was an option in Chapter 23. And we used it during the ATL war with France (Chapter 29). Now we use it again.

For the next while before our Professionalism runs out, we’ll gain 912 new recruits a month. We need almost 8,000 men to fully reinforce our armies, not to mention the 34,000 needed to refill our pool to its maximum.

I remember a second thing I can do to help our manpower even more. We’ve used the Catholic bonus for construction cost and taxes before (Chapters 11, 18). Now we take the one for increased manpower gain and less army maintenance.


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In better news, both our New World distractions end in victory. We don’t have enough warscore to force the enemy to cede land. But we do have enough to take gold and reparations. We then gain even more money (294.42 ducats) from L’espoir d’Anne’s gold fleet.


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King Henri is also heralded as Just, hampering revolts. Prince Francois is unfortunately Malevolent. Thankfully, none of our subjects are strong enough yet for the increased LD to be an issue. But if we get this trait in a later ruler, it will be a problem.


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Finally, we stackwipe Jolof’s army. Timbuktu, Jenne, and Kong were off doing something else. Who knows? But I won’t complain! The little 1-stacks that Jolof will recruit are great to pick off for more warscore too.


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But other battles aren’t as easy. A close one is lost against Jenne and Timbuktu.


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France also pressures Switzerland to cut ties with us. Worrying. Anyway, I’ll end it here.

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This is kind of a shorter update, but that’s a consequence of how the chapters of this play session were divided up. Chapters 30, 31, and 32 are all one session. Compare this to a longer play session (23-28), or a single chapter session (29, the ATL war).

France’s war with us has not only upended my plans for this AAR, it’s also changed how I structured these last few updates. But I love it! Trying to come back from this challenging position has been a blast to play. And I hope it shows in the writing. Going from success to success is fun to play (at least, at the beginning), but it’s probably not very engaging to read about. Now we have a challenge.

See you all later! Thanks for reading!
 
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France and the Pope need to be taught a lesson. Naples can do a funny and take Rome and refuse to give it back, but will they?
 
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Going from success to success is fun to play (at least, at the beginning), but it’s probably not very engaging to read about. Now we have a challenge.
It's always been an interesting read, due in no small part to your explanations of the game and your strategy, but a challenge certainly spices things up. The story is certainly more exciting when you're up against it and have the risk of failure staring you in the face. :D
 
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The African war is ending up to be very costly. I haven't fought in Africa yet in EUIV. I expect the provinces support much smaller stacks of enemy troops? Could you operate with smaller stacks and have them come together once challenged by the enemy? Or are you losing a lot in the sieges?

France seems to be preparing for another war by getting your allies to ditch you. Very anxiety provoking!

But yes still very engaging!

Rensslaer
 
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From the brief tutorial game I did in 2016 (haven't played since), Africa is actually really easily dominated by one power basically never rebels, meaning you had a permanent gold mine of resources, trade and manpower for the rest of the game. So I spent my own colonial points gaining African monopoly whilst using Portugal as my slave to take over the Americas.

Presumably they have since fixed that...
 
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gallia delenda est!
 
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Congratulations on a well deserved ACA win @jak7139!

Rensslaer
 
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