CHAPTER NINETEEN: New Ruler, New Faces, New Horizons
|-|
(December 1482-June 1493)
|-|
(December 1482-June 1493)
In March, I decide to hire a new general using our Estate decision because of a looming rebellion. Erwan is replaced by Paol Kalbean de Cardelan. Paol has less pips than Erwan, and he doesn’t have a siege pip, but he does have +3 Shock. So, he’s good for combat, but not much else.
Later, in the Fall, Morocco ends their rivalry with us. Tunis also breaks their alliance with them.
Continuing on, we pick up the next part of Exploration. This new perk gives bonuses to our Trade Companies, making them cheaper to govern and invest in. We don’t have any yet. But we will have lots in the future.

Finally, on November 1st, 1485, our colony in Eriksfjord finishes! Its Development also increases by 1 in each category due to the Age of Discovery bonus we picked back in Chapter 13.
I check page 12 of the Ledger to see where we can reach next, and I also notice Portugal on the island of Bermuda.
After thinking on it, I decide to send our colonist to Massachusett (renamed automatically to Baye Blanche). It’s a highly developed province (5/4/2), a Trade Center, and will give us range down the East Coast and to the Caribbean once done.

At the beginning of the next year, the remnants of Tlemcen (which had just lost a war to Tunis), is declared on by Castille. That war ends a few months later with Castille growing stronger. I also assign both of our Diplomats to start spying in North America. One goes to Wampanoag, the other goes to Penobscot.

In August, we grab a new Age Ability (see Chapter 13). This time I pick the one for decreased AE impact from taking provinces. This will make it harder for other nations to form a Coalition against us, something about to become very useful. Although we’ve been at peace for the past couple of decades, we’re about to expand again against some new targets.
I also turn Eriksfjord into a State and full-core it, both because we’re up-to-date with tech, but also because Greenland won’t be taken away from us when any of our colonial subjects form (this also applies to Bermuda and the Falklands).

Portugal also tries to attack Morocco again. Maybe this time they’ll have better luck.
Helpfully, as we begin to branch out, we get an event for faster colony growth for the next 10 years.
Then, just as our nation is about to enter a new era, Duke Francois takes his last breath. Long live Duke Francois II (and hopefully we spend a long time with his 4/6/5 stats)! Of course, we immediately boost our Stability back up to 0.

With this change in rulers, I check out the History Screen in the bottom right. This tells you all the things your ruler did over their reign, kind of like CK2’s chronicle but less detailed.

We next pick up in December 1487. Our new duke gets an heir and a bride! Prince Henri is perfectly average. I could disinherit him, but since our Prestige is low, I decide to keep him. It’s not like we’re struggling with tech.
Also, at some point, Eriksfjord was renamed to Vittreville. Vonig de Vittre is the name of our colonist, and I thought it was fitting to name it after him.
Francois decides to mark the birth of his son and the New Year with some good old-fashioned conquest. Our claim against Wampanoag is ready, our army is in place, and although we’re heavily outnumbered, we have the advantage of Tactics and Tech.


We move north onto Wampanoag’s capital. Then, a rebellion fires back home in Ireland. I hire a second general, using points this time since the decision is still on cooldown. The new guy, Loic, is terrible, but all we need him to do is fight rebels (armies without generals are more likely to lose battles).
France takes their Golden Era in March, and we also continue to finish Exploration. Only one slot left! Picking this second-to-last slot also gives us decreased unrest from our Breton Ideas.

After 166 days, Wampanoag’s capital falls. Why did it fall so quickly? One, we had a small Spy Network built up in them. Two, the difference in Tactics between our countries. We fight better and we siege better too.
With our high amount of mil points, I hire our first Conquistador to explore some of the lands around us. Sklaer is much better than Loic. We assign him to the 4,000-stack that was sieging. Then, they head through the terra incognita to the next enemy province.

Along the way, we meet the enemy in battle! We’re initially outnumbered, but our other army sitting nearby reinforces. We win the day and Sklaer gets a new trait. I’d also like to point out this battle screen before we move on.

This is why you should never fall behind in a Tactics tech. The natives had a better general and more men, but our Tactics-score prevented us from taking that much damage. However, our advantage won’t last forever. Now that we border some natives, they’ll get discounts to tech, and soon more Europeans will arrive. We need to go hard and fast for the foreseeable future. This opportunity won’t be presented again.
Loic (Paol has been reassigned to Europe) and Sklaer both move to the north and arrive in September. They each begin sieging a province. In December, Paol dies. He couldn’t live up to Erwan. The Irish rebellion is still ongoing as both sides stare at each other. Loic had fought one battle over there, but lost, hence why I reassigned Paol (the better general) to go deal with it. For now, nothing happens.

One province (Maliseet) falls in February after 177 days. The next one though (Abenaki) takes 463 days, falling in November 1489. I think we must’ve suffered some disease outbreaks, meaning we didn’t have enough troops to siege.
Our armies move out again. Sklaer moves south to deal with a native uprising. Loic moves north to start another siege. Sklaer then moves down to Lenape’s province to siege it. It’s July 1490.
Wampanoag assembles a small force to try and take back their capital. But now we see another effect of our Tactics. Not only is it faster for us to siege. It’s also slower for them to siege. Lenape falls in October after 207 days. Sklaer moves north again.

By the time he gets there, the entire enemy army has converged on Wampanoag’s siege. Despite our tech superiority, I don’t think we can take 16,000 on 4,000. We’ll wait for Luic’s force to finish in Stadacona.
In the meantime, we finally finish Exploration. We can now fabricate claims on any province in Colonial Regions (the Americas and Australia/New Zealand). Our diplomats have already been hard at work while this war has been happening. We want a claim on anything that borders Baye Blanche. But now we’re not even restricted by adjacency (annoyingly, the OPM natives will migrate around to different provinces, invalidating your claims. It’s just something to keep in mind).

In the end, after moving all of Loic’s force down to Sklaer (except for 1 unit to maintain the siege), I attack. And here’s another battle screen to hammer home how important Tactics is.

Unfortunately, while the battle was going on, I missed being able to take Innovativeness from the next mil tech. We’re one year ahead on admin and mil, but only the military one would’ve given us an Innovativeness bonus. Since we are near the cap on mil points, I would’ve liked to take the tech. But I switch gears to Develop our provinces instead, again sorting by the cheapest province in the Macrobuider and turning on the Edict where applicable.
The cheapest province this time is Arvor.
- Development: 13 (3/6/4) -> 20 (5/6/9)
- Points: 803 -> 734 (Admin). 980 -> 781 (Mil)
- Stadacona: War reps, Transfer Trade Power, 35 ducats.
- Abenaki: Annex Migratory Tribe (AMT. A special peace option that prevents the tribe from moving somewhere else once their province is lost. It costs 100% warscore).
- Maliseet: AMT
- Wampanoag: AMT. 35 ducats (I think because they were the warleader, the cost to annex them was cheaper, allowing us to also take money).
October 1491:
- Morocco loses Ifni, Tangiers, and 10.8 gold to Portugal. They’re also forced to release Fez and Marrakesh.
- I notice a Castilian colony in Orinoco Delta (Venezuela) and a Portuguese colony in St. Martin (Caribbean).

- We get an event to get 300 settlers in Baye Blanche for 25 diplo points. We take it, immediately finishing the colony. Our next colony is started in Penakuk to the northwest of Baye Blanche. We did this to be able to core the Maliseet and Abenaki provinces once the colony finishes.
- Most of the army except for 3,000 to guard our colonies was shipped back to Ireland. December is when we finally attack. Loic’s force overwhelms the Irish rebels. He gains an excellent trait despite his lackluster stats.

- We take the next admin (governing capacity and a new building) and mil tech (more inf fire and cav shock, plus a new building).
- Our tech increase gives us a decision to increase our Missionary Strength but make Institutions more expensive to embrace. We enact it.

- Castille declares on the tribe of Arawak next to Orinoco Delta.
- We begin coring what provinces we can (Maliseet and Abenaki). We have no connection to Lenape. And I forgot to start coring Wampanoag once we annexed it, though this is fixed a few months later.
- Most of the army was shipped back to North America, with a small contingent (4 units) left in Ireland.


Last edited:
- 7
- 1
- 1