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Big. I've only shown you the inner system.

The outermost planet is nearly a quarter of a trillion km from the star. Not kidding.

It's at 230-odd billion.
 
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Son of Liberty will fire some of the new RADAR probes at the three Mars-like bodies... at Planets II and IV and at planet III moon 1.

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Mars-like seems pretty promising
 
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One of the crazy things to realize is that with how it works some systems take much, much longer to cross than others. I would not be surprised if in the earth-radiant round trip the Alpha Centauri part takes up at least half the travel time.

I hope this one is not too bad.
 
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One of the crazy things to realize is that with how it works some systems take much, much longer to cross than others. I would not be surprised if in the earth-radiant round trip the Alpha Centauri part takes up at least half the travel time.

I hope this one is not too bad.

We might consider building our Empire mostly in the "faster" parts of the Galaxy, since the areas adjacent to the fastest route will develop more quickly, will receive infrastructure and colonists more frequently (because of the faster round trip), and so on.
 
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One observation that might give useful insight is that back in the Middle Ages... let's say, back in the days of Marco Polo and the great Venetian and Genoan trading empires... the difficulty of trading with Far Cathay (China) for silk and porcelin, or with the Indies for spices, would often change season by season. When governments were strong and bandits and pirates firmly under control, China was only a few weeks away and mercantile trading was immensely profitable with only the usual risk. But when governments were weak, when bandits blocked the passes and pirates ruled the shallow seas, it might take months or years to get there... or there might not even BE any viable route to China, and prices would skyrocket as supplies of silk and spice were exhausted.

The same sort of situation can arise in-game, both because different star systems can have vastly different travel times and because double-star systems change their relative positions as they orbit.

The discovery of a new unsuspected jump link joining two known star systems will also change the dynamics.
 
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What's that 0/2 near habitable tally?

The game has an odd way of tallying up habitable planets.

It's supposed to be some combination of habitability category (roughly Earth-like, about Mars-like, about Ganymede-like, about Titan-like) and gravity (normal or low) but I've never been able to sort out how it turns that into numbers.
 
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It's based on colony cost and if you have eccentric orbits on, then the CC of a body might change during its orbit. Plus, as your colony cost reduction tech gets better, bodies might switch from one category to another. But Emu has the gist of it right, it's roughly Earth-like, Mars-like, Galilean moons -like, Venusian, and "the rest" which are never shown on that tally, meaning LG or HG bodies, and uncolonizable bodies.

It is kinda useless, the only time I use it is when I want to see, at a glance of the galaxy map, what systems have "new" easily colonizable bodies after researching a new level of CC reduction tech. Because generally the decision on where to build a new colony is based on either minerals or strategic needs, not the number of possible easy colony sites.
 
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One of Son of Liberty's RADAR probes probes is shot down as it approaches Gamma Pavonis IV... but not before it gets a peek at the opponents.

More Prix!

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Hmmm...

Thirteen thousand four hundred tons of ground units.

... and those Man-munchers or whatever are arned with Particle Beams.



The RADAR probes aimed at the second and third planets come up empty.

It seems that all the Prix are concentrated at the fourth planet... with ground troops, STO, orbital defenses and a modest fleet.
 
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Sounds like that would be a fairly rich system.
Did the earlier one have ground troops too?
 
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How far along are you with this exploration wave?
 
Sounds like that would be a fairly rich system.
Did the earlier one have ground troops too?
Didn't it have thirty thousand, so thirteen thousand should be easy pickings - as long as we can get through the screening ships - and assuming the ground forces have the same weapons loadout and technology.
 
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It's based on colony cost and if you have eccentric orbits on, then the CC of a body might change during its orbit. Plus, as your colony cost reduction tech gets better, bodies might switch from one category to another. But Emu has the gist of it right, it's roughly Earth-like, Mars-like, Galilean moons -like, Venusian, and "the rest" which are never shown on that tally, meaning LG or HG bodies, and uncolonizable bodies.

It is kinda useless, the only time I use it is when I want to see, at a glance of the galaxy map, what systems have "new" easily colonizable bodies after researching a new level of CC reduction tech. Because generally the decision on where to build a new colony is based on either minerals or strategic needs, not the number of possible easy colony sites.
Why does ir then say 0/2 instead of say 0/2/3/4/7, to include all categories?


Do we have eccentric orbite on?
 
It's based on colony cost and if you have eccentric orbits on, then the CC of a body might change during its orbit. Plus, as your colony cost reduction tech gets better, bodies might switch from one category to another. But Emu has the gist of it right, it's roughly Earth-like, Mars-like, Galilean moons -like, Venusian, and "the rest" which are never shown on that tally, meaning LG or HG bodies, and uncolonizable bodies.

It is kinda useless, the only time I use it is when I want to see, at a glance of the galaxy map, what systems have "new" easily colonizable bodies after researching a new level of CC reduction tech. Because generally the decision on where to build a new colony is based on either minerals or strategic needs, not the number of possible easy colony sites.
Would you not seed colonies on the more habitable sites to leave for the cities to expand and make you more tax income?
 
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Would you not seed colonies on the more habitable sites to leave for the cities to expand and make you more tax income?

It used to work like that but nowadays you have to actually construct things on planets for them to make taxes. Apparently they need jobs for that ;-)
 
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