Very good, I have an North American Train in my European map but the train comes with entries in the player.log logfile. Do you have an idea?
There are many entries of them. I quote one as an example.
[SceneFlow] [WARN] Duplicate prefab ID: MultipleUnitTrainFrontPrefab:NAforEU_TrainPassengerEngine01
0x00007ffdcd86edbd (UnityPlayer) UnityMain
0x00007ffdcd86eb38 (UnityPlayer) UnityMain
0x00007ffdcd855539 (UnityPlayer) UnityMain
0x00007ffdcdef3cb1 (UnityPlayer) UnityMain
0x00007ffdccedaca5 (UnityPlayer)
0x00000247a7cbcfb3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000247a7cbcecb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000247a633ee6a (Mono JIT Code) Colossal.Logging.CustomLogHandler

ostProcessFormat (UnityEngine.LogType,Colossal.Logging.Level,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception)
0x00000247a633e7bb (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000024942afe6e2 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000024942afe656 (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception,UnityEngine.Object)
0x0000024942afe4f3 (Mono JIT Code) Colossal.Logging.UnityLogger:WarnFormat (UnityEngine.Object,string,object)
0x0000024841689f8c (Mono JIT Code) Game.Prefabs.PrefabSystem:AddPrefab (Game.Prefabs.PrefabBase,string,Game.Prefabs.PrefabBase,Game.Prefabs.ComponentBase)
0x0000024942afc433 (Mono JIT Code) AssetPacksManager.AssetPackLoaderSystem/<LoadAssets>d__33:MoveNext () (at C:/Users/Konsi/Documents/CS2-Modding/CS2-AssetPacksManager/AssetPackLoaderSystem.cs:543)
0x00000247ab4d3070 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x00000247ab4d31df (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007ffdcc694c2e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ffdcc5cd254 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ffdcc5cd3cc (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ffdcd5da4b7 (UnityPlayer)
0x00007ffdcd2aab3d (UnityPlayer)
0x00007ffdcd41c4d8 (UnityPlayer)
0x00007ffdcd41c6c4 (UnityPlayer)
0x00007ffdcd41cbe2 (UnityPlayer)
0x00007ffdcd66e9db (UnityPlayer)
0x00007ffdcd6713ab (UnityPlayer)
0x00007ffdcd67470b (UnityPlayer)
0x00007ffdcd6749ab (UnityPlayer) UnityMain
0x00007ff7273c11f2 (Cities2)
0x00007ffe745a259d (KERNEL32) BaseThreadInitThunk
0x00007ffe7622af38 (ntdll) RtlUserThreadStart