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Tinto Flavour #12 - 4th of April 2025 - Ilkhanate & Persia & Chagatai & Rise of Timur

Hello, and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the flavour content of the super secret Project Caesar!

Today will be an interesting day since we will be taking a look at the content we have for the Persian/Iranian region, including the Ilkhanate IO, and also at the content related to the Rise of Timur situation, which includes the flavour for the Chagatai Khanate.

Let’s start a bit differently today by first looking at the Īlkhānān, the in-game flavour name of the most commonly used Ilkhanate IO:

As usual, take all UI, 2D and 3D Art as WIP.

Ilkhanate Tooltip.png
All IOs have a quick-access button, a feature we call control groups, with their own icon (which, in the case of unique IOs, is unique, as you may see). This is the overview tooltip of the Ilkhanate.

Ilkhanate Panel.png

This is the Ilkhanate IO panel, where you can see its status, members, and possible actions.

Ilkhanate Map.png

And this is the starting situation of the Ilkhanate, with the three main contenders (Jalayirids, Hüleguids, and Gurgan) in blue, and all its members in green color.

The reign and death of Abu Sa'id Bahadur Khan, last Ilkhan of the Borjigin dynasty, led to a power vacuum in the Ilkhanate, with several contenders trying to claim the title of Ilkhan for themselves while also trying to restore the old order over the lands ruled by the Ilkhans.

We’re portraying this convoluted political situation through different mechanics.

In order to be able to restore the Ilkhanate in its full glory, you need to be one of the Claimants to the Īlkhānān, a ‘Special Status’ (a feature available for all IOs; more about this next week, in the HRE TT):
Ilkhanate Claimants1.png

Ilkhanate Claimants2.png

Ilkhanate Special Status.png

This is a good example of our lovely nested tooltips. The yellow texts are hoverable features, while the blue texts are game concepts. I took the screenshots in the same sequence, but you could go even deeper, and hover over the International Organization game concept, for a further explanation.

There is a way to become a Claimant to the Īlkhānān, through IO action Claim the Īlkhānān:
Ilkhanate Claim the Ilkhanan.png

By being Claimant to the Īlkhānān, you will get access to this special CB, which can be used against other members of the Ilkhanate, making it easier and more straight-forward to conquer them:
Ilkhanate CB Unify Ilkhanate.png

All members of the Ilkhanate also have access to this other CB, that in case of victory, allows to remove the Claimant to the Īlkhānān to the status from the objective country:
Ilkhanate CB Refuse False Claimant.png

If you end up being the only Claimant to the Īlkhānān, you will automatically become its leader (this is something that we want to change, so it becomes an action in the Main Actions panel, to make it more clear for the player). By becoming Leader of the Īlkhānān, you may be able to unify the IO into a proper country once again:
Ilkhanan Form Ilkhanan1.png

Ilkhanate Oldschool.png

There’s a broken tooltip there, which has already been reported as a bug; the second condition is that there aren’t any countries with the status Claimant to the Īlkhānān. You also need to control 75% of the locations owned by all the members of Ilkhanate IO in order to form the country; the IO will disappear the moment you form it, too.

On a different track, ff you are a Persian member of the Ilkhanate, you also have the opportunity to fight your way towards unifying the region in a completely different way, with this CB:
Ilkhanate CB Shed the Shackles.png

The Ilkhanate may cease to exist if:
  1. All its members are conquered by a country not a member of the IO.
  2. There aren’t a Leader or Claimants of the Ilkhanate.

These are the main contenders for the Ilkhanate at the start of the game:
Country Selection Jalayirids.png

Country Selection Huleguids.png

Country Selection Gurgan.png

The Persian/Iranian countries that are part of the Ilkhanate have their own flavour content available:

The lands of Persia have always been situated in a privileged position, serving as a point of contact between the West and the East and on the path of many trade routes. These lands have thus also served as a hub for exchange of ideas, cultures, and faiths, with Zoroastrianism, Islam, Christianity, and even Buddhism permeating among its population.

The Iranian peoples are thus world people, and Persia has also been the birthplace of many great empires in the past, from the Achaemenids to the Sasanians. The recent Mongolian invasion and the establishment of the Īlkhānān have imposed on them foreign rule, but the Iranian peoples are ready to rise once again.

For instance, you have advances like these:
Advance Sasanian Heritage.png

Advance Silk Road.png

There are in total 21 different advances for the Persian countries.

There are also special buildings like the Ṣafawiyya Order Hall and the Ḡilmān Barracks, and special units like the Kızılbaş Skirmisher and the Ḡilmān.

This is the formable for Persia, and how it would look like:
Persia.png

Persia2.png

Let’s now take a look at one of the main contenders in Central Asia, the Chagatai Horde:

The great Činggis Khān managed to forge a great empire for all Mongolian peoples, bringing into his fold great swathes of land from Europe to China. All people learned to fear the sound of the Mongolian armies galloping and the might and power of the Great Khān.

As heirs of his legacy, the dream of bringing back the glory of the greatest Mongolian Horde is still alive.

Country Selection Chagatai.png

Mongolian countries (which also include countries involved in the Ilkhanate IO, such as the Jalayirids or the Hüleguids) have a ton of content available, both for being Steppe Hordes, and also specific Mongolian content. We aren’t going to reveal today most of it, since this is already a meaty Tinto Flavour, and we still have to take a look in the future to the Golden Horde, which also has unique content; but this is an overview of it:
Government Type Content.png

These are some of the most relevant features for the early game:
Advance Steppe Slave Raiding.png

Reform Legacy of Cinggis Khan.png

Advance Horse Lords.png

Unit Horse Archers.png

Unit A Urughs.png

Let’s now take a look at the content for the Situation The Rise of Timur. It can happen to you if you start the game with Chagatai or any of its subjects. But if you start the game with Barlas, one of these subjects, you will find this lovely baby in your court:
Bay Timur1.png

Baby Timur2.png

Trait Prodigy.png

Apparently this baby might be a Prodigy!

There are some events about the childhood and adolescence of Temür, and if he gets to the adult age, this event will trigger:
Rise of Temur.png

This event can fire initially not only for Barlas, but for Chagatai or any of its subjects, firing then a follow-up information event for all the rest, in which the player will get the chance to choose to change into the Timurids country if there were not initially playing the chosen country and the Timurids is AI. This gives a bit of variation on the starting situation of Timur while also ensuring that the player can always follow the Timurid path if they are playing in the area.

Temür has several traits, but this is the most important:
The Scourge from Central Asia.png

The chosen country will change, becoming the Timurid Horde:
Timurid Horde.png

And the Situation itself will appear:
Rise of Temur Panel.png

The counters for enemies kills and cities razed are there just for flavour, they don’t have any mechanical purpose.

The End Requirements make the situation likely to last for the entire life of Temür:
Rise of Temur End Requirements.png


These are the requirements to form Mongolia, BTW:
Form Mongolia.png

The first of the actions, Plan Invasion, has this effect:
Plan Invasion.png

Plan Invasion2.png

Rise of Temur CB.png

If you are able to unify a region, the second action, ‘Select Core Region’, will appear:
Rise of Timur Select Core Region.png

Rise of Temur Select Core Region2.png

Rise of Temur Select Core Region3.png

After having selected a Core Region, a third action will unlock:
Rise of Temur Reform into Monarchy.png

Which, in case of being selected, will make you a Settled Country, with the Monarchy Government type, and the Rank of Empire. This might potentially be the result:
Timurid Empire.png

A successful Timurid Empire, across Central Asia and Persia!

There is more content and events triggering during the situation, but these are its core features. From here, there’s also more flavour content for the Timurids, related to the historical events and situation that happened to the Empire. This is probably the most important event for them:
Event Integration Iranians.png

Event Integration Iranians2.png

Which unlocks this Major Reform:
Timurid Diwan.png

The Governorship is a unique mechanic of the Timurids, that allows them to have a unique type of subject, for members of the ruling dynasty. This may have its cons, as there might several claimants to the Timurid throne…

…And much more, but that’s all for today! We hope you enjoyed it! Next week will be intense, since on Monday we will have the Tinto Maps Feedback for the Horn of Africa, on Wednesday we will have the Tinto Talks for the Holy Roman Empire, and on Friday we will have the Tinto Flavour for Saxony! Cheers!
 
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View attachment 1276376
The counters for enemies kills and cities razed are there just for flavour, they don’t have any mechanical purpose.
What about the killcount and raze count making Timur more dreaded? Countries more likely to surrender, lower opinion, less trust, etc. Sounds natural to me (or are those simply covered by basic game features? Like, I imagine killing and enslaving hundreds of thousands of people does already ruin a country's reputation in the game, no?)
 
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Seriously? After all this time persia is still reduced to buzzwords of le culture and le crossroads and le carpets and then formed into a generic safavid state? Why does no one at pdx actually research iran/persia? Why must entire DLCs of it in other games be limited to less than wikipedia? Idk if it will anywhere but i must take some time to give you a very broad idea of what persia actually was, before and after islam and after the invasion.

The state of aryans

Ērānšahr, the state of iranians that the sassanid dynasty ruled was a ethnoreligious centered corporate society strcutured around zoroastrian iranian ethos, it was by no means an society of carpet riding, shisha smoking mystic poets. It was a society with stricts laws, systemic stratification and religious dogma, the king of kings reigned over an state of the ēr people(hence ēr+ān(plural)šahr(state, nation, kingdom etc))who were unified through blood and worship of ahura mazda and yazatas, who would fight to defend and expand their realm when necessary.

The Fall

When ērānšahr fell to islamic invasion, all of that was lost. The social structure of iranian people was broken, their customs removed and their believes taken away, only to be filled by the new religion. These people had somewhat kept their language and a bit of their heritage, but they no longer had their state and their sovereignty, they had became part of the ummah and subjects of the caliphate.

The sultanates

At some point, muslim governors of iranian descent under ummah who fought against other iranians seeking independence climbed the ladders of servitude to became emirs, powerful but still without sovereignty and subject to ummah and caliphate. Another type of governorship of ummah provinces was the sultanate, which had more power and priviliges compared to emirates but was still officially subject to the caliph. This started to change when the turkic sultanates of persia appeared, these sultans, while still religiously subject to the guidance from caliphate, started to slowly not derive their political legitimacy and identity from the caliph. They started to turn their title of sultan to a form of sovereign monarchy derived not from allah who doesnt allow it but from the realm they ruled and its old kings. They started to link their monarchy to iranian kingship before islam and so in a way, kept the state of iran half asleep, but not dead for the centuries to come. the society of iran at this point is at a crossroads, these iranian speaking muslims are both the subjects of ummah and also the turkic sultans who claim their legitimacy from the kings of ērānšahr, this era is when the confusions remaining from the intermezzo culminate in a mess of an identity that gives birth to this whole carpet, mystic poet, crossroads etc cliche picture.

Now we arrive at the era of the game which is when the nuances of a true and detailed persia of the agw must be fashioned.

The mongols, a paradox of people

The mongols who at first devastated persia and massacred its people, doubled down on what the turkic sultans started with even more emphasis on iranian political identity. They were mongols from mongolia, but politically they were iranian, they were muslims but not even religious subjects of any caliphate given that they themselves were the ones who destroyed it. So the identity of ilkhanates is a mess at this point, fitting given that they arent a very advanced people and historically they fracture and die out, but what if they didnt? If they stay and advance, they must take a more sophisticated stance no? So what path in front of them will they take to fashion their empie...or perhaps some alternative ones...? Please take these into consideration pdx and try to expand on the area than mere buzzwords.

A defeated, humiliated and broken people

The mongol onslaught took more than just lives and tolls on the iranian people, it broke its very soul. Before settling down and trying to integrate in and double down on the iranian political identity the mongols were not kind at all to these people they conquered, these people who already lived in an state of confused mixture now had even that robbed from them. They were broken and the agony of early mongol rule led to several different social phenomenons. Some started independence movements like sarbedaran, some mystic orders with wildly different cultic practices came to existence, some even mimicked the ways of the mongols, among other things. Also some militant cults such as the late shia safawiya which transformed from a sufi mystic order to a shia military force. historically the safavids came out of this and seemingly unified the iranian lands under an iranian state, but that is false since the safavid state was more of a shia caliphate in iran the same way there was shia caliphate of cairo and sunni caliphates of levant, baghdad etc and ruled by people who identified as iranian even less than regular muslims of iran, but for the sake simplicity we'll also count that as persia, the point is that the safavids were far from the only and main possible candidate for a persian formable state and also pretty far from the cliche images as well. There must be other and actually immersive paths for iranians, will the iranians claim the sovereign heterodox sultanate of persia for themselves, taking the title of shahs? Or even go deeper and try to restore the ērānšahr in its full glory? Or the exact inverse to form a persian centered sunni caliphate?

These and other potential outcomes, with immersive detail and build up to them would be the real and actual flavour for persia. So although there definitively be DLCs in the future as always that flesh out, please at the very least include such bare minimum of flavour for this important region
 
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The name appearing here is a portal to access the tooltip explaining the game concept and is consistent with literally everything else in the interface where the category or concept something belongs to appears in the header under the name. I understand the dislike some people have for the name but that's not a good justification for breaking the consistency in UI design (something you are correctly calling for more of generally) or for not explaining the concept.
Everything we know about IO is it not a game concept or mechanics, but instead a game design tool. It needs a tooltip as much as 'tooltips' needs a tooltip or 'army sprite' or 'flag'. To me it would be like grouping building types, unit types, RGOs, temporary things like supply depots and calling them 'buildable objects' and then putting that in blue on all their tooltips instead.

While I do appreciate consistency in the UI, not all their tooltips contain subtitles. 'Claim the Ilkhanan", "End Requirements", "Select Khorasan" are examples in this TT of tooltips (or popups?) that do not have a subtitle.

And I don't understand the position some people have of IOs being so unique they're somehow unconnectable as a group concept. If your friend was new to the game or reading the TTs and asked "what's an International Organization?" you could explain the concept to them and distinguish it from other mechanics; Paradox can equally explain the game concept of IOs in a tooltip.

I would tell them International Organizations is a "scriptable and extendable dynamic system and its container that replaces and now contains hard-coded bespoke mechanics". Though I would imaging that would probably ask me what the HRE, Autocephalous Patriarchates, Unions, or the Tatar Yoke were in game and I could explain the game mechanics without referring to IOs (or other IOs unless they were directly related).
Yes, we did have some hard-coded systems in previous games, like the Holy Roman Empire, but what we have here in Project Caesar is a completely dynamic system, 100% scriptable and extendable for modders, which allows for many of these, and with far more flavor.

Reread the intro (or even the TT removing IO and see if it is less understandable. Does it have to be obvious that these bespoke mechanics and hard-coded or scriptable?
Today will be an interesting day since we will be taking a look at the content we have for the Persian/Iranian region, including the Ilkhanate, and also at the content related to the Rise of Timur situation, which includes the flavour for the Chagatai Khanate.

Let’s start a bit differently today by first looking at the Īlkhānān, the in-game flavour name of the most commonly used Ilkhanate:
I see nothing here that makes this worse or less understandable (I do feel I didn't see that both this and the original appear to leave open the possibility of more than one Ilkhanate).


"Control groups" are the standard name from RTS games (and some other strategy games) and should probably be kept for consistency, assuming it is indeed related to control groups in those games. I assume 3 is on the icon because it's the 3rd control group.
This mention of 'control groups' and it seems a little counter to what I felt was the 'rts' usage.
All IOs have a quick-access button, a feature we call control groups, with their own icon (which, in the case of unique IOs, is unique, as you may see).
Here it makes it appear that the button is the control group and not the assignable hot-key (which now that I look it probably just the 3). This is what made me feel it was not the appropriate name and led to the other questions.

It also begets more questions such as:
  1. as I do feel the 3 is on the 'icon' or 'button' is the key that is bound to it, will all other icons also have their bound keys shown? At first that might be good while learning but becomes clutter once you get the hang of it.
  2. Is this a control group where I can select a couple of armies is there now a new 'quick access button with its own icon' added to the ui?
  3. What happens when I split the armies into smaller armies are they still part of the control group?
 
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Everything we know about IO is it not a game concept or mechanics, but instead a game design tool. It needs a tooltip as much as 'tooltips' needs a tooltip or 'army sprite' or 'flag'. To me it would be like grouping building types, unit types, RGOs, temporary things like supply depots and calling them 'buildable objects' and then putting that in blue on all their tooltips instead.
I would tell them International Organizations is a "scriptable and extendable dynamic system and its container that replaces and now contains hard-coded bespoke mechanics". Though I would imaging that would probably ask me what the HRE, Autocephalous Patriarchates, Unions, or the Tatar Yoke were in game and I could explain the game mechanics without referring to IOs (or other IOs unless they were directly related).
We've been on opposite sides of this in multiple threads and I don't think we're gonna convince each other here so I don't want to belabor the point too much. But basically I think the idea that IOs can only be grouped as a concept with reference to backend game dev stuff is wrong and I agree with Bisonmask's quite succint summation from another thread:
They're baskets of tags with unique interaction sets between each other. Or just look up how they were originally described in the TT. I'm not sure where the idea that these entities have no common traits comes from given they were explained to us through their common traits
Turn that first sentence into something a bit more formal and a bit more detailed and you have a tooltip. For something more directly related to writing a tooltip, take a look at the tooltip for the Special Status game concept in this TT. That's a sub-mechanic of the general IO mechanic, it clearly can have quite varied effects in different specific IOs, and yet the tooltip is quite helpful and informative despite the potential variety. The tooltip for IOs themselves doesn't have to be any different.
This mention of 'control groups' and it seems a little counter to what I felt was the 'rts' usage.
Here it makes it appear that the button is the control group and not the assignable hot-key (which now that I look it probably just the 3). This is what made me feel it was not the appropriate name and led to the other questions.

It also begets more questions such as:
  1. as I do feel the 3 is on the 'icon' or 'button' is the key that is bound to it, will all other icons also have their bound keys shown? At first that might be good while learning but becomes clutter once you get the hang of it.
  2. Is this a control group where I can select a couple of armies is there now a new 'quick access button with its own icon' added to the ui?
  3. What happens when I split the armies into smaller armies are they still part of the control group?
I agree it's not totally clear how close they are to RTS control groups. However Johan's introduction of them (conveniently in the IO TT) is more informative here:
1744063647149.png


We have “control-groups” like every PDS game has had since EU1, and Stellaris added icons for quick selects… The one for Project Caesar can be pretty much anything in the game, and if you start as a member of an organization, you get a control group for it from the start.
This tells us a few things that align them with RTS control groups:
  1. The icon shows the bound key (many RTSes also do this, and make those icons clickable as a secondary method of using the control groups; even for experienced players it can be good visual reminder of what numbers you assigned things to - especially useful as you may have totally different IOs available each game in PC)
  2. "Pretty much anything" can be a control group
  3. The focus on IOs having control groups is intentional as something they think is useful, but not an indication of control groups being especially tied to IOs
 
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I can't help but feel like this map could use some work:

Ilkhanate%20Map.png


I think it would be better if the three claimants had different colours in this map mode, as right now, they don't feel like they're challenging each other. If anything, they look like allies.
I think part of the problem is that all of the mapmodes in this game are set up to have shading around the borders between different colours, and this effect is applied to ALL mapmodes, no matter what information they are conveying. It works for the political map, but infamously it makes the terrain, development, and market mapmodes ugly and hard to parse. I would say that it's still a problem here as well.

The visual language of the map suggests that the three leading claimants represent a blob which is homogenous for the purposes of this mapmode, since the shading is absent along their shared borders, but that couldn't be further from the truth.

1744069638299.png
 
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I'm not a big fan of the possibility that a CB could have different costs for the defender and attacker. It will feel very unfair if you are waging a big war but the opponents do not have as much on the line as you do. Especially in multiplayer this will be frustrating.
 
According to his claims, he was descendent of a common ancestor of the Borgijin dynasty. But we could create an event so when Temür becomes a ruler, the Gurkahni dynasty could be created from him.
Yes this would be better, as it would be weird playing the game into the late game and forming the Mughals and being the Borjigin Dynasty.

Best solution I can see is have Timur be the new head of the Gurkani Dynasty (this is what the Timurid/Mughal rulers referred to themselves as) and have him have some special trait like "descendent from Genghis Khan" to symbolise his old dynasty.
 
Yes this would be better, as it would be weird playing the game into the late game and forming the Mughals and being the Borjigin Dynasty.

Best solution I can see is have Timur be the new head of the Gurkani Dynasty (this is what the Timurid/Mughal rulers referred to themselves as) and have him have some special trait like "descendent from Genghis Khan" to symbolise his old dynasty.
I think there should also be a puppet Chagataid Khan since Timur could take the mantle himself and he did put puppet khans.
 
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So, what happens/can you take control of the Ilkhanate as say, Armenia or Georgia? Is there anything special for reuniting the Ilkhanate as a non-persian or non-muslim?
 
Ah now the dynasty calling themselves "Gurkani" makes so much more sense. It means "son-in-law". Because he was the son-in-law to the Borjigin Khans.

Timur could technically call himself a Borjigin, but that term didn't actually meant anything at the time. He was a descendant of Bodonchar, a common ancestor, but not a descendant of Chinggis, or Chinggis' brothers, which were the only things that mattered.

If you were a "borjigin", IE, a descendant of Bodonchar, you were kind of whatever in Mongol society, every clan had a somewhat famous ancestor.

But if you were a descendant of the golden family, which was Chinggis and his brothers, you were permanently a level above every other Mongol, and among the only ones who could claim title of Khan.
 
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Timur could technically call himself a Borjigin, but that term didn't actually meant anything at the time. He was a descendant of Bodonchar, a common ancestor, but not a descendant of Chinggis, or Chinggis' brothers, which were the only things that mattered.

If you were a "borjigin", IE, a descendant of Bodonchar, you were kind of whatever in Mongol society, every clan had a somewhat famous ancestor.

But if you were a descendant of the golden family, which was Chinggis and his brothers, you were permanently a level above every other Mongol, and among the only ones who could claim title of Khan.
Do you think it makes sense to change the golden family from being Borjigin to being Chinggisid? I've seen that notation in a few places, but I'm not sure if it was used to refer to his brothers' descendants as well.
 
Actually, we're simulating this dynamically. On the one hand, you can elevate your country to Empire rank, using the country rank feature. On the other hand, we have a disaster called 'Decline of Empire', used to simulate the instability and decline of historical empires under certain conditions; the illustration of the last Tinto Talks was the illustration of this disaster.


Are there specific institutions or values an empire can adopt to save itself from decline?
 
Do you think it makes sense to change the golden family from being Borjigin to being Chinggisid? I've seen that notation in a few places, but I'm not sure if it was used to refer to his brothers' descendants as well.

That's the thing. Chinggisid would not encompass his brothers, while Borjigin does.

There is ofcourse the "Altan Urug", the golden family, but doesn't sound that great as a dynastic name. So we're left with Borjigin, even if it doesn't make sense.
 
That's the thing. Chinggisid would not encompass his brothers, while Borjigin does.

There is ofcourse the "Altan Urug", the golden family, but doesn't sound that great as a dynastic name. So we're left with Borjigin, even if it doesn't make sense.

I think it would be fine to split into Chinggisid and Qasarid, from what I can tell being a descendant of Qasar was more "situational legitimacy" than the inherent legitimacy someone would gain by being descendant of Chinggis.

Screenshot_20250409-074636.png
Screenshot_20250409-073413.png
Note the "proposed naming him Khan" wording for Togha Temür. Güshi Khan was also a Qasarid who claimed the title "in defiance". I admit Wikipedia screenshots probably aren't the best example to use for this though lol.


Anyway, for game mechanics I think there could be something for steppe hordes which only allows them to upgrade to kingdom/empire rank (i.e giving them the title khan/khagan) if their dynasty is Chinggisid/Qasarid/etc. There could also be an "Invite Chinggisid to rule"/"Invite puppet khan" option to avoid the player being softlocked behind their dynasty.
 
I think it would be fine to split into Chinggisid and Qasarid, from what I can tell being a descendant of Qasar was more "situational legitimacy" than the inherent legitimacy someone would gain by being descendant of Chinggis.

Note the "proposed naming him Khan" wording for Togha Temür. Güshi Khan was also a Qasarid who claimed the title "in defiance". I admit Wikipedia screenshots probably aren't the best example to use for this though lol.


Anyway, for game mechanics I think there could be something for steppe hordes which only allows them to upgrade to kingdom/empire rank (i.e giving them the title khan/khagan) if their dynasty is Chinggisid/Qasarid/etc. There could also be an "Invite Chinggisid to rule"/"Invite puppet khan" option to avoid the player being softlocked behind their dynasty.

It could also work if EU5 uses the branch dynasty mechanic from CK3 or whatever. There is an overarching Borjigin dynasty, of which Chinggisid, Qasarid, Belguteid, etc. are a part of, with Timur part of the very distant Barlas branch.

Then you tie in the claim to khanate only for Chinggisids, Qasarids, etc. Barlas branch would be a distant relation, but no claim to khan.
 
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What happens to a province if it loses all of its population — for example, if Timur’s army wipes everyone out?
Will it become an unclaimed province suitable for colonization?
Or will it remain under its current owner but suffer massive penalties?
Or could there be a resettlement mechanic?
Alternatively, could Timur have an event giving him the choice to either leave the province as a wasteland or repopulate it with part of his own people (Turks, Persians, or Mongols)?