I think I and a few others noticed this, but we didn’t say anything for two reasons: the first is that there were other fires to put out, and the second is that merchants do not simply steer or collect trade, they also add a small amount of trade power and trade efficiency to a node. The Saxony node at game start has so many hands in the pie and so few meaningful ways to steer money into it from elsewhere that for much of the game to date, it probably was genuinely better for you to keep your merchant there to squeeze just that little bit extra out.
Now that you are a bit bigger, yes obviously it’s now better to steer from other nodes into Saxony, but I would actually suggest moving your home node to the Baltic and start steering and collecting from there.
@Historywhiz true, it's a relatively minor issue when there are so many other things to attend to. Interesting idea to move my home node. I'll consider that, at the point where I'm playing now. This is an amazingly complex game. It's good to have folks like you to contribute and provide advice while playing!
This is common with merchants in this game. Check your trade income, make a change, check it again after the month-tick update, repeat until you find a combination that works. It's a lot of incremental movements to try and make the most profit.
Yes. But having it there does give a small boost. So it wasn't a complete waste. Though generally, it's more worth it to transfer than collect.
I'm pretty sure most EU4 players guesstimate their way through trade!
If I've read you right, you currently have four merchants, with your home node in
Saxony.
- one collecting in Novgorod
- one collecting in Saxony
- one collecting in the Baltic Sea
- one transferring from Krakow to Saxony
The nodes that flow into
Saxony are
Wien and
Krakow. The nodes that
Saxony flows into are
Lubeck and
Rheinland.
If you want to make more from trade, conquering into
Wien and
Krakow, and sending your merchants there to transfer would be a good start. You aren't even transferring from
Wien at all, so can move your
Saxony merchant there.
You also want to conquer into
Lubeck and
Rheinland, because that's where the money flowing away from
Saxony is headed. From the screenshot you provided,
Rheinland is taking 9.52 gold from
Saxony, while
Lubeck takes none
. Establishing enough control over these two areas will effectively mean nothing flows out of
Saxony. All your wealth will stay at home.
As
@Historywhiz suggests, moving your home node to
Lubeck once you've gained enough of a presence there would be a great idea. The reasons why are because
Lubeck has many locations flowing into it, but only one location flowing out of it. So it's easier to contain the wealth there. All the
Novgorod,
Baltic, and much of the
Persian and
Chinese trade will eventually end up in
Lubeck, so it tends to amass a lot of money. After that, you're not that far away from the ideal setup, an end node, the
English Channel. Nothing goes out, everything goes in.
But a very important key: if you can't establish control over your home node (wherever you decide to move it), it could end up costing you money. Don't move your node to
Lubeck, the
EC, or wherever else until you have a good, consistent chunk of the pie (30% or more).
Does this new Saxony have cores over the former Saxony's land that you annexed? Is it causing tension?
...But you also mentioned that France is embroiled in two major wars. And they were a rival of yours at some point. Time for revenge!
@jak7139 interesting idea about steering everything into the English Channel once I get control there.
The new Saxony does have the same cores as traditional Saxony, so yes, tension!
France is embroiled in war. And you recommend contributing! But, of course, this feedback was before the latest update, and we've discovered that the French war is already starting to conclude.
You've left a second comment, with feedback below...
You declared the War of the Protestant League?
@Steckie Aha! And this is a good idea. In some circumstances. Perhaps I will, perhaps I will not. You'll have to see!
Thanks for reading!
I’d go east. You probably DoWed France, only to have everyone else peace out.
@Nikolai and if you've read my latest update you know that I did, in fact, go east! But no France -- that's exactly what I suspected would happen. The others would peace out and I'd be left holding the bag.
Establishing a supreme court and encouraging lawyers increases tax revenue? I would be surprised, but this is Paradox who coded the Vicki2 economy so artisans could make tanks out of fruit.
Relax, if the system thinks more lawyers helps an economy then of course the maths will never make sense.
War with France.
War with France.
@El Pip I cannot vouch for the process used by Paradox in determining what various events do. I recall from EU III beta days that sometimes there were events inserted for balance without a whole lot of rationale. But I think maybe you do not give the V2 coders enough credit -- it would not do to have artisans making things out of nothing at all. All that fruit, at the time, could not be transported fresh, and so these artisans had to eat canned fruit. And so, naturally, they had a lot of tin cans just lying around. Artisans being artisans, they could not throw potentially useful items out, and so they probably just repurposed the tin cans as tanks!

This is what artisans are best at!
Yes, war with France... I'll get to that. One of these days.
Apologies and correction
Previously claimed that the emperor of the hre is not allowed to convert; apparently, this was wrong, and only with a click even the emperor-tag can convert as demonstrated.
Have checked patch notes, some own old saves; it is not related to version or else, but simply own misinformation on the subject (still searching the older patch notes, though, to find out the root cause of assuming it as such. Sigh.). Apparently the emperor-tag is always allowed to convert, whether before else during the counter-reformation, and neither the imperial reforms nor the league wars have an effect, but converting before the proclaim erbkaisertum will cause immediate re-election, naturally. Any tag of christian denomination (except orthodox and coptic, which are not allowed) can convert at any time. Only when a tag is the defender of the faith, the conversion is not allowed.
The previous comments will be corrected immediately.
@filcat Yes, keeping track of the initial rules, and all the later rules changes, and all the patch changes, etc. It's a difficult task. Thank you for keeping us on track!
RL driven absence temporarily in check, caught up again so will comment while I can.
Sounds like this should be a positive for Proto-Prussia, I guess you’d be hoping so. In addition to them all maybe weakening themselves.
I agree with both of these. So did you attack the Teutonic Order instead and take out the mandatory war loans?
@Bullfilter glad you're back at it, and very glad to have your readership!
Always good to have France weaken themselves. Or so.
As you have seen by now, I did attack the Teutonic Order, though I think I maybe took one loan out? Which was quickly repaid. You'll see we're running a very lean budget these days!
Third response down below...
When you click on a province, near the top left of the window are two buttons. One looks like a crown (move capital), the other looks like a crate (move home node). Both buttons effectively do the same thing, since moving your capital also moves your home node. But if for RP or strategic reasons you want to move your home node and keep your capital where it it, the other button exists. Moving your capital costs admin, moving your node costs diplo.
@jak7139 Ach! All these minute strategies for how to make the most out of ones' country! It's difficult to keep track of. I recall playing Star Fleet Battles many years ago -- the rules were always wheels within wheels. You had tactics and techniques to give advantage, but there was always a counter to every advantage, and only those who really knew the rules would prevail in the end!
You replied a third time -- feedback below!
Bravo, next stop forming Prussia! As for your next move... I think you well rest and recover and digest what you have eaten, at least that is what I would do but I am a very cautious player (too cautious to be very good honestly) I sort of hope you do the wild thing and stab France in the back and really test your abilities!
Hungary is going to end up with some really ugly borders by the time this run ends but the bigger the better as you will need a strong ally when the time comes to humble your eternal nemesis the Austrians.
@Cromwell Thank you! I'll get to that whole Prussia thing eventually. And I do get to test my abilities for real, in time. That time is coming, but I cannot forecast how soon.
Yes, Hungary does have very ugly borders. I'm actually very impressed by how well they've done. They have avoided rivalry from the Ottomans, which could have destroyed them, and between my alliance with them and their own initiatives, they've done very well. Never expected them to be among the Great Powers! And yes, very glad to have them at my side against my enemies.
It is very useful indeed. Finding new ways to keep a large coalition divided via truces, alliances, or wars is always fun.
Cologner? Colognish? Colognese? IDK.
Spain is heavily distracted. And Hungary has taken the opportunity to strike.
Some very good land gained. I'm surprised you were able to take land. Hungary declared with the Diplomatic Insult CB, which if I remember right prevents taking land. I guess that only applies to Hungary, not you.
They'll still be weakened. Less manpower. High war exhaustion. Accrued debt. And if they get involved in the League War soon after or during this, it won't be good for them.
I think you'll go to war soon. Or at least start preparing for one.
Thanks! I was very happy by my conquests this time around. It's really time that I want to face full front toward the west, but I don't know if I'll be able to manage that... I'm sure you're right about the ability to take territory. Maybe that's why the Hungarians didn't take territory the time before?
Congrats on a successful campaign. Looks like 'Prussia' is in the cards.
@Lord Durham thanks for reading! I'm definitely aiming toward Prussia.... Just the timing that needs to get worked out.
Outrageous! Someone else hiring mercs against you? Should be a Law of War against it!
So I was
mainly right, even if Hungary was the instigator.

No loans and mercs required though.
Exactly - it had to be done at some point soon.
Huzzah! And cheap enough in blood with Hungary pulling its weight this time.
Great progress.
First Prussia - then an early German unification down the track?
That white blob will be an increasing problem as you expand in Germany and the religious wars start. Lance the boil early if possible: can you do that now or will you need time to prepare? Otherwise, maybe some more local expansion, if the AE will bear it?
I know! I thought I was the only one using mercenaries!!! Actually I haven't used them much lately. But circumstances may dictate.
Yes, the white blob and the blue blob. Hard to know which to take on first. I don't really WANT to take on either. But I kinda have to. Grumble...
Okay so I have a little bit of progress on the next update, but I've had other things distracting. Hopefully in another few days I'll have an update ready.
I haven't actually played the game since September, but I've just begun playing again. I didn't want to get too far ahead of the story. Plus I have a rather daunting episode coming up, and I had to gird myself for it.
Thank you all for your readership, and also for your votes in the ACA round this quarter!
Rensslaer