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Stellaris Dev Diary #379 - You Are What You Eat

Good afternoon fellow organics! @PDS_Iggy here with the latest evolutions to our organic forms.

Way back when, in the summer of 2019 @Eladrin (then a simple Game Designer) was left all alone in the office with the Lithoids DLC. Once people came back to the office they were greeted with the Lithoid traits! Since then @Alfray Stryke further experimented with these phenotype-locked traits back in 3.1 Lem for Plantoids and Fungoids.

Well, now we have reached the DLC that is all about genetics and organics, so of course we had to take this to the end game. For that reason I started to work on Phenotype Species Traits and that naturally led to the Evolutionary Predators Origin!

Phenotype Species Traits​

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In Turtle society you don’t really buy homes as much as rent sleeping nooks.
In BioGenesis, we’ve added 16 new Species Traits for you to explore at game start. Each of these is locked to specific portrait classes or, as we will refer to them here, Phenotypes. At a minimum, each one should have at least 2 positive traits and 1 negative. As you can see above, these traits are shared between Phenotypes, similar to Fungoids and Plantoids.


The intention of these traits was to make a Necroid Beacon of Liberty Subterranean playthrough feel different than a Reptilian one. Every choice in Stellaris should be an opportunity for mechanics and roleplay!




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If the atmosphere is not at least 95% water, I will not leave the colony ship.

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This habitat has been our home for 30 minutes. We will not be visiting the one a system over!


Negative traits are really interesting to design as they set up puzzles for the player to get around. What can you forgo, and what are you willing to pay for that intelligent trait? Here we attempted to stay flavorful to your species while providing more interesting modifiers than just simple static upkeep ones.

In addition, we have played it a bit looser with points cost here, introducing more 3-point traits that can really grant you the opportunity to craft the species that fits your fantasy.


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Project Chimera is a go.

If you have been following the recent developers streams we have been broadcasting you might have heard about the Mutation path of Genetic Ascension. Well, if you fully commit and go full mad scientist you can add these traits to any of your pops. Make your egg laying, winged humans and wonder why the aliens won’t contact us.
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No, I don't need a map! My genes tell me the gas station will be around the corner.

These traits will be fully compatible with all the portraits we have in the game, including the new free mammalian ones coming in 4.0, so get ready to break out that ancient Hydra portrait and see what havoc you can bring to the galaxy.

One more thing though…

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Did you know our logo is supposed to be a Platypus skeleton?

A lot of portraits don’t fit nicely into a single category, and for that, we have managed to make exceptions. So expect to see Egg-Laying platypi, Flying monkeys, Budding coral reefs, Shelled turtles, and more!

Evolutionary Predators​

Now if you are like me, you played Crusader Kings 2 back in the day, got the cannibal trait, locked people with good genetic traits inside your castle, and ate them all to gain said traits. After that, you said, “This is peak game design!”

... Just me?

Either way, I have wanted to bring that playstyle back to our much more grounded and reality-bound game, Stellaris, and with the addition of Phenotype Traits, we finally have enough goodies to go around!

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Lithoids are crunchy.

Welcome to the Evolutionary Predators Origin! This is an Origin with relatively few restrictions. As long as you are organic, you are free to play it! I worked hard to keep the language as neutral as possible. If you want to be a former hunter of the night, spreading fear across your entire planet, but now you have reformed and adopted pacifism and xenophilia, then go for it! Now, unprompted, let me show you our bat portrait.

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Get down from there, this is an important diplomatic conference!

This Origin comes with the Malleable Genes species trait, which blocks you from manually modifying your species. As you can see, it costs an exorbitant 6 points, forcing you to pick a few extra negative traits to even start the game. Luckily, your economy should still run, as Malleabele Genes is an auto-modding trait that ensures that your pops are working each job fully.

Once you get started, you will be greeted with the Adaptive Evolution situation and a homeworld carrying the Genetic Soup modifier, which will help boost your situation progress.

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Mmmm, avian…

The situation progresses faster from: fresh colonies, having many species in your empire, having a diverse council, purging, through a vassal agreement, and if you are a megacorp, through commercial pacts!

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You don’t spontaneously evolve an extra heart?

Once the situation is finished, 3 randomly generated options will be presented to you which will grant you a random positive trait from that category.

Each time you complete the situation, it will get harder to complete again. But stay the course and always seek out novel genetic material and you too can become an abomination, unknowable by mortal Blorg.

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Yes, I was called into a meeting with the UX designer when I first presented this. How could you tell?

The above example is pretty extreme and would only really happen in late mid game, but you can for sure get there if you try hard enough! As you can see the edges of, once you genetically ascend, you can also get access to the Genetic Ascension traits of old. As well as your own bespoke Evolutionary Predators’ advanced authorities!

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If you ask me nicely perhaps I will share some more.

It was very interesting designing authorities specific to a single Origin. You can go a lot more granular with the flavor and consider what a truly complete Evolutionary Predator might look like.

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But They’re Tasty too.

One final extra step I took for this Origin was to go through every single event that mentions biological species of some kind and add in an option to consume their DNA, if applicable. Finally, when you discover that ancient avian pilot you can gain Flight, or Shelled from that molluscoid that was buried in that archeological site.

Next Week​

Now I am hungry, so I will be signing off until next week when we’ll be securing our borders, and enduring invaders with the Deep Space Citadel and the Starlit Citadel Origin!

Until then, keep your genes safe!

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An EARLIER Dev Diary, the one that announced the DLC, listed the Civics we are getting.
This Dev Diary mentons a civic that is not in the game nor on that list.
Which suggests a potential change in plans.
So the OP is asking if an old one is getting renamed, or if we are getting more than six civics.
So they asked about it and if there is change in plans.
Asking for change in plans compare to an earlier Dev Diary is a legitimate question in the Dev Diary that implies this change of plans.
In the first livestream which was showcasing biogenesis ships, they mentioned that there was a "secret civic" that had not been mentioned anywhere yet. I assume that this new Bodysnatcher civic is it then, not quite a change of plans.
 
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Did I miss something, or is planet habitability also getting a major rework? Because spending 3 points on something that improves habitability, seems like a waste of points. Especially when it is quite easy to get to 100% through terraforming, techs, buildings and galactic resolutions.
Even without the new tradition, habitability is a powerful early game bonus. It's a tempo pick.

+10% habitability is +5% resources from jobs, -10% upkeep/amenity usage, and +5% growth on all planets except the capital.

The new trait will be better than Adaptive after 20 years. And it means you don't have to do any gene-modding/terraforming, functionally, if you leave it long enough. That's also a tempo bonus.
 
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Can we eat Zarqlan's head and anger the fallen empire?

Considering that they see you as the Chosen One, they would just assume that somehow this is what Zarqlan wanted.
I think it would be fun if this someow resulted in your Leader getting possessed and turned into Zarqlan (a fair consequence of eating the head of a powerful Psionic).
 
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I do think there shouldn't be an assumption that species gestate and give birth, unless given the Egg laying trait, as it is pretty jarring. If life on Earth is a guide, then probably the opposite assumption should be made!

My suggestion is an aesthetic tweak - instead of just calling the trait 'Egg laying', call it something that indicates that the species lays unusually large numbers of eggs (e.g. 'Grand Clutches') and write flavour text to match. That way we keep the mechanic without the incongruous idea that some of my radical druglord butterflies are giving birth.
 
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Considering that they see you as the Chosen One, they would just assume that somehow this is what Zarqlan wanted.
I think it would be fun if this someow resulted in your Leader getting possessed and turned into Zarqlan.
They will write in their holy scripture that Zarqlan was a Vore lover
 
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Evolutionary Predators is going to be peak for my Scourge Tall playstyle. Sitting in a corner with few planets and abducting pops from everywhere else like mad to "repurpose" them one way or the other.
This is extremely well suited for that - since "other species" and "purging" gives bonuses to the situation.

I just hope there will be a less frustrating war mechanic soon that i can declare a war to abduct pops. I hate if at some point everyone just surrenders super quickly and i can't eat their pops without conquering their planets.
...and that the 4.0 rework won't nuke abduction speed so it isn't feasible at all.
 
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Considering that they see you as the Chosen One, they would just assume that somehow this is what Zarqlan wanted.
I think it would be fun if this someow resulted in your Leader getting possessed and turned into Zarqlan (a fair consequence of eating the head of a powerful Psionic).
Oh please let this happen. Might work as a unique paragon
 
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They will write in their holy scripture that Zarqlan was a Vore lover

Mythologies have have weirder stuff than that, so it checks out.
 
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