I understand. So the problem stems from the fact that individual pops don't own wealth (but the estates have pooled wealth). So control or not, there is actually no "real" local economy (correct me if I'm wrong). Only taxable economy. The current control system works therefore best considering this. Okay, that's true, and I'm starting to see the reasoning behind Johan's choice.The wealth of a location lost due to a lack of control funds rebels. So, low control means faster rebellions for wealthy locations. Issue of course is that low-control locations are naturally trending downwards economically (insomuch that estates, if they're operating by any sense of sanity, aren't going to invest in locations which they stand to make no money from investing).
Right now there is no "crown power" at the location level at all, since local estate power is what's also used to determine who gets the cut of the location's revenue.
To be clear, I'm just explaining the rationality behind Johan's logic here (and playing a bit of devil's advocate). I don't know what I want to replace the system with, assuming I even have the means to do so. The M&T system of "get less taxes" doesn't really hold up, either, after having thrown myself at so damn much about medieval taxation.
I honestly don't know what control should actually do.
Fact is, implicitely at least (as you have stated there is no crown power), the fact that control stems from proximity means that it acts in essence similarly to a "would-be crown power", and the fact that, as you have stated, low-control locations are trending downwards economically, all mean that economies are stagnant in border territories/marches. But yeah if low control won't reduce food, RGO, and building production, and also trade, then I'm fine I guess, it's one possible abstraction, and one can imagine that when control is low the local economy visibleto the state + state estates is diminushed as those two can't interact much with the (abstracted) local elites of that particular far away low-control location.Issue of course is that low-control locations are naturally trending downwards economically (insomuch that estates, if they're operating by any sense of sanity, aren't going to invest in locations which they stand to make no money from investing).
Clarification : From the M&T wiki : "Local autonomy affects how much mana you need to spend to extract taxes and levies from a province. A province with 100% or 1% autonomy will still give you the same amounts, but at a very big different mana expenditure. The lower the autonomy, the less mana needed." So basically, high autonomy will make it more expensive to extract the tax income, and that income that you do not get is not lost, it just does not end up in the coffers of the state. The state loses, some elite gets richer. Of course the elites themselves can tax (if they have the rights to do so), for instance the nobles can extract wealth from their peasants through rent dues or nobles dues, and the burghers can do the same with charter fees.The M&T system of "get less taxes" doesn't really hold up, either, after having thrown myself at so damn much about medieval taxation.
What does not hold up in this system according to you ? Of course compared to what we already have in PC. In PC there is no local economy, only taxable economy. But it's not the case in M&T.