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I am not experiencing any issue with the new update. Please be more specific and/or provide a log file.
Following error I got reported in Skyve:

C#:
[object Object]
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Object)
IBLIV.LogUtil:Error(String) (at C:\Users\Alan\Documents\Visual Studio Projects\Cities Skylines 2 Mods\My Mods\IBLIV\LogUtil.cs:43)
IBLIV.BuildingLevelInfoviewSystem:OnCreate() (at C:\Users\Alan\Documents\Visual Studio Projects\Cities Skylines 2 Mods\My Mods\IBLIV\Systems\BuildingLevelInfoviewSystem.cs:107)
Unity.Entities.ComponentSystemBase:CreateInstance(World)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:CreateSystemInternal(SystemTypeIndex)
Unity.Entities.World:GetOrCreateSystemManaged(SystemTypeIndex)
Unity.Entities.World:GetOrCreateSystemManaged()
IBLIV.Mod:OnLoad(UpdateSystem) (at C:\Users\Alan\Documents\Visual Studio Projects\Cities Skylines 2 Mods\My Mods\IBLIV\Mod.cs:53)
Game.Modding.ModInfo:OnLoad(UpdateSystem)
Game.Modding.ModInfo:Load(UpdateSystem)
Game.Modding.ModManager:InitializeMods(UpdateSystem)
Game.Modding.ModManager:Initialize(UpdateSystem)
Game.SceneFlow.GameManager:InitializeModManager(Boolean)
Game.SceneFlow.<<RegisterPdxSdk>g__RegisterDatabase|9>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
Game.SceneFlow.<>c__DisplayClass107_1:<RegisterPdxSdk>g__RegisterDatabase|9()
Game.SceneFlow.<<RegisterPdxSdk>b__4>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Colossal.PSI.PdxSdk.<SyncMods>d__153:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Boolean)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Boolean)
Colossal.PSI.PdxSdk.<IsLoggedIn>d__58:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
 
Following error I got reported in Skyve:
Thanks for providing the error info. It helped a lot. I still cannot duplicate the error on my PC. However, I published an update to the mod that I hope will fix the issue. Please get the latest version of the mod and let me know whether or not it fixed the error.

Thats the error I got, what Chameleon posted, I will try it in a 1-2h and post back
 
Code:
[Modding] [ERROR]  Error initializing mod ResourceLocator, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null (ResourceLocator, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null) System.MissingMethodException: Method not found: void Colossal.UI.UISystem.AddHostLocation(string,string,bool)
  at Game.Modding.ModManager+ModInfo.OnLoad (Game.UpdateSystem updateSystem) [0x00015] in <326788fce38e46f481fcabb77f237b21>:0
  at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x001b9] in <326788fce38e46f481fcabb77f237b21>:0
  at Game.Modding.ModManager.InitializeMods (Game.UpdateSystem updateSystem) [0x00058] in <326788fce38e46f481fcabb77f237b21>:0
0x00007ffdbb4a101d (UnityPlayer) UnityMain
0x00007ffdbb4a0d98 (UnityPlayer) UnityMain
0x00007ffdbb487799 (UnityPlayer) UnityMain
0x00007ffdbbb25f31 (UnityPlayer) UnityMain
0x00007ffdbab0aec5 (UnityPlayer)
0x00000179268a2783 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000179268a269b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000179255f4122 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception)
0x00000179255f38fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000179255f35c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
0x00000179255f2f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception)
0x00000179f1759d8b (Mono JIT Code) Colossal.Logging.UnityLogger:ErrorFormat (System.Exception,string,object,object)
0x00000179edba2d2d (Mono JIT Code) Game.Modding.ModManager:InitializeMods (Game.UpdateSystem)
0x00000179edb7e9b3 (Mono JIT Code) Game.Modding.ModManager:Initialize (Game.UpdateSystem)
0x00000179edb7e56b (Mono JIT Code) Game.SceneFlow.GameManager:InitializeModManager (bool)
0x00000179edb50b23 (Mono JIT Code) Game.SceneFlow.GameManager/<>c__DisplayClass106_1/<<RegisterPdxSdk>g__RegisterDatabase|9>d:MoveNext ()
0x00000179edb4f78b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Game.SceneFlow.GameManager/<>c__DisplayClass106_1/<<RegisterPdxSdk>g__RegisterDatabase|9>d> (Game.SceneFlow.GameManager/<>c__DisplayClass106_1/<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
0x00000179edb4f64b (Mono JIT Code) Game.SceneFlow.GameManager/<>c__DisplayClass106_1:<RegisterPdxSdk>g__RegisterDatabase|9 ()
0x00000179edb42803 (Mono JIT Code) Game.SceneFlow.GameManager/<>c__DisplayClass106_1/<<RegisterPdxSdk>b__4>d:MoveNext ()
0x000001792684fd52 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000179256730de (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x0000017925672ddb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000001792684fb8b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x000001792bb6a6ea (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
0x0000017926853b05 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
0x0000017926853963 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
0x000001792684e917 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000001792684e4b3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000001792684e293 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000017926852a13 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000017926842103 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x000001792684205b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x00000179edb43553 (Mono JIT Code) Colossal.PSI.PdxSdk.PdxSdkPlatform/<SyncMods>d__153:MoveNext ()
0x000001792684fd52 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000179256730de (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x0000017925672ddb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000001792684fb8b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x000001792bb6a6ea (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
0x0000017926853b05 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
0x0000017926853963 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
0x000001792684e917 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000001792684e4b3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000001792bd691f3 (Mono JIT Code) System.Threading.Tasks.Task`1<bool>:TrySetResult (bool)
0x00000179677022f3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetResult (bool)
0x00000179edaef62b (Mono JIT Code) Colossal.PSI.PdxSdk.PdxSdkPlatform/<IsLoggedIn>d__58:MoveNext ()
0x000001792684fd52 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000179256730de (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x0000017925672ddb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000001792684fb8b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x000001792bb6a59a (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
0x000001792bb6a4a4 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
0x000001792bb69993 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec ()
0x000001792bb6978b (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
0x0000017720cf1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffdba2c4b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ffdba1fd204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ffdba1fd37c (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ffdbb2ad6d9 (UnityPlayer) UnityMain
0x00007ffdbb05ecf7 (UnityPlayer)
0x00007ffdbb04e218 (UnityPlayer)
0x00007ffdbb04e404 (UnityPlayer)
0x00007ffdbb04e922 (UnityPlayer)
0x00007ffdbb2a0b4b (UnityPlayer)
0x00007ffdbb2a351b (UnityPlayer)
0x00007ffdbb2a687b (UnityPlayer)
0x00007ffdbb2a6b1b (UnityPlayer) UnityMain
0x00007ff690cc11f2 (Cities2)
0x00007ffead537374 (KERNEL32) BaseThreadInitThunk
0x00007ffeae01cc91 (ntdll) RtlUserThreadStart
 
I'm getting a similar crash, but also got a null pointer exception at the same time. I have a few crashes today that have "IBLIV" in the start but didn't know which mod it was, don't know if there was a null pointer each time or not. probably an edge case somewhere in the code

[EXCEPTION] - [22:38:42,260] - (Player.log)
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, Colossal.Logging.Level level, System.String format, System.Exception exception, System.IO.TextWriter stdStream)
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, Colossal.Logging.Level level, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception)
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)


[EXCEPTION] - [22:38:42,260] - (Player.log)
[IBLIV] [CRITICAL] System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at IBLIV.Translation.Initialize()
at IBLIV.Mod.OnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfo_OnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfo.Load(UpdateSystem)
at Game.Modding.ModManager.InitializeMods(UpdateSystem)
at Game.Modding.ModManager.Initialize(UpdateSystem)
at Game.SceneFlow.GameManager.InitializeModManager(Boolean)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>g__RegisterDatabase|9>d.MoveNext()
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1.<RegisterPdxSdk>g__RegisterDatabase|9()
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>b__4>d.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction(Object)
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback, Object, Task&)
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run(Task, Boolean)
at System.Threading.Tasks.Task.FinishContinuations()
at System.Threading.Tasks.Task.FinishStageThree()
at System.Threading.Tasks.Task`1[System.Threading.Tasks.VoidTaskResult].TrySetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(Task`1)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
at Colossal.PSI.PdxSdk.PdxSdkPlatform+<SyncMods>d__153.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(Object)
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
at UnityEngine.UnitySynchronizationContext.Exec()
at UnityEngine.UnitySynchronizationContext.ExecuteTasks()
 
I'm getting a similar crash, but also got a null pointer exception at the same time. I have a few crashes today that have "IBLIV" in the start but didn't know which mod it was, don't know if there was a null pointer each time or not. probably an edge case somewhere in the code

[EXCEPTION] - [22:38:42,260] - (Player.log)
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, Colossal.Logging.Level level, System.String format, System.Exception exception, System.IO.TextWriter stdStream)
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, Colossal.Logging.Level level, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception)
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)


[EXCEPTION] - [22:38:42,260] - (Player.log)
[IBLIV] [CRITICAL] System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at IBLIV.Translation.Initialize()
at IBLIV.Mod.OnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfo_OnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfo.Load(UpdateSystem)
at Game.Modding.ModManager.InitializeMods(UpdateSystem)
at Game.Modding.ModManager.Initialize(UpdateSystem)
at Game.SceneFlow.GameManager.InitializeModManager(Boolean)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>g__RegisterDatabase|9>d.MoveNext()
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1.<RegisterPdxSdk>g__RegisterDatabase|9()
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>b__4>d.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction(Object)
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback, Object, Task&)
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run(Task, Boolean)
at System.Threading.Tasks.Task.FinishContinuations()
at System.Threading.Tasks.Task.FinishStageThree()
at System.Threading.Tasks.Task`1[System.Threading.Tasks.VoidTaskResult].TrySetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(Task`1)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
at Colossal.PSI.PdxSdk.PdxSdkPlatform+<SyncMods>d__153.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(Object)
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
at UnityEngine.UnitySynchronizationContext.Exec()
at UnityEngine.UnitySynchronizationContext.ExecuteTasks()
I am not able to duplicate the error. Do you get the error every time? Do you get the error if you have only the IBLIV mod?
 
I'm getting a similar crash, but also got a null pointer exception at the same time. I have a few crashes today that have "IBLIV" in the start but didn't know which mod it was, don't know if there was a null pointer each time or not. probably an edge case somewhere in the code

[EXCEPTION] - [22:38:42,260] - (Player.log)
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, Colossal.Logging.Level level, System.String format, System.Exception exception, System.IO.TextWriter stdStream)
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, Colossal.Logging.Level level, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception)
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)


[EXCEPTION] - [22:38:42,260] - (Player.log)
[IBLIV] [CRITICAL] System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at IBLIV.Translation.Initialize()
at IBLIV.Mod.OnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfo_OnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfo.Load(UpdateSystem)
at Game.Modding.ModManager.InitializeMods(UpdateSystem)
at Game.Modding.ModManager.Initialize(UpdateSystem)
at Game.SceneFlow.GameManager.InitializeModManager(Boolean)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>g__RegisterDatabase|9>d.MoveNext()
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1.<RegisterPdxSdk>g__RegisterDatabase|9()
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>b__4>d.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction(Object)
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback, Object, Task&)
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run(Task, Boolean)
at System.Threading.Tasks.Task.FinishContinuations()
at System.Threading.Tasks.Task.FinishStageThree()
at System.Threading.Tasks.Task`1[System.Threading.Tasks.VoidTaskResult].TrySetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(Task`1)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
at Colossal.PSI.PdxSdk.PdxSdkPlatform+<SyncMods>d__153.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(Object)
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
at UnityEngine.UnitySynchronizationContext.Exec()
at UnityEngine.UnitySynchronizationContext.ExecuteTasks()
I am not able to duplicate the error. Do you get the error every time? Do you get the error if you have only the IBLIV mod?