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Stellaris Dev Diary #378 - Genetic Ascension, Traditions, and Advanced Governments

Hello Stellaris community!
I’m PDS_Bojj, a content designer on Stellaris, and as someone with a deep love for storytelling, weird science, and moral quandaries wrapped in biotech horror, working on BioGenesis has been an absolute joy. This expansion dives deep (like deep deep) into what it means to reshape life, not just physically, but culturally, philosophically, and even politically.

In today’s diary, I’m thrilled to share a look at something we’ve been brewing in the gene-vats for a while now: Biomorphosis, our brand-new Genetic Ascension path, and all the squishy systems that come with it: situations, modular traditions, and yes, even genetically-themed Advanced Authorities! It’s evolution, but make it playable.

So whether you're here for the cloned bureaucrats, the flawless über-citizens, or the writhing mutation-hives of your dreams… Auntie Bojj has got you covered!

Let’s dive in!

The Biomorphosis Situation​

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Biomorphosis: Why not jump-start the future of our species?
In BioGenesis, we’ve reimagined the Genetic Ascension path into something more dynamic, thematic, and, dare I say… organic. Welcome to Biomorphosis, a Situation that unfolds over three stages, each one a critical turning point in your species’ transformation.​

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Your Situation Approach is a lot like yourself… It matters.
When you take the newly named Biomorphosis Ascension Perk, you will start on the path to shape the future of your civilization through a series of decisions that define how your species evolves. At the beginning of each stage, you’ll select one of three philosophical and technological approaches to guide your development:

Purity​

The body is a sacred vessel, and perfection lies in refinement, not deviation. This approach focuses on enhancing existing traits, optimizing your species’ current genetic code, and preserving essential identity. Expect events about ideological purity, resistance to corruption (internal and external), and perhaps a little eugenics drama if you’re feeling spicy.

Cloning​

Mass production meets organic precision. Cloning enables you to scale your population quickly and efficiently, but at what cost to individuality? This path explores questions of identity, resource management, and ethical dilemmas surrounding consciousness and copyhood. You might find your leaders arguing about the souls of your citizens... or the cost-benefit analysis of their replaceability.

Mutation​

Why perfect the old when you can become something new? Mutation embraces chaos, randomness, and radical adaptation. This is the path for those who believe in progress through transformation, no matter how monstrous. As your species warps and shifts, so too will your empire! Expect powerful new traits, disturbing events, and maybe even a few limbs where there weren’t any before.​

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You can’t facilitate genome research without a Genomic Research Facility!
Each stage of Biomorphosis brings with it new narrative events and mechanical consequences, all tailored to your chosen approach. You can double down on a single path, or mix and match to create something truly unique; a mosaic of flesh, thought, and purpose. But don’t forget to build a Genomic Research Facility on one of your planets first, otherwise you won’t have the facilities to engage in genomic research!
So, whether you’re breeding perfect paragons, churning out clone armies, or embracing the squelching beauty of the unknowable genome, Biomorphosis offers you a chance to live your best post-Darwinian fantasy.

Modular Tradition Trees​

BioGenesis doesn’t just reshape your species, it reshapes how your empire thinks, acts, and dreams. Introducing the Modular Tradition Tree: a dynamic, partially customizable tradition system tailored to your Biomorphosis journey.​

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Pictured: Flexible Traditions! They bend, but don't break.

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Wanna optimize your genetic traits? All the cool kids are doing it.

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M-U-T-A-T-I-O-N, YOU CAN CONTROL YOUR MUTATION!
As your empire progresses through the Biomorphosis Situation, the approach choices you make (Purity, Cloning, or Mutation) don’t just influence events, they also determine which Traditions you’ll gain access to in a new unique Genetic Ascension tree.

Each playthrough will feel different, because each tradition tree is built around a foundational path (again: either Purity, Cloning, or Mutation), augmented by select traditions from the other two, depending on your hybridization of choices across the three Biomorphosis stages.

At the end of the Biomorphosis situation, your empire unlocks a special ascension tradition tree. This tree is centered around your dominant approach (whichever of the three you selected the most during the situation). Additional picks in the tree will be drawn from the other approaches you dipped into, creating a hybrid structure.

So, if you’ve picked Mutation twice and Cloning once, you’ll get a Mutation-based tree with some synthetic reproductive flavor. Or, if for example, you go all in on Purity, you can expect a tradition tree as tight and controlled as your gene pool.

Each tradition within the tree reinforces the strengths and philosophies of its source:

Purity Traditions enhance species cohesion, trait optimization, and biological defense mechanisms.

Cloning Traditions focus on growth efficiency, leader replacement, and societal adaptation to mass-production living.

Mutation Traditions unlock exotic biology, unpredictable perks, and a flirtation with the unrecognizable.​

Question: Why did you do this?​

Answer: We wanted to create a system that reflects you. Not just your empire’s species, but the ideological journey you’ve taken. This modular design means you aren’t locked into one narrow vision of Genetic Ascension. It means you can experiment, mix paths, or triple-down on your biological ideals. Whether you’re crafting a society of elegant gene-purists or an unholy sprawl of ever-shifting abominations, the tradition tree will evolve with you.

Advanced Authorities​

Once you’ve completed your unique Genetic Ascension tradition tree, your empire will be ready for its next evolutionary leap, not just biologically, but politically. BioGenesis introduces a new system of Advanced Authorities, tailored to the philosophy that shaped your Biomorphosis journey.​

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Everyone is equal! Even if you have tentacles coming out of your head! But also… ew.
Whether you rule through mandate, decree, profit, consensus, or collective consciousness, your ascended society will transform into a more specialized and thematically rich version of its base authority, infused with either Purity, Cloning, or Mutation ideology.

These are not just cosmetic upgrades. Each Advanced Authority comes with unique modifiers, and governing mechanics, reflecting the bio-political ideals your empire has chosen to embody.

Here are some examples of the new Advanced Authorities:​

  • Cloning Democracy, or “Cordant Multiplicity”
    This government embraces cloning technology as a testament to equality and progress. Clones stand shoulder to shoulder with natural-born individuals, their voices equally valued. The will of the people is enriched by the diversity of every perspective, clone or not.​
  • Mutation Hive Mind, or “Adaptive Dominion”
    This Hive's hyper-adaptive drones form a dynamic and ever-evolving force, leveraging constant mutation to overcome environmental and tactical challenges. Each adaptation strengthens the collective, ensuring unparalleled versatility and resilience as the Hive mind thrives in any condition.​
  • Purity Dictatorship, or “Nucleic Judiciary”
    This government wields genetic and biometric data as tools of pre-emptive justice, scrutinizing every citizen's genetic code for criminal predispositions. By intervening before transgression, it ensures order through meticulous oversight. True justice is not reactive but preventive, safeguarding society by eliminating crime at the root.​
  • Cloning Hive, or “Replicating Horde” (EDIT: I mistakenly wrote Cloning Megacorp here, but it should be Cloning Hive. OOPS. - Bojj)
    Advanced cloning technology drives the relentless production of genetically identical drones, each engineered for perfect efficiency and unity. Obeying the innate command to go forth and multiply, this hive intends to blot out the stars.​
  • Mutation Empire, or “Genomic Expansionist”
    Embracing the unpredictable power of random mutation, this empire taps into untold potential, fostering innovations and abilities that traditional methods could never achieve. In the race for dominance, the chaos of mutation becomes their greatest advantage, propelling them toward unrivaled supremacy.​
  • Purity Oligarchy, or “Eugenic Hierarchy”
    Absolute power must be entrusted to the genetically ordained elite, the purest and most capable stewards of this civilization's destiny. Beneath them, each citizen fulfills a predefined role, meticulously tailored to their inherited genetic potential. Contentment flows not from ambition, but from accepting one's designated purpose.​

Tailored to Your Path​

Each of the three Biomorphosis philosophies (Purity, Cloning, and Mutation) has its own flavor of Authority type. That’s 18 total Advanced Authorities, all designed to express a vision of what society has become in the aftermath of biological transcendence.

Choosing your Advanced Authority is a crowning moment. It’s a reflection of your empire’s journey from mere organic matter to a society reborn in gene-forged glory.

That’s all from me for now. Thanks so much for reading! May your biomass be bountiful, your cloning vats efficient, and your mutations... mostly non-lethal.

Stay curious, stay squishy,
PDS_Bojj

...​

A Clone Interlude​

Hey, Alfray Stryke jumping in here as I’ve seen a lot of questions of “How does the Clone Army origin interact with BioGenesis??1!”

To start with, as a Clone Army origin you will be prevented from undertaking Biomorphosis until you’ve unlocked your genetic potential however, once you’ve done so you could even take the ascension perk as your first AP.​

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How do you unlock your genetic potential, you ask? By completing either the Clone Fertility or Clone Potential special projects.

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Clone Fertility makes your species capable of reproduction once more and allows you to undergo Biomorphosis with the complete freedom of any path you desire.

Clone Potential however means that your species remains as infertile clones and as such locks you to an upgraded version of the Cloning path if you undertake Biomorphosis. This upgraded Cloning path grants the following, in addition to the regular rewards:​
  • The ability to genetically modify Clone Soldier species.​
  • Regular Clone Vats, Genomic Research Facilities and Medical Buildings increase the number of Clone Soldiers sustained per planet.​
  • Being able to apply the Clone Soldier trait to other species via Genetic Modification.​

Next Week​

Next week we’ll be exploring Phenotype Traits and the Evolutionary Predators Origin.

See you then!​
 
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Idea for an advanced government, Fanatic Egalitarian and Shared Burdens required: Clonic Commonality.

"This society has gone beyond eliminating economic inequalities, and has also eliminated biological ones. Everyone is as beautiful and smart as everyone else."
There's an episode of Fairly Odd parents about that
 
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Idea for an advanced government, Fanatic Egalitarian and Shared Burdens required: Clonic Commonality.

"This society has gone beyond eliminating economic inequalities, and has also eliminated biological ones. Everyone is as beautiful and smart as everyone else."
I think they are missing the point of egalitarianism :p
 
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Is there any prereq for the AP outside of 2 (or was it 3?) AP? Like psionics need psionic theory
It literally doesn't
NO ascension perk has any prerequisites any more
Even a materialist empire can easily be psionic nowadays
kind of. While the perk doesn't have a requirement, you do need the genetic engineering to progress the situation. But you get a council project--like the other Ascencions--that gives you % completion of the tech. If you don't already have it.
 
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Well I got to see the stream now (sadly I can almost never see it live) and have some questions:
1. Based on Eliadrin's comment that they wanted to allow us to do everything we can do now and more (which is nice, I have been worried for a while at some missing things, like the one I am about to ask) and some other comment he made later about how assembly works for organics (which adds a flat growth for everybody) I ask if we can restrict species usage of the clone vat and use it for only one species. As an example, lets say the vats give +20, can I give all that assembly to my chosen species instead of 1 for each (or depending on how it works, convert all the added speed to 1 species)? The problem with the way it will work (again, based on the info on the stream) it means that I can't 'favorite' an species like I could before, additionally does it mean I can no longer template steal with clone vats? And finally, I think it would be broken for multispecies nations, if it adds lets say a flat 1 for each species, then a nation with only one species gets +1 while a nation with 6 species gets a total of +6. Can we get some clarification on these points?
2. Less a question and more a complaint, I do not like losing the leviathan traits for all paths but one. All machine paths have access to their mechanical traits, and they are currently much stronger than the organic ones. I do not think this is fair, regardless of our path all those who genetically ascend are masters of genetics one way or another.
3. This is regarding balance, sadly I hope to see some traits to have an idea of how good the rework is going to be balance wise. While it looks cool in flavor, I find that the machine age still surpasses bio with the current information we have. For instance, the 2% (10% with the tradition) is nothing compared to the insane boost that modularity gives machines. At the same time the clones or purity paths are not going to compete with virtuality in terms of growth. So, in the end, my question is how does biogenesis compare in terms of balance with machine age?

I am very interested in 3, as I am sure are many. While flavor is great, balance matters too. I do not want a perfectly balanced game, but after having to deal with the machine imbalance for so many months, I would be very dissappointed if bio still loses hard. Van we get some screenshots of some traits and such? Or are we getting info on another DD for those?
 
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Suggestion for a unique mechanic for Mutation Empire. Make it a survival of the fittest situation for the imperial family itself. Give them an edict (so that the player can opt into the system or opt out once they got what they want) that the Ruler or Heir may randomly be killed by mutation, challenge, or subterfuge and the new heir will gain additional traits.
 
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No, the Natural Design civic is supposed to prevent you from undertaking an ascension perk.
seems like a bit of a missed opportunity, I feel natrual design would be a obvious fit for purity. Maybe make it hard locked simular to the way ascended clones are for cloning? Or how augmentation bazars ar for cybernetic in general?
 
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So what is going to happen with the existing advanced species traits? Will they still exist in the game? Will we be able to add or remove them when we take genetic ascension like we can now?
 
Given the nature of the coming DLC, I would like to revive my request that nerve-stapled slave pops in Fallen Empires start with a non-stapled template, much like how psionic FE pops have a pre-ascension template.
 
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Given the nature of the coming DLC, I would like to revive my request that nerve-stapled slave pops in Fallen Empires start with a non-stapled template, much like how psionic FE pops have a pre-ascension template.

Being able to un-staple the FE slave pops was one of the things I was specifically concerned about too.
 
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How will the AI handle Biomorphosis? Can we design custom empires in a way that steers them in a particular direction?
If I designed an Umgah species, it would feel very disappointing if they went for 100% Purity instead of going 100% Mutation...

Will there be any interaction between Biomorphosis and Xeno-Compatibility?

About hive-minded pops:
I think it would be neat if we could also get the option to control pops with the hive-minded trait, exploiting them instead of granting them individuality. Kind of like nerve-stapled pops, but more organic and natural and therefore less unethical than removing a pre-existing free will.
 
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The Clone Army origin hinting at being able to make more Ascendant Clones with Cloning vats and gene facilities makes me think Cloning is going to be the Wide build. It wants as many colonies as possible to create as many clones as possible.

The spoilers so far about Wilderness origin makes me think that's going to be the Virtual/Tall equivalent for bio ascension.
 
The Clone Army origin hinting at being able to make more Ascendant Clones with Cloning vats and gene facilities makes me think Cloning is going to be the Wide build. It wants as many colonies as possible to create as many clones as possible.

The spoilers so far about Wilderness origin makes me think that's going to be the Virtual/Tall equivalent for bio ascension.
Well, at the very least the ascended clones won't be tall because there's only so many clone capacity buildings you can squeeze into one world