The current market influence/access mechanic is tied to market attraction (TT #10), but is also very strongly tied to proximity, control, and maritime presence (TT #6), where the geographical factor of trade (proximity) seems to take a backseat versus control and maritime presence. EDIT: Maritime presence was more thoroughly explained in TT #24.
Seas and Rivers were king in determining the extent of trade influences, and for lighter goods major roads were next in line. So I advocate that aquatic transport should be a lot stronger than overland routes (without roads), regardless of your share of maritime presence. Market access decrease should be slow along these major arteries, and drop off more quickly in regular overland routes. Similarly, markets should be able to extend further along these major arteries, instead of simply radially around market centres.
In summary of my exposition below:
A location should belong to a certain market due to a combination of proximity and market attraction, of which proximity should impact market access. Rivers need to boost the proximity factor a lot more. At the moment, this is achieved by always having 100% maritime presence along MAJOR rivers.
Control should on the other hand determine the amount of wealth you can extract from a location, where the excess is 'lost' to the local pops.
Maritime presence in your own and a foreign markets should indeed increase your merchant power in those markets. However, low maritime presence in your own locations should only be detrimental during wartime or trade conflicts. In peacetime, it should be beneficial that foreign markets visit your locations for trade.
With money earnt from other markets you can then invest in your own market(s) through infrastructure and buildings.
- Infrastructure (roads, investments towards development) benefit proximity, which if not enough to flip a location to your own market, should increase your control and market access, further increasing the profits of that location.
- Buildings built within your own market increase your own market attraction, which can make a location flip to a more distant wealthy market, despite closer proximity to less wealthy markets. Market attraction should not be too OP in this regard, however.
- Calais, Béthune, Arras,... being part of the Paris market, while sea tiles and major rivers are nearby.
- Northern Austria being part of the Venice node with low market access seems odd, when the neighboring Prague and Pest locations have high market access.
Proximity
Regardless of which market a location belongs to, market access should be tied to proximity to that market.
Imo a major issue is that maritime routes, river routes and lastly major roads seem to have little influence in the market calculations atm. The trade along the Danube (and several other rivers) seems to be split into several markets, regardless of the proximity factor. The reality is that Goods are more cumbersome to transport than humans, and putting them on a ship along a river is immensely more efficient. Trade is therefore immensely impacted by geography, and therefore proximity. Regardless of the factors that definte a state's control on the market, proximity factor should be much more important, if not the most important.
Market Access
However, a neighboring, very attractive market could make it worthwile for a location to switch to that market, despite a potentially more efficient route somewhere else. However, transport efficiency is a major factor for trade, so the more attractive market has to be proportionately very attractive, or the flippable location should be on the edge of proximity of both markets.
Control
One such example is Ghent, which became the most populated city in Northern Europe after Paris, because all regional trade had to move through the city due to its crucial positioning on the crossroads between Bruges, Antwerp and upstream rivers. The city was very autonomous in 1337 (even revolting and ousting the count in 1338-1345), yet trade flourished.
Similarly, regardless that of France recently acquiring Lille, and positioning lots of troops (and presumably a high level of control in game), the matter of the fact is that the goods of Lille were dominantly traded along the Lys river and were reliant on the market of Bruges.
Maritime presence
- a fully blockaded zeeland should have low market access to Bruges, while still remaining in the Bruges node.
Take Bruges as an example: Bruges was a one of the most wealthiest trade hubs of the time period, because it was situated on the crossroads between the mediterranean market (mostly due to Genoa by sea and by road through Champagne), Baltic market (due to the Hansa), and Cologne (through a major overland road between Bruges-Mechelen-Keulen). Regardless of how many ships / maritime presence the County of Flanders had, Bruges was rich because of the maritime presence of others.
However, Bruges was easily blockaded several times in the 1300s (100 years way, conflict with the Hansa, Austrian Succession war with Burgundy,...). Due to its low maritime presence it could not safeguard its own trade in wartime, with limited regrowth afterwards, which led to the eventual decline in favor of Antwerp, and later Amsterdam.
Seas and Rivers were king in determining the extent of trade influences, and for lighter goods major roads were next in line. So I advocate that aquatic transport should be a lot stronger than overland routes (without roads), regardless of your share of maritime presence. Market access decrease should be slow along these major arteries, and drop off more quickly in regular overland routes. Similarly, markets should be able to extend further along these major arteries, instead of simply radially around market centres.
In summary of my exposition below:
A location should belong to a certain market due to a combination of proximity and market attraction, of which proximity should impact market access. Rivers need to boost the proximity factor a lot more. At the moment, this is achieved by always having 100% maritime presence along MAJOR rivers.
Control should on the other hand determine the amount of wealth you can extract from a location, where the excess is 'lost' to the local pops.
Maritime presence in your own and a foreign markets should indeed increase your merchant power in those markets. However, low maritime presence in your own locations should only be detrimental during wartime or trade conflicts. In peacetime, it should be beneficial that foreign markets visit your locations for trade.
With money earnt from other markets you can then invest in your own market(s) through infrastructure and buildings.
- Infrastructure (roads, investments towards development) benefit proximity, which if not enough to flip a location to your own market, should increase your control and market access, further increasing the profits of that location.
- Buildings built within your own market increase your own market attraction, which can make a location flip to a more distant wealthy market, despite closer proximity to less wealthy markets. Market attraction should not be too OP in this regard, however.
For instance, I'm surprised about:
Feedback Germany thread's market map mode Overlay with major rivers (rivers with discharge of >100 m³/s)
Note odd truncations like in Northern Austria, which ignore more intuitive patterns![]()
![]()
- Calais, Béthune, Arras,... being part of the Paris market, while sea tiles and major rivers are nearby.
- Northern Austria being part of the Venice node with low market access seems odd, when the neighboring Prague and Pest locations have high market access.
Proximity
It is basically a distance to capital value, where traveling on the open sea is extremely costly. Proximity is costly over land, but along coastlines where you have a high maritime presence you can keep a high proximity much further. Tracing proximity along a major river reduces the proximity cost a fair bit, and if you build a road network that will further reduce the proximity costs.
[EDIT] TT#24: Importance of Maritime Presence
First of all, we need to get back to the importance of maritime presence and naval capacity in Project Caesar. Before you can get advanced road networks through your country, your proximity propagation is much faster through places where you have maritime presence. Any seazone where you have no maritime presence OR a location without any road network costs about 40 ‘proximity’ to traverse through, which basically means you can not propagate any control more than 3 locations away. Of course, there are things that impact your proximity costs per location, like topography, vegetation, development and societal values as well.
For a coastal seazone, if you have 100% maritime presence, the base cost is 5 per location. If you have less than 100% maritime presence it will scale the price accordingly. So at 33% maritime presence, and you have no other modifiers, it would cost 0.33*5 + 0.67*40, i.e. about 28.45.
Lakes and Major Rivers are always considered to be 100% maritime presence sea zones for proximity calculations and market access calculations.
Regardless of which market a location belongs to, market access should be tied to proximity to that market.
Imo a major issue is that maritime routes, river routes and lastly major roads seem to have little influence in the market calculations atm. The trade along the Danube (and several other rivers) seems to be split into several markets, regardless of the proximity factor. The reality is that Goods are more cumbersome to transport than humans, and putting them on a ship along a river is immensely more efficient. Trade is therefore immensely impacted by geography, and therefore proximity. Regardless of the factors that definte a state's control on the market, proximity factor should be much more important, if not the most important.
Market Access
However, a neighboring, very attractive market could make it worthwile for a location to switch to that market, despite a potentially more efficient route somewhere else. However, transport efficiency is a major factor for trade, so the more attractive market has to be proportionately very attractive, or the flippable location should be on the edge of proximity of both markets.
Control
What I find odd is that currently the state control/ownership of a location interferes with the trade potential of a location. A lot of trade occurred across borders, and while revolts, wars and embargoes obviously influenced the effectiveness of the market, several autonomous cities and regions were very wealthy due to trade, regardless of the state control. Regardless of how well the state can extract money from a location, the location itself will still flourish. Wealthy trade centres often had a high degree of autonomy, because they were so good at trading. While the rate of taxation was perhaps lower, due to the sheer wealth, that low rate was still a lot of money for the state.Every location that you own has a control value, which is primarily determined by the proximity it has to the capital,...
[...] it directly impacts how much you can tax the population in that location, and the amount of levies they will contribute when called. A lack of control, reduces the crown power you gain from its population, while also reduces the potential manpower and sailors you can get, and weakens the market attraction of your own markets, making them likelier to belong to foreign markets if they have too low control.
One such example is Ghent, which became the most populated city in Northern Europe after Paris, because all regional trade had to move through the city due to its crucial positioning on the crossroads between Bruges, Antwerp and upstream rivers. The city was very autonomous in 1337 (even revolting and ousting the count in 1338-1345), yet trade flourished.
Similarly, regardless that of France recently acquiring Lille, and positioning lots of troops (and presumably a high level of control in game), the matter of the fact is that the goods of Lille were dominantly traded along the Lys river and were reliant on the market of Bruges.
Maritime presence
Maritime presence is a very cool concept, but atm, it severely depends on the maritime presence of the market owner on how far the market can reach (if I understand it correctly). I think it would be better to have a clear distinction of its effect in peace time versus wartime or trade conflicts. During peace, high maritime presence of other (peaceful) nations in your market should be beneficial for the local wealth. Low maritime presence slows/limits control growth in peace time, so is dangerous to neglect. In wartime, an overpowering maritime presence of the enemy should indeed tank your control, while blockades eliminate the coastal aspect of the proximity calculation.In every coastal location around your locations, or where you have special buildings, you have a maritime presence. This is slowly built up over time based on your ports and other buildings you have in adjacent locations. Placing a navy in the location helps improve it quicker, but blockades and pirates will decrease it quickly, making it absolutely vital to protect your coastlines in a war, or you’ll suffer the consequences for a long time. Maritime presence impacts the proximity calculations, but it also impacts the power of your merchants in the market the seazone is a part of.
- a fully blockaded zeeland should have low market access to Bruges, while still remaining in the Bruges node.
Take Bruges as an example: Bruges was a one of the most wealthiest trade hubs of the time period, because it was situated on the crossroads between the mediterranean market (mostly due to Genoa by sea and by road through Champagne), Baltic market (due to the Hansa), and Cologne (through a major overland road between Bruges-Mechelen-Keulen). Regardless of how many ships / maritime presence the County of Flanders had, Bruges was rich because of the maritime presence of others.
However, Bruges was easily blockaded several times in the 1300s (100 years way, conflict with the Hansa, Austrian Succession war with Burgundy,...). Due to its low maritime presence it could not safeguard its own trade in wartime, with limited regrowth afterwards, which led to the eventual decline in favor of Antwerp, and later Amsterdam.
Last edited:
- 30
- 10
- 7
- 2