They updated the release schedule again ??It was scheduled for Q2 after the last change, and to my knowledge Q2 hasn't arrived yet.
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They updated the release schedule again ??It was scheduled for Q2 after the last change, and to my knowledge Q2 hasn't arrived yet.
My thoughts exactly.
Also I think it is time for some massive improvement and updates to the actual game.
Because they may make it seem that there is so much new stuff releasing for the games (which is great), but all the work has actually been done by others for all these region packs, radio stations and creator packs. So it is about time CO themselves show up with some actual big improvements (grass, animations, snow, simulation fixes, more traffic, better menu system for all those new packs, upgraded line tool for fences, more in game information about what is happening in your city, bikes, etc)
It was last updated 7 months ago: https://forum.paradoxplaza.com/forum/threads/1703871/They updated the release schedule again ??
I agree . But we don't need just upgraded textures for the ground and for the industries. We need actual grass and sprites. If you compare CS1 industries and compare that with CS2 brown striped textures with a building, it seems like we went backwards. But grass on assets and maps is probably another performance hit they don't want to invest in because it doesn't align with their console plans. Grass was a toggle in dev mode since launch day but it was broken and they never fixed it and just turned it off.Am I the only one wondering if there will ever be an update regarding the textures in the game? When comparing the ground textures and trees from CS1 and CS2 in the images above, one might question whether CS2 is truly a worthy successor. Of course, CS2 generally looks better, but the ground textures and trees are of incredibly poor quality. Even in CS1, the ground textures of buildings transition more smoothly into the surrounding terrain. Aside from the missing animations and numerous bugs in the game, the textures bother me the most.
They are on the way: "The Cities: Skylines 10th Anniversary patch includes 3 new parks. Each park dynamically adapts to the DLCs you own—creating a personalized tribute to your unique city-building journey."I'm waiting for them to start releasing DLC with new mechanics for CS1 again, instead of CS2
I doubt that is what IHOR MISKO meant...They are on the way: "The Cities: Skylines 10th Anniversary patch includes 3 new parks. Each park dynamically adapts to the DLCs you own—creating a personalized tribute to your unique city-building journey."
Am I the only one wondering if there will ever be an update regarding the textures in the game? When comparing the ground textures and trees from CS1 and CS2 in the images above, one might question whether CS2 is truly a worthy successor. Of course, CS2 generally looks better, but the ground textures and trees are of incredibly poor quality. Even in CS1, the ground textures of buildings transition more smoothly into the surrounding terrain. Aside from the missing animations and numerous bugs in the game, the textures bother me the most.
So I was wrong. They were cynical enough to present as part of the 10th anniversary celebration the 3 mysterious CCP announced in april 2024 as compensation for the No Beach houses DLC disaster with a release in Q4 2024 finally postponed to Q1 2025. Wow. Just wow.
So what's the teased "BIG suprise" exactly? The three CS1 DLCs? In 2023, they were adamant about the very end of CS1. No more patches or content ever, CS II was the future. But then, more people played (and still play) CS1 than CSII, for many good reasons, so they backpedaled and released 2 CCP and 1 radio in oct 2024. They probably made good money so now we'll get 2 more CCP and 1 more radio. Not really a "BIG surprise" and nothing to please CS II owners.
Then we have a handful of free advertising assets, just like many predicted, myself included. Any longtime fan of the CS franchise could see this coming. Again, no big deal and definitely not a "BIG surprise".
At last, we have one patch, the only work done by CO, which can't seriously be considered as a "BIG suprise" and may be underwhelming to say the least.
CS II's future's so bright I gotta wear shades!![]()
What I would gladly buy is a remastered CS1 without the quirks and the limitations + the road tools, the seasons and the mixed zoning from CS II. Make it kind of a CS 1.5, call it CITIES: SKYLINES REMASTERED COLLECTOR DELUXE or something, trash CS II and start working on CS III with a new studio.I'm waiting for them to start releasing DLC with new mechanics for CS1 again, instead of CS2
Colossal Order put it in their own words: “We founded Colossal Order with the dream of creating a city-builder that would bring more freedom and creativity to the cities players can build. With Cities: Skylines, that dream not only came true, but thanks to the continued support of our amazing fans, we had the opportunity to keep growing and building this game and community many years after its release and take it even further than anticipated. It's been an incredible journey that's taught us so much — and still has more to teach — and we are forever grateful to everyone who made it possible and who joined us along the way.”
Couldn't agree more!What I would gladly buy is a remastered CS1 without the quirks and the limitations + the road tools, the seasons and the mixed zoning from CS II. Make it kind of a CS 1.5, call it CITIES: SKYLINES REMASTERED COLLECTOR DELUXE or something, trash CS II and start working on CS III with a new studio.
If they have set a date for that patch, the content is already fixed. So the notes could have been released by now as well.
What engagement? The patch? That's the only thing the devs are involved with and we don't know what it'll fix or what new bugs will be introduced. The rest is all Paradox and subcontractors.I have to say, I think it would generate a lot of goodwill among the community if we got some engagement from the devs here.
Nope, there is up to 1/2 sprint left until next week so things are still in testing and development.