Almost everything you can do in CK3 is about unlocking either new tech, new dynastic legacies, getting higher odds of better stats.
But there doesn't seem to be any concept of trade-offs? Not a lot of if I go down this path, I might be weaker in other paths? Even in RPG games if you chose to specialise in one class, you will lose out on traits other class might have, and when facing an enemy you might have to fight and enemy differently because you can't be a tank, or DPS.
CK3 unlocks seems to be more about "I can unlock everything so I become a late game god mode as every single stats is buffed". In RPG terms, it's like you unlocking skills for all of healer, all of tank, all of DPS and everything because there no trade-offs.
But there doesn't seem to be any concept of trade-offs? Not a lot of if I go down this path, I might be weaker in other paths? Even in RPG games if you chose to specialise in one class, you will lose out on traits other class might have, and when facing an enemy you might have to fight and enemy differently because you can't be a tank, or DPS.
CK3 unlocks seems to be more about "I can unlock everything so I become a late game god mode as every single stats is buffed". In RPG terms, it's like you unlocking skills for all of healer, all of tank, all of DPS and everything because there no trade-offs.
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