• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Graveyard of Empires | Release Notes

Hi everyone!

With a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum: 722d)

Graveyard of Empires

Gameplay
  • British Burma now exists from game start as a British subject
  • Mandatory Palestine now exists from game start as a British subject
  • Jordan now exists from game start as a British subject
  • Kuwait now exists from game start as a British subject
  • Lebanon now exists from game start as a French subject
  • Syria now exists from game start as a French subject
  • Added Burma namelist and oob
  • Removed Prince Henry as leader for Palestine
  • Added new tactics and modifiers for urban combat*
*With this update we want urban combat to progress slower than it has before. Taking a city is intended to be harder than taking a plains province. By making it harder to capture cities we've also provided UI indications for where urban battles occur.
In more details, the small feature consists of the following:
  • Updated map icons for urban combat
  • Special tactics that are only applied in urban combat and for specific unit compositions
  • These new tactics can, in addition to the old modifiers, affect the organisation damage of the attackers/defenders

Balance
  • Siam now joins the Co-Prosperity sphere on historical
  • Added a port in Phuket
  • Added a supply hub in Hat Yai
  • Siam starts with army of Siam spirit
  • Extra shared slots don't get removed when flipping state owners anymore
  • Added railway line to Archangelsk
  • Added some resources in Pakistan area (Peshawar 3 Steel, Baluchistan States 3 Oil)
  • Updated Siams AI to produce more units and streamline production
  • Increased Siams Building slots
UI
  • Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers

Modding
  • has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units

Bugfixes
  • Fixed a Crash To Desktop (CTD) when loading games with prepared raids
  • Daily Army, Air and Naval XP gain can no longer be negative
  • Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages
  • Swedish national spirit "Hungersköld" is no longer removed too early
  • The Netherlands can once again Placate the Germans through their Gateway of Europe Decision
  • Without Götterdammerung, there can be only one Fascist Advisor in Belgium
  • Fixed an issue where Germany's Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions
  • Dutch East Indies no longer starts with only 10% democratic support
  • "Expansion Pass 1: Supporter Pack" is no longer included in save game compatibility checks
  • Fixed a rare random OOS in AI truck production
  • Fixed rare Out of Sync in character name generation
  • Fixed UI crash when rendering items in lists
Performance
  • Ai is now more performant when upgrading equipment
  • Weather updates now are more efficiently parallelized
  • AI plans naval invasion in parallel (drastically reduced spikes on multi-core CPU's)
  • Refactored a number of decision systems to improve performance
  • Optimized AI Diplomacy Calculations
  • Optimized how reinforcements are computed
  • AI is now more performant when selecting which doctrines to upgrade
  • MIO attributes are now computed faster across the board
  • Naval Supremacy is now better parallelized
Some updates to this post today, March 6
  • Added the checksum at the top
  • Added links to Dev Diaries and Feature Videos
  • Added a snippet to try and explain Urban combat a bit more
 
Last edited:
  • 42Like
  • 32
  • 3
  • 2Haha
  • 1
Reactions:
While it would make historical sense for Egypt to be a British puppet state instead of straight occupation, I can kind of understand why it was not changed for balance reasons. For a player UK, they could just not call Egypt into the war and then not have to worry about defending the Suez or El Alamein, instead directing their resources to other places. It would also be more difficult for some players to conquer Egypt with the Egypt AI making use of the high manpower and defense on core territory modifier to put up a significant defense with more divisions than the Allied AI usually puts into Egypt in the current build.

Not saying I agree with this decision, but I can see these reasons as justification for as to why Egypt didn't get the Jordan/Mandatory Palestine treatment.
You're right. Puppets should be completely reworked: debuffs modifiers for army, a different focus tree (maybe similar to that of Manchukuo or the Chinese warlords) and maybe an auto - join in wars (at least defensive).
 
  • 4
  • 1Like
Reactions:
These new UK puppets, I'm not sure at all why you even did this, seems very much unnecessary. And it is actually a buff for UK, as the territory is mostly useless (no resources or factories) - BUT, they'll all get a generic focus tree which contains plenty of industry and bonuses, UK won't have to spent resources for garrison, and if they'll capitulate, they'll all form an exiled government, which is a huge boost.

As to wheter they should start as released colonies, I disagree, this will really clutter the diplomacy screen, war screen, give you a lot of extra divisions you'll have to manage manually, and make all the surrouding occupied UK/French lands around the world look ridiculous.
Not to mention they havent mentioned if these new puppets have any unique content. Will they have generic leaders and no generals? any national spirits at all to represent a colonial administration? (Congo did a great job with this). Or their religious tensions? Iraq doesn't seem to have a negative spirit for their Sunni government, despite the majority of the country being Shia, and this has a massive impact on Iraq then and today. Will I have to see Syrian army units on historical fighting the battle of France? What about Vichy, and did they update the Free France focus tree to account for Syria and Lebanon being independent?

Don't get me worng, I don't think these puppets are a bad idea. I actually quite like them. but the lack of information here is such a different tone from what we've gotten in the past. and if they just added these puppets without taking all the above questions into consideration, then their presence is premature.
 
  • 3
  • 2Like
  • 2
Reactions:
Isn't this graveyards of empires DLC outsourced?

I would have sworn that i've read this somewhere, but i can't find any source telling this today.

(Maybe I'm dreaming, happy to be corrected if that is the case).
IIRC paradox has two teams, a "primary" team that does major expansions, and another team that does the country packs. Both work at the same time, so while the major expansions take lots of time, the other team can release the country packs in the meanwhile. also explains the large variation in the content style between DLC
 
  • 6Like
  • 1
Reactions:
deeply disappointing to see meme 'alt history' given priority of development over serious, plausible alt history possibilities. whatever this DLC could have achieved has been sunk by that decision
 
  • 12
  • 6
  • 1Like
  • 1
Reactions:
Indochina lacks a lot of content. No war with Siam, no Japanese coup, no Japanese occupation of north, no Ho Chi Minh. just straight annexation to Japan. Although I think we can all agree Indochina missing content right now isnt too egregious since they'll most likely add all this in the Japan rework.
Exactly. Best thing to add Japan Re-Rework is to add it alongside SEA contents, throw in a resource and trade reworked mechanic and we got a solid Expansion-type DLC.
 
  • 5
  • 4Like
  • 2Love
Reactions:
Indochina lacks a lot of content. No war with Siam, no Japanese coup, no Japanese occupation of north, no Ho Chi Minh. just straight annexation to Japan. Although I think we can all agree Indochina missing content right now isnt too egregious since they'll most likely add all this in the Japan rework.

If anyone occupies Indochina, it's me as Obedience Manchukuo. I can still manage that. Although the reduction of autonomy points from 1500 to 50 is causing me some problems. I already had to give up the Philippines in Blood Alone. Let's see if I have to do the same with the new DLC with Java and Sulawesi. Somehow my favorite nation is getting harder to play with every DLC. And that doesn't even include the bugs.


Daily Army, Air and Naval XP gain can no longer be negative

Why i must start as Manchukuo with a negativ war support from 10 and when the war startet a negativ stability from 30 and negativ war support from 20. I know the value of the displayed is Zero. But i can add stability with focus and console and watch how many times i must add 1 to get a value from +1. Why has Mengkukuo not this probs? Just in case anyone is wondering why when the AI plays Manchukuo there are strikes and mutinies.
 
Last edited:
  • British Burma now exists from game start as a British subject
  • Mandatory Palestine now exists from game start as a British subject
  • Jordan now exists from game start as a British subject
  • Kuwait now exists from game start as a British subject
  • Lebanon now exists from game start as a French subject
  • Syria now exists from game start as a French subject
What's the point in adding all these new tags? None of them have content so its just going to be more lag for no reason at all
Its 6 extra tags with the generic focus tree so they will get decent industry, all this will do is make performance and the lategame worse
 
  • 15Like
  • 3
Reactions:
What's the point in adding all these new tags? None of them have content so its just going to be more lag for no reason at all
Its 6 extra tags with the generic focus tree so they will get decent industry, all this will do is make performance and the lategame worse
More Nations they can sell us DLC for in the future I guess :p
 
  • 1Like
Reactions:
  • 1
  • 1
Reactions:
Came back to see dev responses on some of these big concerns… this is not giving me much confidence.
 
  • 11
Reactions:
Yeah, I second the opinion on adding all of these puppets as a bad idea. It'll slow down gameplay as the UK because you have more puppets to call in (or refuse). It'll also muck up gameplay as France. I don't understand why this change was deemed necessary. Other than the new Focus Trees, there's not a single change here I care for. Also, what does "Extra shared slots don't get removed when flipping state owners anymore" mean?

I was genuinely looking forward to this DLC, and now I'm not.
 
  • 3
Reactions:
What is exactly the reasoning for this change that's listed as a bug fix? Seems like its just going to be rather annoying for quite a few mods that currently use negative daily xp gain to represent certain army maluses.
Vanilla USSR can have negative XP gain in certain situations, they probably didn't want that to happen.

Is there a fix for the Spanish Civil War and the volunteer limit?

This is still a big problem!
Could you maybe explain the problem? Saying there is a problem doesn't help people understand what you think is bugged.

Is there a bug report for your issue?
 
  • 2Like
  • 1
Reactions:
There is no mention of basegame British Raj having a updated focustree? When can we expect more info on this? Half that focustree is hugely outdated, with 3 railroad focuses of each 70 days that add nothing besides some traintracks but are mandatory for denying the famine, focuses that add like 2 airbases right in the middle of your country for again 70 days, and some civ/mil/naval dockyard focuses of 70 days that literally add just one.

The way I read it, the only free updates for vanilla are the bugfixes and balance changes. Which is a bit disappointing if true.
 
  • 2Like
Reactions:
Will the puppets added and bugs repaired in this DLC still appear in my game if I don't buy it?
Yeah, this might be a DLC that would be better to not use due to the extra lag and border gore from the puppets...

Edit: They literally just made the game worse, the puppets are released even without the DLC
 
Last edited:
  • 1Like
Reactions:
LOL all these puppets for UK,
Each puppet can get 4 civs 3 mils 3 dockyards from generic focus tree, even if they are a single state:
 
  • 4
  • 1Haha
Reactions: