Why?
I don't meant to sound rude, the game dev is a creative and difficult process. But for the life of me I can't see why zones are even a thing. Is there an answer somewhere that I missed in Dev diaries?
As of right now I can't see why zones shouldn't be made into separate districts with their own levels. The game already have most of the stuff related to them - between planets, habitats, rings and ecus we already have practically every type of district. And we can keep the new building slot system from zones - for example by tying number of slots to progressively increasing levels of districts, first level gives one slot, third gives the second, sixth gives the third.
Current zones system is a messy thing, which is why the beta is even a beta, but I can't see how this messy thing can be improved so it would be better compared to simple district. What zones give, apart from them being an absolute nightmare to balance for the player, and excessively restricting player into hyperspecialising planets from the first day?
Again, that's a genuine question, I'm not attacking anyone. I feel I'm missing something here and I'm taking crazy pills, like there is some fundamental thing I'm missing about this system. And that's scary, I'm already pretty anxious about long term cognitive effects of covid on top of just getting older. Some help clearing this stuff up is appreciated.
I don't meant to sound rude, the game dev is a creative and difficult process. But for the life of me I can't see why zones are even a thing. Is there an answer somewhere that I missed in Dev diaries?
As of right now I can't see why zones shouldn't be made into separate districts with their own levels. The game already have most of the stuff related to them - between planets, habitats, rings and ecus we already have practically every type of district. And we can keep the new building slot system from zones - for example by tying number of slots to progressively increasing levels of districts, first level gives one slot, third gives the second, sixth gives the third.
Current zones system is a messy thing, which is why the beta is even a beta, but I can't see how this messy thing can be improved so it would be better compared to simple district. What zones give, apart from them being an absolute nightmare to balance for the player, and excessively restricting player into hyperspecialising planets from the first day?
Again, that's a genuine question, I'm not attacking anyone. I feel I'm missing something here and I'm taking crazy pills, like there is some fundamental thing I'm missing about this system. And that's scary, I'm already pretty anxious about long term cognitive effects of covid on top of just getting older. Some help clearing this stuff up is appreciated.
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