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I always wanted repeatables to be something like it was in Civ5 in cities: Just give an option what you want to buff with your scientists and let it run until cancelled. Like it now, based on science generated and empire size, the buffs are spread across your empire.

Society options:
- buff to happiness
- buff to pop growth
- buff to unity
[...]

Physics options:
- buff to energy generation
- buff to shield hp
- buff dark matter production
- buff to laster/energy weapons
[...]

Engineering options:
- buff to kinetic weapons
- buff to megastructure build times
- buff to hull points
[...]

Something like this would eliminate the stacking powercreep of repeatables in the lategame entirely and would flatten the powerlevel. It would also make sense to keep research high in taller empires after ending the tech trees to have better ships in general as wider empires with more tech spread.
No I hate that.

Please also consider that the entire tech tree is power creep from the start. To have it end/stop is bad.

yes, I would like to see 150-200 new techs tucked at the end of the tree, but once you run out of them you're back to square one.

You will always need repetables in the end - or some system that would create procedural techs for you - but they would also do poower creep.
 
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No I hate that.

Please also consider that the entire tech tree is power creep from the start. To have it end/stop is bad.

yes, I would like to see 150-200 new techs tucked at the end of the tree, but once you run out of them you're back to square one.

You will always need repetables in the end - or some system that would create procedural techs for you - but they would also do poower creep.
And what would you put in them? In regular technologies, there is a relatively full line of modules for the ship. Cooler things are hidden in leviathans, shrouds, crises, etc. If you add something stronger from the modules, this content will lose its meaning. The same goes for buildings. In cosmogenesis, there is a whole line for almost all buildings in the game (a stronger version of them). That is, you can’t add buildings. Then what? The percentage indicators are already increasing with repeating technologies. In addition. Even focusing on science, you have a lot to explore for 200 years of game time. Those who are not very keen on science will not have time to explore everything before the crisis. What is the point of making content that will be regularly used by an insignificant proportion of people and which is very difficult to develop?
 
Something like this would eliminate the stacking powercreep of repeatables in the lategame entirely and would flatten the powerlevel.
That's the point of repeatables though. Without it, reaserach would be a dead end and it'd all just boil down to pushing your fleet as much as possible.
 
Lategame Unity could buff your APs with some kind of Unity Repeatable at with ever-increasing cost:
- Gal Force Projection increases your cap by +X
- Nihilistic Ack increases hoover speed
- Imperial Prerogative gives +X admin cap
- Executive Vigor gives +% edict cap
- Eternal Vigilance gives +% platform build speed
... etc.

Traditions could also get some repeatable buffs, like a Mercantile Repeatable which gives +5% TV, or a Supremacy Repeatable which gives +50 naval cap.
 
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Lategame Unity could buff your APs with some kind of Unity Repeatable at with ever-increasing cost:
- Gal Force Projection increases your cap by +X
- Nihilistic Ack increases hoover speed
- Imperial Prerogative gives +X admin cap
- Executive Vigor gives +% edict cap
- Eternal Vigilance gives +% platform build speed
... etc.

Traditions could also get some repeatable buffs, like a Mercantile Repeatable which gives +5% TV, or a Supremacy Repeatable which gives +50 naval cap.
I suggest making a... suggestion... thread.

I like the sound of this quite a lot.
 
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