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Tinto Maps #27 - 22nd of November 2024 - Oceania

Hello, and welcome to another Friday devoted to map worship! You may remember me, Pavía, from previous Tinto Maps, as @Roger Corominas has been dutifully taking care of the last 6 dev diaries. Now he’s focusing on some other tasks, and I’ll be in charge of the last 4, as it’s planned that the war Tinto Maps will be over by Christmas. This doesn’t mean that we will be done with the maps of Project Caesar, though - we will continue posting Tinto Maps Feedback posts in the next few months. And the next one will be a very much anticipated one - the Balkans, next week! But let’s focus now on today’s region: Oceania!

Countries
Countries.jpg

A bit different map today, as there are no regular countries in the entire region… All of them are Societies of Pops! Also, down to the right, that is not ‘Linear Atlantis’, but our ‘3D Material Testing Island’, where our (great) 3D artists test how the different combinations of terrains look in-game.

It may be relevant to repeat our guidelines for how to categorize countries and societies, by the way:

  • Settled Countries (State Societies)
    • Organized through States, which implies a public power holding:
      • Monopoly of violence
      • Tax collection
      • Public works
      • Writing/record-keeping systems
  • Societies of Pops (Stateless Societies)
    • Societies lacking a State properly, but that have some complex organizational features, such as (not necessarily all, but some):
      • Chiefdomly authority
      • Permanent settlements
      • Agricultural development
      • Some kind of taxation
  • Non-Tag Cultures (Bands/Kin Groups)
    • Simple societies, usually hunter-gatherers or shifting agriculturalists, don't organize around power structures, but through horizontal ones
    • Their pops won't be part of any type of tag, akin to EU4 natives

Societies of Pops

SoPs1.jpg

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There are a few Societies of Pops in Oceania, in three main hubs: Hawaii, Fiji-Samoa-Tonga, and New Zealand. We’d be interested in listening to your feedback on this matter, nonetheless.

Locations
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Plenty of different maps today, to be able to show as many different regions as possible. This is very highly WIP, and some of the islands may end up dying because of their size and being unimportant. By the way, you may notice that some of the islands are weirdly rounded up - that’s because they have a different type of terrain, ‘Atoll’, which is the last one that we were able to add to the game in due time during the development process.

Provinces
Provinces1.jpg

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Provinces3.jpg


Areas
Areas.jpg


Terrain
Climate.jpg

Topography.jpg

Vegetation.jpg

Now you may fully notice the purpose of Terrain Testing Island!

Development
Development.jpg

Not a very developed region in 1337…

Natural Harbors
Natural Harbors1.jpg

Natural Harbors2.jpg

There are some very good natural harbors in the region, including a very infamous one in O’ahu…

Cultures
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Tons of different cultures today!

Languages
Languages1.jpg

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Papua is not the most homogeneous place in the world, language-related…

Religions
Religions.jpg

As mentioned last week, we’ve split Animism into several ‘cultural confessions’, which we want now to recombine into broader families; so, again, any suggestions are welcome!

Raw Materials
Raw Materials1.jpg

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Resources are, in general terms, quite basic, food-oriented ones; although Australia is more varied, obviously, and there are some areas very rich in Pearls.

Markets
Markets.jpg

Ternate is the main market of the western part of the region, although you may notice that there’s very little access in most of the locations.

Population
There are some issues with the Population distribution map of the region this week, but I’m letting you know that the total population is 1.885M.

And that is all for today! If you want a more detailed map of a given area, just let me know, as I’m aware that the scale of the region shown doesn’t fit well with the usual format of Tinto Maps.

Next week we will take a look at the last continent remaining, starting with the region of North America. See you!
 
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The language/culture diversity is insanely good, but I am very disappointed about no settled countries in Polynesia. I hope you lax your standards a bit to make at least, Tonga, Fiji, Samoa, Hawai'i and Maori playable, as all of those came to possess kingdoms by the end of the game.
 
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Aloh...'wow !
 
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Seriously though, no landed Tongan Empire? They even expanded into other islands in the previous centuries and lasted for almost 1000 years!
 
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Glad we won't be seeing developed australian tags this go around. It just made little sense to have them playable in the EU4 way(even SoP's would be a bit much, IMO). I am a bit surprised that the polynesians are all SoP's, though I admit I am not super familiar with them I'd have expected some tags but IDK as long as SoP's are eventually added it's fine.

I am assuming the Wheat in australia is more indicative of where it can grow once the area gets colonized? Should probably be something else to start.
 
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Man, that's a lot of locations in Australia. 437 locations with a gigantic wasteland in the middle; I'd expect a colonial region with no tags and sparsely populated to this day to have fewer locations!

Not that it's a bad thing, I guess, but this is interesting nonetheless and I wonder what it means for my Brazil map suggestion
 
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Why does Australia pre-colonization have animal husbandry? Will areas that have no nation states, and which will likely be colonized, just get the raw materials they have in modern times?
 
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Are these the Banda Isles (They seem just the tiniest bit too far East, but that might be some weird projection thing or my imagination), and are they a playable location?

BandaIsles.png
 
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It's a bit hilarious to see how "empty" this region is, now that we have societies of pops. Though I believe Tu'i Tonga should be structured enough around 1337 to be considered a settled country?

I would assume events would allow the stateless societies of Hawai'i and Samoa to also be elevated to State society status during gameplay, but it'd be great to add atleast Tu'i Tonga as a playable nation at game start.
 
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Resources are, in general terms, quite basic, food-oriented ones; although Australia is more varied, obviously, and there are some areas very rich in Pearls.
I would like to point out that this 1921 report on iron ore mentions:
"Oceania has enough iron ore to support a local industry, but her reserves do not amount to an appreciable part of the world's total." (Page 30)

This is of course completely wrong from today's standpoint, as we now know that Australia has some of the highest grade iron ore on the planet and is the world's leading producer.
But not only did the natives not develop ironworking, these abundant reserves weren't even discovered by 1921.

This is something to consider when placing iron here, I think...
 
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Hello Pavia, I see that there are 'tropecientas' cultures here. Your documentation work is simply amazing.
I imagine that with so many cultures, the code itself must not be very long for all these "indigenous" cultures.
It would be wonderful, for those of us who are very interested in modding cultures, if you could share the code of a native culture from Oceania compared to the code of a, let's say, large culture from Europe. So that we can get an idea of the magnitude of certain projects.
Thank you very much for your work.
 
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“we will continue posting Tinto Maps Feedback posts in the next few months.“

few months??

Other regions looks far less polished compared to Europe, but somehow feedbacks of Europe gets more time than rest of world combined lol

I feel like feedbacks of these reigons will be super rushed despite requiring more time (most doesnt even have minorities etc, so there will be less time for revising feedbacks as they need to complete the maps first)
 
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