Thanks for the heads up. Looking into it.When using this mode, Realistic Trips causes errors (Localization). I have also reported the issue in Realistic Trips' forum, just wanted to give you a heads up.
The error is in Realistic Trips, not Improved Building Level Info View. I posted a reply in the thread for Realistic Trips.Thanks for the heads up. Looking into it.
I am not experiencing any issue with the new update. Please be more specific and/or provide a log file.The mod cause issues with new update
Following error I got reported in Skyve:I am not experiencing any issue with the new update. Please be more specific and/or provide a log file.
[object Object]
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Object)
IBLIV.LogUtil:Error(String) (at C:\Users\Alan\Documents\Visual Studio Projects\Cities Skylines 2 Mods\My Mods\IBLIV\LogUtil.cs:43)
IBLIV.BuildingLevelInfoviewSystem:OnCreate() (at C:\Users\Alan\Documents\Visual Studio Projects\Cities Skylines 2 Mods\My Mods\IBLIV\Systems\BuildingLevelInfoviewSystem.cs:107)
Unity.Entities.ComponentSystemBase:CreateInstance(World)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:CreateSystemInternal(SystemTypeIndex)
Unity.Entities.World:GetOrCreateSystemManaged(SystemTypeIndex)
Unity.Entities.World:GetOrCreateSystemManaged()
IBLIV.Mod:OnLoad(UpdateSystem) (at C:\Users\Alan\Documents\Visual Studio Projects\Cities Skylines 2 Mods\My Mods\IBLIV\Mod.cs:53)
Game.Modding.ModInfo:OnLoad(UpdateSystem)
Game.Modding.ModInfo:Load(UpdateSystem)
Game.Modding.ModManager:InitializeMods(UpdateSystem)
Game.Modding.ModManager:Initialize(UpdateSystem)
Game.SceneFlow.GameManager:InitializeModManager(Boolean)
Game.SceneFlow.<<RegisterPdxSdk>g__RegisterDatabase|9>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
Game.SceneFlow.<>c__DisplayClass107_1:<RegisterPdxSdk>g__RegisterDatabase|9()
Game.SceneFlow.<<RegisterPdxSdk>b__4>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Colossal.PSI.PdxSdk.<SyncMods>d__153:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Boolean)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Boolean)
Colossal.PSI.PdxSdk.<IsLoggedIn>d__58:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Thanks for providing the error info. It helped a lot. I still cannot duplicate the error on my PC. However, I published an update to the mod that I hope will fix the issue. Please get the latest version of the mod and let me know whether or not it fixed the error.Following error I got reported in Skyve:
Thanks for providing the error info. It helped a lot. I still cannot duplicate the error on my PC. However, I published an update to the mod that I hope will fix the issue. Please get the latest version of the mod and let me know whether or not it fixed the error.Following error I got reported in Skyve:
I am not seeing any issue with the Toggle Overlay mod.crashes with toggle overlay
[Modding] [ERROR] Error initializing mod ResourceLocator, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null (ResourceLocator, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null) System.MissingMethodException: Method not found: void Colossal.UI.UISystem.AddHostLocation(string,string,bool)
at Game.Modding.ModManager+ModInfo.OnLoad (Game.UpdateSystem updateSystem) [0x00015] in <326788fce38e46f481fcabb77f237b21>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x001b9] in <326788fce38e46f481fcabb77f237b21>:0
at Game.Modding.ModManager.InitializeMods (Game.UpdateSystem updateSystem) [0x00058] in <326788fce38e46f481fcabb77f237b21>:0
0x00007ffdbb4a101d (UnityPlayer) UnityMain
0x00007ffdbb4a0d98 (UnityPlayer) UnityMain
0x00007ffdbb487799 (UnityPlayer) UnityMain
0x00007ffdbbb25f31 (UnityPlayer) UnityMain
0x00007ffdbab0aec5 (UnityPlayer)
0x00000179268a2783 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000179268a269b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000179255f4122 (Mono JIT Code) Colossal.Logging.CustomLogHandler:PostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception)
0x00000179255f38fb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000179255f35c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
0x00000179255f2f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception)
0x00000179f1759d8b (Mono JIT Code) Colossal.Logging.UnityLogger:ErrorFormat (System.Exception,string,object,object)
0x00000179edba2d2d (Mono JIT Code) Game.Modding.ModManager:InitializeMods (Game.UpdateSystem)
0x00000179edb7e9b3 (Mono JIT Code) Game.Modding.ModManager:Initialize (Game.UpdateSystem)
0x00000179edb7e56b (Mono JIT Code) Game.SceneFlow.GameManager:InitializeModManager (bool)
0x00000179edb50b23 (Mono JIT Code) Game.SceneFlow.GameManager/<>c__DisplayClass106_1/<<RegisterPdxSdk>g__RegisterDatabase|9>d:MoveNext ()
0x00000179edb4f78b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Game.SceneFlow.GameManager/<>c__DisplayClass106_1/<<RegisterPdxSdk>g__RegisterDatabase|9>d> (Game.SceneFlow.GameManager/<>c__DisplayClass106_1/<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
0x00000179edb4f64b (Mono JIT Code) Game.SceneFlow.GameManager/<>c__DisplayClass106_1:<RegisterPdxSdk>g__RegisterDatabase|9 ()
0x00000179edb42803 (Mono JIT Code) Game.SceneFlow.GameManager/<>c__DisplayClass106_1/<<RegisterPdxSdk>b__4>d:MoveNext ()
0x000001792684fd52 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000179256730de (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x0000017925672ddb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000001792684fb8b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x000001792bb6a6ea (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
0x0000017926853b05 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
0x0000017926853963 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
0x000001792684e917 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000001792684e4b3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000001792684e293 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000017926852a13 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000017926842103 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x000001792684205b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x00000179edb43553 (Mono JIT Code) Colossal.PSI.PdxSdk.PdxSdkPlatform/<SyncMods>d__153:MoveNext ()
0x000001792684fd52 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000179256730de (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x0000017925672ddb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000001792684fb8b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x000001792bb6a6ea (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
0x0000017926853b05 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
0x0000017926853963 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
0x000001792684e917 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000001792684e4b3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000001792bd691f3 (Mono JIT Code) System.Threading.Tasks.Task`1<bool>:TrySetResult (bool)
0x00000179677022f3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetResult (bool)
0x00000179edaef62b (Mono JIT Code) Colossal.PSI.PdxSdk.PdxSdkPlatform/<IsLoggedIn>d__58:MoveNext ()
0x000001792684fd52 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000179256730de (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x0000017925672ddb (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000001792684fb8b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x000001792bb6a59a (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
0x000001792bb6a4a4 (Mono JIT Code) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
0x000001792bb69993 (Mono JIT Code) UnityEngine.UnitySynchronizationContext:Exec ()
0x000001792bb6978b (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
0x0000017720cf1575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffdba2c4b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ffdba1fd204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ffdba1fd37c (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ffdbb2ad6d9 (UnityPlayer) UnityMain
0x00007ffdbb05ecf7 (UnityPlayer)
0x00007ffdbb04e218 (UnityPlayer)
0x00007ffdbb04e404 (UnityPlayer)
0x00007ffdbb04e922 (UnityPlayer)
0x00007ffdbb2a0b4b (UnityPlayer)
0x00007ffdbb2a351b (UnityPlayer)
0x00007ffdbb2a687b (UnityPlayer)
0x00007ffdbb2a6b1b (UnityPlayer) UnityMain
0x00007ff690cc11f2 (Cities2)
0x00007ffead537374 (KERNEL32) BaseThreadInitThunk
0x00007ffeae01cc91 (ntdll) RtlUserThreadStart
I am not able to duplicate the error. Do you get the error every time? Do you get the error if you have only the IBLIV mod?I'm getting a similar crash, but also got a null pointer exception at the same time. I have a few crashes today that have "IBLIV" in the start but didn't know which mod it was, don't know if there was a null pointer each time or not. probably an edge case somewhere in the code
[EXCEPTION] - [22:38:42,260] - (Player.log)
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, Colossal.Logging.Level level, System.String format, System.Exception exception, System.IO.TextWriter stdStream)
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, Colossal.Logging.Level level, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception)
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
[EXCEPTION] - [22:38:42,260] - (Player.log)
[IBLIV] [CRITICAL] System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at IBLIV.Translation.Initialize()
at IBLIV.Mod.OnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfo.Load(UpdateSystem)
at Game.Modding.ModManager.InitializeMods(UpdateSystem)
at Game.Modding.ModManager.Initialize(UpdateSystem)
at Game.SceneFlow.GameManager.InitializeModManager(Boolean)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>g__RegisterDatabase|9>d.MoveNext()
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1.<RegisterPdxSdk>g__RegisterDatabase|9()
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>b__4>d.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction(Object)
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback, Object, Task&)
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run(Task, Boolean)
at System.Threading.Tasks.Task.FinishContinuations()
at System.Threading.Tasks.Task.FinishStageThree()
at System.Threading.Tasks.Task`1[System.Threading.Tasks.VoidTaskResult].TrySetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(Task`1)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
at Colossal.PSI.PdxSdk.PdxSdkPlatform+<SyncMods>d__153.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(Object)
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
at UnityEngine.UnitySynchronizationContext.Exec()
at UnityEngine.UnitySynchronizationContext.ExecuteTasks()
I am not able to duplicate the error. Do you get the error every time? Do you get the error if you have only the IBLIV mod?I'm getting a similar crash, but also got a null pointer exception at the same time. I have a few crashes today that have "IBLIV" in the start but didn't know which mod it was, don't know if there was a null pointer each time or not. probably an edge case somewhere in the code
[EXCEPTION] - [22:38:42,260] - (Player.log)
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, Colossal.Logging.Level level, System.String format, System.Exception exception, System.IO.TextWriter stdStream)
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, Colossal.Logging.Level level, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception)
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
[EXCEPTION] - [22:38:42,260] - (Player.log)
[IBLIV] [CRITICAL] System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at IBLIV.Translation.Initialize()
at IBLIV.Mod.OnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfnLoad(UpdateSystem)
at Game.Modding.ModManager+ModInfo.Load(UpdateSystem)
at Game.Modding.ModManager.InitializeMods(UpdateSystem)
at Game.Modding.ModManager.Initialize(UpdateSystem)
at Game.SceneFlow.GameManager.InitializeModManager(Boolean)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>g__RegisterDatabase|9>d.MoveNext()
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1.<RegisterPdxSdk>g__RegisterDatabase|9()
at Game.SceneFlow.GameManager+<>c__DisplayClass106_1+<<RegisterPdxSdk>b__4>d.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction(Object)
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback, Object, Task&)
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run(Task, Boolean)
at System.Threading.Tasks.Task.FinishContinuations()
at System.Threading.Tasks.Task.FinishStageThree()
at System.Threading.Tasks.Task`1[System.Threading.Tasks.VoidTaskResult].TrySetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(VoidTaskResult)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[System.Threading.Tasks.VoidTaskResult].SetResult(Task`1)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
at Colossal.PSI.PdxSdk.PdxSdkPlatform+<SyncMods>d__153.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(Object)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
at System.Threading.ExecutionContext.Run(ExecutionContext, ContextCallback, Object, Boolean)
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(Object)
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
at UnityEngine.UnitySynchronizationContext.Exec()
at UnityEngine.UnitySynchronizationContext.ExecuteTasks()