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Crusader Kings III: Chapter IV


Hello everyone! I'm the Community Manager with Paradox Studio Black, and today we're excited to present to you the next stage in Crusader Kings III's development: Chapter IV. Today, we'll go over the themes of each piece of content that make up the Chapter, as well as give a brief peek at their features. Without further ado, let's get into it.




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Core Expansion: Khans of the Steppe

The first release in Chapter IV, Khans of the Steppe, focuses on the brand-new Nomadic Government and the systems we've created to support it. Inspired by the nomadic peoples of the Eurasian Steppe, these mechanics will challenge you to adapt to a lifestyle dominated by the ebb and flow of the land's vitality, maintain your herds, and establish your dominance over the region by any means necessary.

Key Features

Nomadic Government

Nomads don't live in a single static location; historically they travelled across the steppe as climate and fertility demanded, and we've strived to recreate that experience in Khans of the Steppe. You'll guide your people and herds across the region, tapping into the fertility of the land for as long as it lasts. Once resources run dry, you must migrate anew. Chieftains can roam peacefully by negotiating with neighboring shepherds, or seize new pastures by force.

Herd

Representing your horses, cattle, and overall strength within the steppe, the new Herd system becomes a cornerstone of diplomatic, martial, and economic actions. Use it to fuel your warbands, or as currency in your negotiations.

Dominance

Prove your might on the steppe through Dominance, increasing it alongside your power and territory. At its highest level, you might even claim the mantle of Genghis Khan; the Universal Ruler.

Seasons & Survival

Life in the steppe is harsh, affected by the changing climate and weather patterns. A White Zud could blanket the land in snow, decimating fertility and putting pressure on you to find greener pastures. Meanwhile, milder conditions can bring bountiful growth to your herds, ushering in a period of prosperity.

Khans of the Steppe releases on April 28, with dev diaries scheduled for every Tuesday until then. Be sure to mark your calendars if you're eager to try your hand at this new style of governance and rulership.





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Event Pack: Coronations


Beyond the steppe of Eurasia, Chapter IV introduces a new event pack simply titled: Coronations. In the medieval world, a coronation was more than just a gathering, it represented the moment where earthly and divine legitimacy converged.

Coronation Activity

Coronations function as a new activity type, letting you experience the event first hand. Coordinate with religious authorities and conduct the perfect ceremony to establish your right to rule in the eyes of your vassals and subjects. Plan it wisely, because the consequences of this activity can echo throughout your entire reign and beyond.





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Major Expansion: All Under Heaven

Chapter IV's flagship Major Expansion, All Under Heaven, is set to be the largest and most ambitious expansion in Crusader Kings history. We're completing our map of the medieval world by extending its scope across all of Asia. This massive expansion brings new gameplay, unique governments, and entirely different perspectives on life in the medieval era.

Key Features

From Ireland to Cathay

From the celestial might of Imperial China and the unique governments of Japan and Korea, to the god-kings of the Indonesian archipelago, each new area in All Under Heaven features new cultures, faiths, and flavor.

Hegemony

To properly represent the power and influence of China in this period, we're introducing a new tier of title above an empire: the Hegemony. This new title tier allows for further granular representation of the division of power within large-scale realms.

Dynastic Cycle

The fate of the imperial dynasties follows a cyclical pattern, reflecting historical eras of stability and eras of chaos. Players will struggle to maintain the Mandate of Heaven and prove that they are the right choice to navigate the empire through treacherous waters.

Imperial Treasury

A new centralized treasury system for the Chinese Emperor represents the flow of wealth upward and into the empire's coffers, letting you decide how to spend (or squander) resources that could make or break the stability of the realm.

While no release date is being announced at this time, you can expect our normal in-depth developer diaries to start for this expansion shortly after the release of Khans of the Steppe, with our first dev diary tentatively scheduled for May.




1.15 "Crown" Update: Available Now

To properly prepare for our upcoming content in Chapter IV, we're releasing a broad set of changes to the game's existing content with our 1.15 "Crown" Update, available to all owners of Crusader Kings III right now, free of charge. This update overhauls multiple systems and fixes numerous issues to ensure your experience in the medieval world is more enjoyable.

Update Highlights

Court Position Overhaul

A more intuitive interface for appointing and managing your court's less essential roles. New court positions are introduced, while existing ones are given tasks that their holders can be directed to perform for various benefits. Additionally, you can now choose to replace vacancies manually, or set specific positions to be refilled automatically.

Army Automation and AI Improvements

Focus on what's important to you while you let the AI handle martial affairs. There's also new interface elements to clarify what allied armies (or your own, if automation is enabled) are actually doing, making it easier than ever to coordinate your war efforts.

Improvements to Crusade AI

The AI will now gather its armies before striking at its enemies as a properly coordinated force. Expect more unified Great Holy War offensives, and fiercer opposition as a defender.

From quality-of-life changes to bug squashing, the 1.15 "Crown" update refines the overall experience of the game. It's also available right now, so give it a try and let us know what you think!



Instant Unlock: Crowns of the World

For those eager to dive into Chapter IV content as soon as possible, anyone who purchases the Chapter IV pass will immediately receive the Crowns of the World cosmetic pack, unlocking various culture-specific crowns and turbans. Whether you play in Europe, the Middle East, or North Africa, you're sure to find new stylish ways to represent your royal persona.



Community Q&A

We want to ensure that the content in Chapter IV is the best it can be, and a huge part of that is building strong communications and relationships between us and our players. Your feedback on existing content as well as upcoming features is vital to this effort. To facilitate this, we're collecting questions from all of you until March 19, and will publish a video responding to as many of these as we can on March 26th. Submit your questions below in the comments, or on any of our social media channels.



Chapter IV is the most ambitious content cycle in Crusader Kings history, offering everything from the struggles of maintaining your herd as a nomadic ruler in Khans of the Steppe, to the weight of ceremony and duty in Coronations, culminating in the completion of our map of the medieval world in All Under Heaven. Whether you choose to play in the new areas being introduced to the game or your existing favorites, Chapter IV will redefine the stories you make in Crusader Kings III.

The 1.15 "Crown" Update and the Chapter IV pass are both available right now. The Crown update is available for free to all owners of Crusader Kings III, while those who purchase the Chapter IV pass will immediately receive Crowns of the World as well as all the content mentioned above as soon as it is released.
 
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Sigh.

I will forever say that expanding the map to Asia is a bad idea. I think it's going to cause more issues with performance and undercooked regions and I don't see a need for CK to ever go that far outside of Europe. I'm not even a fan of India, but I get that the map just looks weird if you add in the steppes and nothing else.

That said, please, please, please don't give Japan and Korea the shaft in favor of China. I know China is the big focus, but you have a real opportunity to do something unique in the strategy game world and have a strategy game where you can play Japan that isn't set in or around the sengoku period and I really hope you take advantage of that. Don't just throw them on the map with light mechanics the way so much of the eastern map is now. And don't pull an Administrative Government where you just copypaste Chinese government mechanics onto Japan and call it a day. I hate being negative this early in the process because it always annoys me when people crap on a piece of DLC before the first DD even goes up, but if you must add Asia, please add it properly. Asia is more than just China.
 
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Why call the new higher title tier "Hegemony"? Why not simply "Mandate"?

I am appalled at the extent of the content you guys claim to be making, especially the Chinese content!
But "Hegemony", with all respect, sounds like a silly and misplaced name... Sounds a lot more like a unique system fitting of any realm that is empire-sized and has a regional grip, similar to the "Dominance" new system that is being added for Nomads.
The name "Mandate", on the other hand, sounds a lot more like something that would actually be sitting higher than an "Emperor", like the divine itself held that title, therefore fitting in a lot better with the "Celestial" government type y'all are going for. Besides, Celestial government aside, imagine restoring the Roman Empire and growing so large and powerful that it becomes a "Mandate"! The "Mandate of Rome"!!! Sounds a lot cooler than "the hegemon of Rome", y'know.
 
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I suggest redrawing the image of the general on the far left of the visual, because this is a kind of clothing that only appeared after the 17th century.
View attachment 1264721
In the time period of CKIII, the clothing of Chinese generals usually looked like this
View attachment 1264720

Not even just for historical accuracy, that armor is just cooler in general
 
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I'm a little scared that ALL of Asia is being added... China, Korea, Japan, Vietnam, Indonesia... that's a lot. It could be great, but it makes it easy to drop the ball.

It makes me scared that they won't get the detail that they need. I think I'd have preferred china now, and the others in later DLC's.
 
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China shouldn't be added. It should be its own game. It would be an instant buy.

We are just going to see huge slow down in performance now, for no gain. The same happened for me when India was added in CK2, my laptop struggled from then on.

Kind of find myself agreeing. I'd buy a Paradox: Three Kingdoms or Warring States game in a heartbeat but I kinda have no interest in playing Crusader Kings in Vietnam or Malaysia or Korea or China *shrug*. As others have pointed out India has been a flavourless drain on resources and computational power that could have been put to better use on a deeper simulation and smarter AI that actually make the game interesting....all of Asia added just furthers this problem. If I hadent just bought a new PC i'd also be very concerned turning Ck3 on after this update will blow my computer up. ~

All that aside, it will make the simulation slightly more realistic and make the Steppe much more realistic as all the nomads wont just be funnelled into Europe and the Tamaklan. Could just be its own game though. A more limited scope would make CK3 much better.
 
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I am a bit curious what the point of adding Sub-Saharan Africa for CK3 was if after 4 and half years nothing has been done with it and we are now adding new areas to the map before addressing the bits that already exist that have not been touched (Sub Saharan Africa and India being the two glaring examples)

Dev Diary 26 had an entire section that went into detail dedicated to how expanded the map was compared to CK2.

Are there any plans to do anything in these regions moving forward?

Coronations finally being added is great although they should have been in the game at launch I am not going to give credit for readding a feature that existed in CK2 only to be added in to CK3 years later as a paid DLC
 
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I'm a little scared that ALL of Asia is being added... China, Korea, Japan, Vietnam, Indonesia... that's a lot. It could be great, but it makes it easy to drop the ball.

It makes me scared that they won't get the detail that they need. I think I'd have preferred china now, and the others in later DLC's.
Considering the treatment Africa has gotten thus far... you should be scared
 
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Okay so, longtime SEA player here (specifically Indonesian), could I ask y'all to tell me more about what performance improvements y'all are implementing that specifically justifies the map expansion? Or are there ways to just cut that shit down in the middle by default?

Because right now ironically I'm looking at this and not thinking about finally doing that Javanese colonization of Netherlands game, I'm thinking about how my laptop can't handle Rajas of Asia and despises AtE with south america enabled and wondering if most people from irl Asia could even still play the nearly 5 year old game they bought full game price DLCs semi regularly for.

At least the indonesian dev diaries would be neat though, nice to finally get literally any pre dutch colonization history recognized, I went to a Majapahit history book signing a while back and the author said some people he know thought that was a kind of candy.
 
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In late CK2 they improved a lot the performance of the game, wonder if they can do that in CK3 because adding a few thousand provinces sounds like a gamebreaker to me.

We will have tributeries in Steppe DLC?
 
I'm really looking forward to this. I thought Southeast Asia content would have to wait until later, and that Japan perhaps wouldn't come at all. Here are my questions for the Q&A:

-Chinese government looked very different between the orderly civil rule of the Song dynasty and the military governors and warlordism of the late Tang and Five Dynasties periods. Is the celestial government type going to be able to represent both aspects? Or is it a job of something like the Mandate system to show that?

-Vassal play for Byzantine admin did a good job letting us play as provincial governors, but for China I'm hoping for the central government to play more of a role. Will players be able to compete to rise up the ranks in a ministry, or perhaps join the Censorate and root out corruption in other characters?

-For Southeast Asian mandala government, will it be possible to take on the aspect of a dharmaraja as an alternative to devaraja? I'm imagining playing as a humble and scrappy Ramkhamhaeng and standing up to the might of Angkor and its god-kings.

-For Japan, it sounds like the emperor, kampaku, and shogun will pull the government in different directions depending on who's ascendant. I imagine the shogun would pull the realm in a more feudal direction. Is there also an option to also push for the proper implementation of the Ritsuryo system and end up achieving a Chinese-style government in Japan?
 
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My reaction was literally to pinch myself. I honestly still don't believe it, and I know other people have a similar reaction, in that it actually sounds TOO GOOD. I mean, no offense guys I like your games, but we are used to things like... Spain expansion! Now with more Spain! Hats expansion! Buy our new hats! And now we're getting ALL of East Asia? China, Korea, Japan and Khmer? And all for €30? If you guys pull it off it's going to be the best DLC of its kind, but until then I actually just don't believe it lol
 
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My questions for the Q&A


Anything specific to share about the new models for animals like Horses and Sheep we've seen?


Does the map expansion come with the Steppe of China DLC? Or partially in on and the rest on the other?
 
After some further thought, the best I can currently come up with might be to use the current system to represent the upper ranking concubines and then allow the player to assign single, eligible women in the court as concubines, granting them modifiers and a relationship similar to lovers so that they can bear your child. These lesser concubines could use potentially use hooks or a scheme or such to elevate their position into one of the three and jostle with one another.
Concubines should be a way for small governors to send their daughters and if they do well in court get more influence for them and their family. It should be a key part of Chinese court politics.
 
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A few questions:

1. How will Vietnam, Korea, and other regions in the Sinosphere be represented in terms of government? That is, will they have some variation of the Chinese Admin government, to represent their own historical processes? Additionally, how will the process of Sinicization culturally be depicted? For instance, Vietnam's history especially during the CK3 period during the ethnogenesis of the modern Viet identity is closely tied to the rise of a mixed Sinic-Viet elite.
2. Will the Khitan have some sort of nomad + admin blend at some point? A lot of their legitimacy IRL when they came into Central Asia in the 1100s was because their Muslim subjects saw their Chinese administrative apparatuses as enlightened and just.
3. Although there's been talk about representing the rest of the "Old World," I assume much of the focus will be on Asia obviously. Will we see anything for the rest of the Old World for Africa? I assume we won't really see anything that far down, but I'm hoping we get a bit of a bone for example with the Swahili.

I'm sure I will have more questions lol but these were the big ones that came to mind for me at the moment.
 
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Question:

The Steam page of All under Heaven says:


  • New historical starting bookmarks bring fresh perspectives and historical challenges. Play as iconic characters from the past or forge your unique paths „

May I ask does it include new start date? Or just bookmarks of existed start dates?
 
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