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Crusader Kings III: Chapter IV


Hello everyone! I'm the Community Manager with Paradox Studio Black, and today we're excited to present to you the next stage in Crusader Kings III's development: Chapter IV. Today, we'll go over the themes of each piece of content that make up the Chapter, as well as give a brief peek at their features. Without further ado, let's get into it.




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Core Expansion: Khans of the Steppe

The first release in Chapter IV, Khans of the Steppe, focuses on the brand-new Nomadic Government and the systems we've created to support it. Inspired by the nomadic peoples of the Eurasian Steppe, these mechanics will challenge you to adapt to a lifestyle dominated by the ebb and flow of the land's vitality, maintain your herds, and establish your dominance over the region by any means necessary.

Key Features

Nomadic Government

Nomads don't live in a single static location; historically they travelled across the steppe as climate and fertility demanded, and we've strived to recreate that experience in Khans of the Steppe. You'll guide your people and herds across the region, tapping into the fertility of the land for as long as it lasts. Once resources run dry, you must migrate anew. Chieftains can roam peacefully by negotiating with neighboring shepherds, or seize new pastures by force.

Herd

Representing your horses, cattle, and overall strength within the steppe, the new Herd system becomes a cornerstone of diplomatic, martial, and economic actions. Use it to fuel your warbands, or as currency in your negotiations.

Dominance

Prove your might on the steppe through Dominance, increasing it alongside your power and territory. At its highest level, you might even claim the mantle of Genghis Khan; the Universal Ruler.

Seasons & Survival

Life in the steppe is harsh, affected by the changing climate and weather patterns. A White Zud could blanket the land in snow, decimating fertility and putting pressure on you to find greener pastures. Meanwhile, milder conditions can bring bountiful growth to your herds, ushering in a period of prosperity.

Khans of the Steppe releases on April 28, with dev diaries scheduled for every Tuesday until then. Be sure to mark your calendars if you're eager to try your hand at this new style of governance and rulership.





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Event Pack: Coronations


Beyond the steppe of Eurasia, Chapter IV introduces a new event pack simply titled: Coronations. In the medieval world, a coronation was more than just a gathering, it represented the moment where earthly and divine legitimacy converged.

Coronation Activity

Coronations function as a new activity type, letting you experience the event first hand. Coordinate with religious authorities and conduct the perfect ceremony to establish your right to rule in the eyes of your vassals and subjects. Plan it wisely, because the consequences of this activity can echo throughout your entire reign and beyond.





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Major Expansion: All Under Heaven

Chapter IV's flagship Major Expansion, All Under Heaven, is set to be the largest and most ambitious expansion in Crusader Kings history. We're completing our map of the medieval world by extending its scope across all of Asia. This massive expansion brings new gameplay, unique governments, and entirely different perspectives on life in the medieval era.

Key Features

From Ireland to Cathay

From the celestial might of Imperial China and the unique governments of Japan and Korea, to the god-kings of the Indonesian archipelago, each new area in All Under Heaven features new cultures, faiths, and flavor.

Hegemony

To properly represent the power and influence of China in this period, we're introducing a new tier of title above an empire: the Hegemony. This new title tier allows for further granular representation of the division of power within large-scale realms.

Dynastic Cycle

The fate of the imperial dynasties follows a cyclical pattern, reflecting historical eras of stability and eras of chaos. Players will struggle to maintain the Mandate of Heaven and prove that they are the right choice to navigate the empire through treacherous waters.

Imperial Treasury

A new centralized treasury system for the Chinese Emperor represents the flow of wealth upward and into the empire's coffers, letting you decide how to spend (or squander) resources that could make or break the stability of the realm.

While no release date is being announced at this time, you can expect our normal in-depth developer diaries to start for this expansion shortly after the release of Khans of the Steppe, with our first dev diary tentatively scheduled for May.




1.15 "Crown" Update: Available Now

To properly prepare for our upcoming content in Chapter IV, we're releasing a broad set of changes to the game's existing content with our 1.15 "Crown" Update, available to all owners of Crusader Kings III right now, free of charge. This update overhauls multiple systems and fixes numerous issues to ensure your experience in the medieval world is more enjoyable.

Update Highlights

Court Position Overhaul

A more intuitive interface for appointing and managing your court's less essential roles. New court positions are introduced, while existing ones are given tasks that their holders can be directed to perform for various benefits. Additionally, you can now choose to replace vacancies manually, or set specific positions to be refilled automatically.

Army Automation and AI Improvements

Focus on what's important to you while you let the AI handle martial affairs. There's also new interface elements to clarify what allied armies (or your own, if automation is enabled) are actually doing, making it easier than ever to coordinate your war efforts.

Improvements to Crusade AI

The AI will now gather its armies before striking at its enemies as a properly coordinated force. Expect more unified Great Holy War offensives, and fiercer opposition as a defender.

From quality-of-life changes to bug squashing, the 1.15 "Crown" update refines the overall experience of the game. It's also available right now, so give it a try and let us know what you think!



Instant Unlock: Crowns of the World

For those eager to dive into Chapter IV content as soon as possible, anyone who purchases the Chapter IV pass will immediately receive the Crowns of the World cosmetic pack, unlocking various culture-specific crowns and turbans. Whether you play in Europe, the Middle East, or North Africa, you're sure to find new stylish ways to represent your royal persona.



Community Q&A

We want to ensure that the content in Chapter IV is the best it can be, and a huge part of that is building strong communications and relationships between us and our players. Your feedback on existing content as well as upcoming features is vital to this effort. To facilitate this, we're collecting questions from all of you until March 19, and will publish a video responding to as many of these as we can on March 26th. Submit your questions below in the comments, or on any of our social media channels.



Chapter IV is the most ambitious content cycle in Crusader Kings history, offering everything from the struggles of maintaining your herd as a nomadic ruler in Khans of the Steppe, to the weight of ceremony and duty in Coronations, culminating in the completion of our map of the medieval world in All Under Heaven. Whether you choose to play in the new areas being introduced to the game or your existing favorites, Chapter IV will redefine the stories you make in Crusader Kings III.

The 1.15 "Crown" Update and the Chapter IV pass are both available right now. The Crown update is available for free to all owners of Crusader Kings III, while those who purchase the Chapter IV pass will immediately receive Crowns of the World as well as all the content mentioned above as soon as it is released.
 
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A few questions:

Will the mongols be balanced on release with China in mind, or will they be rebalanced when the lands to their east are added?

While I understand character limitations, will there be a representation of what I understand to be the rather extensive concubinage in the Chinese courts beyond giving them the concubine marriage type? Perhaps, since some seemingly had thousands, there could be a system in which the concubines are not characters but a decision and the heir produced is the only character generated?

Is there anything particular you’d like to share about Korea? The advertising here seems focused on China, Japan, and Indonesia. Unified Silla should exist still by the earliest start date and be rather soon to break apart.

Will the hegemony be available to rulers who own a certain number of empires or meet some other conditions, or only to the Chinese?
That would be very odd. Ladies of the inner court absolutely have been relevant throughout history and show up all the time. They can probably just limit it to the top consorts and upper ranking concubines though, for the sake of simplicity(though there can maybe be events referencing "lower" concubines who can be elevated if they catch your fancy).
 
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I would like to ask roughly how many provinces (holdings) are going to be added later this year in the Asia expansion.

That way I could begin making preparations to renumber all the provinces in my mod and recolor all the provinces I've added.
 
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After looking at the price of chapter 4 on steam, I personally think it is way too high. At the price of 43 dollars it almost costs the exact same as Ck3 without any dlc at 50 dollars. Is there a reason for this high price?
 
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Could other realms "copy" the unique government types of japan, china, korea etc? Such as in CK2 where a han/khitan culture character can form their own china with chinese imperial government? Would we able to do this in south east asia or elsewhere by sinicizing?
 
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After looking at the price of chapter 4 on steam, I personally think it is way too high. At the price of 43 dollars it almost costs the exact same as Ck3 without any dlc at 50 dollars. Is there a reason for this high price?

Considering it is a DLC that basically adds a entire 2nd half of the map to the game with multiple governments and cultures, I feel like that kinda make sense.
 
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When will the Chapter go on sale, and how much will it cost?

Also, on Coronations, I hope the hoops you will have to jump through won't be quite as noxious as they were in CK2. Demanding noxious amounts of money is one thing, but also well within the parameters of what priests demanded in the Real Middle Ages, as well as demanding special privileges for the Church.

My main objections to the Papal Coronations was where the Popes would demand you either go to war on their behalf, draining your coffers to hell and beyond, or when they would demand you embrace celibacy, which, if your dynasty is just starting out, would be an instant Game Over.
 
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Probably speaking for the minority but I have to say, personally I'm not a fan of expanding to Asia while so many of the regions in the current map lack proper depth. This really feels like Paradox has embraced the qantity over quality approach for CK3 expansions, which really bums me out. India should never have been shipped with this game if Paradox never intended to give it literally any attention at all since release. Lack of Catholic Church detail is well known. Crusades are still not what they should be. And there's a reason everybody wants Administrative Government for the Caliphate as opposed to the joke that we're calling "Clan" government.

This game should be learning lessions from the Stellaris team on how to make sure introduced mechanics get touchups over time and reworked backwards into previously introduced content. Instead this reminds me of the HoI IV development philosophy.

That being said, I hope I'm wrong of course. The free update indeed gives me a bit of a custodians team vibe with its rework to intoduce things like plague and legitimacy modifiers to some court positions. The Coronations event pack we know nothing about so I'm projecting my hopes onto what that could potentially entail. We'll see.
 
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So, it was China after all. I’ll admit I was skeptical that they’d expand the map as much as they have, but at the same time I am happy for those who may be ecstatic. May it come in a fashion you enjoy.





Some thoughts / Considerations / Concern





My concern first, since this is why I was skeptical about a map expansion.



What sort of performance-hit mitigating measures are being mooted for mitigating the expansion of AI actors across the map?



A common concern in the leadup was that the game already slows down considerably on some computer setups with the map-as is. There is regular speculation that Road to Power unlanded play made this worse, particularly with noble families that stop being able to hold offices but linger around.



One option would be to take away things comparable to what is added.



Perhaps remove barons as active-AI, to reduce processor load?



Another is to limit conditions at which currently-constant checks are used.



Perhaps utilize the Conqueror AI code, which neutralizes factions and thus doesn’t need to calculate them, so that the AI faction-considerations are more limited in general?





Or perhaps a game-initiation option to simply cut off general regions of the map, so that players can scope the map to their system preference?



/



Steppe mode.



We’ve already heard it. If nomads can apply to Africa-Sahel, that will be interesting and good, even if not as in-depth as the Steppe. I’ll be interested in what comes next.



/



Coronations



Sounds like a new Grand Activity. Unsurprising, but still welcome. Though it sounds like it will be a source of modifiers, that was basically what CK2 coronation (or lack of coronation) modifiers were as well. Here is to those whose verisimilitude will be met.



My interest on coronations will be specifically on religious system integration. Head of faith requirements / demands would be welcome. I also hope to see variations for the temporal head of faith, and the no-head-of-faith systems.



/



China / Asia





Obviously the big one. Thoughts…



I noted that Japan, Korea, and south Asia were described as having different governments, but not necessarily new governments. We’ll see how that works.



The Mandate of Heaven system sounds like a Struggle-esque government, which I think will be welcome if it works out well. Dynamically shifting-over-time governance mechanics can be interesting… but then, ‘decline in power’ systems are a game design premise that sounds great on paper but players often hate. (See the Rhyse and Fall of Civilization expansions.) Despite protests to the contrary, the general industry history that I’m aware of generally abhors forced setbacks.



The Hegemon system could be interesting, but I could see it doubling-down on the least-fun parts of Empire-tier play. A ‘new title’ that’s presumably above Emperor could just lead to the same sort of map-paining that already makes Emperor-tier play a chore, since you’re even more OP compared to conquest targets and there’s even more map to slog through on a world conquest.



On the other hand, it sounds like the intent is to give the player reasons to have outside realms to hegemon-over, as opposed to conquer. Quasi-vassals might help… or might not. I think the Hegemon system will actively need a reason to NOT conquer everything to avoid the Emperor-of-the-World pitfalls.



I am concerned that the map expansion will introduce great big areas that will be forever underdeveloped. At the same time, it does seem like the dev attempt is to approach a ‘choose your style of government’ approach to regional customization, so it does not mean that feudal Japan and feudal Europe will play the same.



I pity the flavor-text writers, though.



/



2026 Implications



I think some of the more interest implications of this announcement are what they imply for 2026, when developer attention shifts back from the east to the west.



-If the Mandate of Heaven is a struggle-esque style of government that dynamically changes over time, that seems like a good skeleton to build upon for a broader religion rework, where an organized religion’s relationship with the state changes over time.



Varying rule sets depending on if the Papacy (or equivalent) or the Crown dominates would allow things like Investiture.



-If the Hegemon is a ‘more about your relationships abroad than your own holdings’ system, that seems like a good scaffolding for merchant republics and trade coalitions.



Rather than a literal trade system, a quasi-Hegemony competition where merchant states compete for market-hegemony relationships over non-merchant powers.



-If Hegemon establishes new relationships, this may also allow new ways to model relationships between states. The classic King of England is a vassal of the King of France will… probably never cease, but perhaps it could be modeled as some variation of ‘you can create equal titles as a vassal under certain conditions, but the new monarch is subject to a Hegemon-like relationship with the former sovereign.’ (Tributary or otherwise.)



-HRE implications. Both Hegemon and Mandate of Heaven mechanics, even as loosely described as they were here, sound like building blocks to an HRE rework. HRE notably varied over time (dynamic rule sets), and didn’t have the same sorts of control over constituent members as a normal feudal system. A ‘China test’ of various systems could help make an HRE rework land.





Overall, I am interested. I don’t think this year’s gameplan will fundamentally change the opinion of anyone who thinks the game is too easy, but it does certainly look set to reduce the scope of ‘things CK2 that CK3 doesn’t,’ while expanding the scope of ‘things CK3 has that CK2 never tried.’



Which is about all I could hope for.
 
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Incredible! Will the map expansion also include a larger portion of Africa to play in? I imagine it is not the focus, but since Indonesia will be added, the Kongolese and East-African states are within the same latitude. Could you please share the map projection/ an outline of the map that will be used?
 
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That would be very odd. Ladies of the inner court absolutely have been relevant throughout history and show up all the time. They can probably just limit it to the top consorts and upper ranking concubines though, for the sake of simplicity(though there can maybe be events referencing "lower" concubines who can be elevated if they catch your fancy).
That might be fine. I just don’t feel like it makes sense to compare concubinage among the Vikings and among the Chinese emperors and conclude that it’s all the same when brought into the game. I’d like them to work on some unique representation, at the least.
 
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China shouldn't be added. It should be its own game. It would be an instant buy.

We are just going to see huge slow down in performance now, for no gain. The same happened for me when India was added in CK2, my laptop struggled from then on.
 
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I fully agree that China and other parts of Asia should be added, but not now. In my opinion the current map should have its flavour and mechanics fleshed out before any map expansions take place.
I would see it as a stepping stone towards that. The Hegemon status could give further options for a Pope or (Holy) Roman Emperor; merchants and their republics will have somewhere distinct to trade to and from; steppe nomads will have an Eastern barrier that prompts them westward; etc…
 
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One issue with the coronation mechanic in CK2, was that it gave a meagre +5 opinion bonus that really didn't make a difference in the grand scheme of things. You could do without the gameplay and still do the rest of the game, which is rather surprising considering how important such an event would have been within historical medieval Europe.

I am worried as this will be an event pack, they'll make the coronation some sort of "grand event" (like with the Tours and Tournaments) but the benefits will still be rather minimal. Hopefully it'll be more worthwhile and indepth this time around compared to CK2
 
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Adding China allows them to flesh out the silk road which is a perfect place for mercantile states to enter the picture. Instead of just having China being some nebulous off-map thing or very conspicuously absent.
 
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