Yeah, Monopolies will be in the game, and apparently they'll be a great thing to have, which is, at the very least, very unfortunate.
To speak very briefly, for capitalism, competition is its lifeblood, it's what makes companies streamline their production to be as cheap and efficient as possible, to get the lowest prices possible on the market and thus be ahead of the competition.
This has implications in several fronts, be it on the consumer side, where one can choose the brand offering the best products/prices, be it on the innovation front, where companies seek this best product or the most efficient production method.
Monopolies, on the other hand, is where this all goes to die, companies achieving a market monopoly can essentially dictate market conditions to their favor, at the expense, specially, of the consumer. They also tend to stagnate, with no real push for innovation. That's why most (if not all) countries have severe antitrust and anti-monopoly laws.
Now, companies are a very valuable addition to the game, representing very specific know-how and specialization of industry.
Ideally, we could have a couple or few companies in the same sector, the more we got the bigger their bonuses, representing their competition with one another (or maybe that'd be a bit much).
That's pretty much how I abstracted companies to begin with, as a representation of several actual companies growing and competing together, giving us the bonuses we got.
But now we have actual monopolies, which goes against all that.
I want to add that, I don't see an issue from a gameplay standpoint, this mechanic might even be necessary since the 1.8 rework made them weaker, and anything fostering industrial specialization is great for adding variety in gameplay.
Thing is, naming it a monopoly is just... unfortunate.
To speak very briefly, for capitalism, competition is its lifeblood, it's what makes companies streamline their production to be as cheap and efficient as possible, to get the lowest prices possible on the market and thus be ahead of the competition.
This has implications in several fronts, be it on the consumer side, where one can choose the brand offering the best products/prices, be it on the innovation front, where companies seek this best product or the most efficient production method.
Monopolies, on the other hand, is where this all goes to die, companies achieving a market monopoly can essentially dictate market conditions to their favor, at the expense, specially, of the consumer. They also tend to stagnate, with no real push for innovation. That's why most (if not all) countries have severe antitrust and anti-monopoly laws.
Now, companies are a very valuable addition to the game, representing very specific know-how and specialization of industry.
Ideally, we could have a couple or few companies in the same sector, the more we got the bigger their bonuses, representing their competition with one another (or maybe that'd be a bit much).
That's pretty much how I abstracted companies to begin with, as a representation of several actual companies growing and competing together, giving us the bonuses we got.
But now we have actual monopolies, which goes against all that.
I want to add that, I don't see an issue from a gameplay standpoint, this mechanic might even be necessary since the 1.8 rework made them weaker, and anything fostering industrial specialization is great for adding variety in gameplay.
Thing is, naming it a monopoly is just... unfortunate.
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