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I guess I am just different. I couldn't care less about graphics and stuff. I want supply depots and better fleet composition. Real game improvements. I don't much care how it looks as long as the UI is functional. Jmo, ymmv
It's not about graphics, without tinkering scrolling and mouse movement in DH is laggy as hell due to 16-bit colors.
 
It's not about graphics, without tinkering scrolling and mouse movement in DH is laggy as hell due to 16-bit colors.
Okay. I haven't noticed the lag bit what would 16bit colors have to do with it? How would changing 32 bit colors help?
 
Like what?
Proper multicore support? AFAIK DH only uses a single core right now.

And once again I need to remark... Unlimited Size Tech Screen, with scrolling. This way, mods can add as many techs they want
 
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Proper multicore support? AFAIK DH only uses a single core right now.

And once again I need to remark... Unlimited Size Tech Screen, with scrolling. This way, mods can add as many techs they want
I dont know about multicore support. I don't know if it is even possible. Maybe beyond 1.06 if it is even possible? But the larger screen for techs? They already have up to 20 slots for tech research, maybe even more. I will mention it to the team. Obviously, I can make no promises but I will bring it to their attention. It seems like a good idea for longer term mods like from 1900 to 2030 or something. I would be very excited for a mod like that.
 
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I dont know about multicore support. I don't know if it is even possible. Maybe beyond 1.06 if it is even possible? But the larger screen for techs? They already have up to 20 slots for tech research, maybe even more. I will mention it to the team. Obviously, I can make no promises but I will bring it to their attention. It seems like a good idea for longer term mods like from 1900 to 2030 or something. I would be very excited for a mod like that.
Difficult... Keep in mind that these sort of games derail fast and HoI 2 has less "tools" to organise such a long run game.
I would focus more to a single conflict.
 
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Difficult... Keep in mind that these sort of games derail fast and HoI 2 has less "tools" to organise such a long run game.
I would focus more to a single conflict.
True, it would have to be a sandbox game. But iirc, peace without victory mod ran pretty well. Hard to guarantee WW2 though.
 
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I dont know about multicore support. I don't know if it is even possible. Maybe beyond 1.06 if it is even possible? But the larger screen for techs? They already have up to 20 slots for tech research, maybe even more. I will mention it to the team. Obviously, I can make no promises but I will bring it to their attention. It seems like a good idea for longer term mods like from 1900 to 2030 or something. I would be very excited for a mod like that.
Don't know if its possible, but it would be fantastic. DH runs pretty decently, and luckily singlecore power has been advancing from some time now, but proper multicore support would be next level epic.

Wait we can have 20 slots for tech research? Now that I didn't know.

I didn't mean research slots (through those could be cool, too), I meant space for techs in the tech screen.
Oh, and for more tech categories too - maybe even custom categories (like Armor Tech, Air Doctrines, etc), which we could add to the interface, and edit through text files, just like we can edit the existing ones now! In fact, that could be a way to do it in case you guys can't do the first thing, through having both would be awesome as well.

I can guarantee that us modders would LOVE to have all the space we want to add more techs to the game!

Thank you for promising to mention it to the team!

True, it would have to be a sandbox game.
Yeah, I think about it for FODD, but it could work for more AltHistory and Futuristic mods - like Kaiserreich, or something like All-in-One.
 
I did mention it to the team. Scrolling like you want is probably a nonstarter but more tabs might be possible. Still waiting to hear back, but it MIGHT be possible.
 
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Will we be able to manage upgrade path for multiple divisions at once? Oranage multiple brigade atachments.

Tired of my MP attachment going to infantry. But I want auto arty attach to inf. Struggles.
 
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Re-balancing of the the mobilisation system.

The main issue currently is that factories are affected by the production time bonuses given by the mobilisation slider, but not the production cost.
This throws the current balancing from mobilisation out the window and the only thing that matters is being as mobilised as possible, as that is best for IC production.
Regarding IC production, this slider becomes far more important than any other slider.

One could argue that, the more people that are in military service, less people will be available for factories, and should make factories be more expensive, which is the opposite of the current situation.
On the other hand, one could argue that military factories should be less expensive when their need is greater.

One should add that this mainly affects the 33 scenario, where there are so many years of IC building.
Even though DH is an excellent war sim and a somewhat mediocre peace time sim, most mods have only a 1933 start date. This makes the need for a mobilisation re-balance greatest for mods.

Easiest fix would be to simply have factories not be affected by the mob slider at all.
Another option would be, to not have the different draft levels affect production time, only have those affects once the nation is mobilised.

It could also be interesting to have some benefits of not being as mobilised as possible. Maybe some research bonuses or simply have production be more efficient at low levels of mobilisation/draft. Then again this would mainly be a buff to USA, which they likely don't need.
 
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It could also be interesting to have some benefits of not being as mobilised as possible.

Well...
This is the policy mobilisation put into a (very little) better visualisation:

policy-mobi.png

(source: ..\Darkest Hour\Mods\Darkest Hour Full\db\policy_effects.csv)

To the left no army, to the right total mobilisation. Everything what's colourcoded green is a bonus, pink is bad.

While it is true that having no army doesn't come with huge boni (except the usual: no supply cost, no fuel usage, no production cost) and if then mostly only at the extreme ranges like -10% tech team salaries etc., going the other way, though, towards mobilisation comes with a hell load of problems. Your road is pink. Production time, as important as it is, is the ONLY thing which is getting better when going towards total mobilisation, everything else is getting worse. Which follows the line that peace is the norm, war brings problems.

Do you think it needs even more?
 
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I did mention it to the team. Scrolling like you want is probably a nonstarter but more tabs might be possible. Still waiting to hear back, but it MIGHT be possible.
Really? Because that would be super-awesome, especially if we had no hard-coded limits to how many we can add (hell, even a few new tabs would be a MASSIVE improvement!), and the capability to use them like the existing ones, allowing us to make our own tech files! Then all we would need is to change the graphics files ourselves and bam, so much space for new techs!
 
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Well...
This is the policy mobilisation put into a (very little) better visualisation:

View attachment 1212666
(source: ..\Darkest Hour\Mods\Darkest Hour Full\db\policy_effects.csv)

To the left no army, to the right total mobilisation. Everything what's colourcoded green is a bonus, pink is bad.

While it is true that having no army doesn't come with huge boni (except the usual: no supply cost, no fuel usage, no production cost) and if then mostly only at the extreme ranges like -10% tech team salaries etc., going the other way, though, towards mobilisation comes with a hell load of problems. Your road is pink. Production time, as important as it is, is the ONLY thing which is getting better when going towards total mobilisation, everything else is getting worse. Which follows the line that peace is the norm, war brings problems.

Do you think it needs even more?
Mobilisation do not account for hawk lobby stacking.
 
Is it possible to introduce automatic technology picking? I've had enough of this in xxxxx gameplay...

'technology picking' is special, one of the most delicious (!) aspects of Hoi2 gameplay! This is a separate, amasing mini-game within the game! It's very interesting to be able to choose the right tech teams for research. As I saw in MP games, no more 20% of players are able to choose tech-teams effectively. This is a very interesting mental process that should be only absolutely enjoyable, not annoying.
If this absolutely enjoyable process is annoying for you, and you wish to automatised it, then your Hoi game really is HOI4, not Hoi2.
 
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'technology picking' is special, one of the most delicious (!) aspects of Hoi2 gameplay! This is a separate, amasing mini-game within the game! It's very interesting to be able to choose the right tech teams for research. As I saw in MP games, no more 20% of players are able to choose tech-teams effectively. This is a very interesting mental process that should be only absolutely enjoyable, not annoying.
If this absolutely enjoyable process is annoying for you, and you wish to automatised it, then your Hoi game really is HOI4, not Hoi2.
of course, but the possibility of this automation wouldn't hurt anyone, like, for example, automated trading, which, as I remember correctly, was also not possible in the basic version of Hearts of Iron 2
 
Well...
This is the policy mobilisation put into a (very little) better visualisation:

View attachment 1212666
(source: ..\Darkest Hour\Mods\Darkest Hour Full\db\policy_effects.csv)

To the left no army, to the right total mobilisation. Everything what's colourcoded green is a bonus, pink is bad.

While it is true that having no army doesn't come with huge boni (except the usual: no supply cost, no fuel usage, no production cost) and if then mostly only at the extreme ranges like -10% tech team salaries etc., going the other way, though, towards mobilisation comes with a hell load of problems. Your road is pink. Production time, as important as it is, is the ONLY thing which is getting better when going towards total mobilisation, everything else is getting worse. Which follows the line that peace is the norm, war brings problems.

Do you think it needs even more?
Nice graphic!
But like I said, only production time matters when making factories. So you want to get to number 7 ASAP.
The negative effect on this level are all negligible, and does not serve as a deterrent.
USSR can get to this level dissent free due to a war with East Turkestan.
Uploaded an image after and before partial mobilisation at this time.
 

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'technology picking' is special, one of the most delicious (!) aspects of Hoi2 gameplay! This is a separate, amasing mini-game within the game! It's very interesting to be able to choose the right tech teams for research. As I saw in MP games, no more 20% of players are able to choose tech-teams effectively. This is a very interesting mental process that should be only absolutely enjoyable, not annoying.
If this absolutely enjoyable process is annoying for you, and you wish to automatised it, then your Hoi game really is HOI4, not Hoi2.
I would argue that teching is the most tedious bit in the game.
90% of the time, you do the same techs in the same order (with the same tech teams).
A tech queue where you can add techs in the order that you want them done would be simply awesome.
I'm honestly a bit surprised that this hasn't been done in later hoi games.
 
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I would argue that teching is the most tedious bit in the game.
I like it.
Except if there are too many tech teams available (like in Kaiserreich): Research then is a rather boring picking of one tech after another.
The exciting part is having not enough tech teams and being forced to choose... which is greatly helped by a long term plan and strategy.
But I surely look forward with joy to the new already hinted at research features in the next update.
 
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Is it possible to introduce automatic technology picking? I've had enough of this in xxxxx gameplay...
I am not sure I understand your idea here. Do you want the game to pick your research for you? Or do you want the game to pick the research team for you?