No I hate that.I always wanted repeatables to be something like it was in Civ5 in cities: Just give an option what you want to buff with your scientists and let it run until cancelled. Like it now, based on science generated and empire size, the buffs are spread across your empire.
Society options:
- buff to happiness
- buff to pop growth
- buff to unity
[...]
Physics options:
- buff to energy generation
- buff to shield hp
- buff dark matter production
- buff to laster/energy weapons
[...]
Engineering options:
- buff to kinetic weapons
- buff to megastructure build times
- buff to hull points
[...]
Something like this would eliminate the stacking powercreep of repeatables in the lategame entirely and would flatten the powerlevel. It would also make sense to keep research high in taller empires after ending the tech trees to have better ships in general as wider empires with more tech spread.
Please also consider that the entire tech tree is power creep from the start. To have it end/stop is bad.
yes, I would like to see 150-200 new techs tucked at the end of the tree, but once you run out of them you're back to square one.
You will always need repetables in the end - or some system that would create procedural techs for you - but they would also do poower creep.
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