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And if they uold NZ they can exist NZ to Harmony at any time, so the very same argument appoes.
No, because we already are very close to blockading that one. And we have eyes on the NZ. We'll see them coming.

But if their normal missiles only are eccm.1 we can't be hit by them.
And would lover to hit chance anyway.

I'm not sure it's not a property of the fire control, rather than the missile. And I doubt they are using that low a level of ECCM.

Ww added missile iammers ,hktuh, not beam jammers.
If we didn't, we could. We probably should in fact.
 
Who knows. If he wants to show himself I'm sure he can.
I meant that he wrote in the thread Wmu made asking if decoys fire, that he intended to read it.
 
I meant that he wrote in the thread Wmu made asking if decoys fire, that he intended to read it.

Ah. Well, he's very welcome, obviously :)
That said.. this is page 571 ;)
 
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The idea that the other Modron jump point re-connects in a loop is pretty far-fetched.

We have explored several dozen star systems, most containing multiple jump points.

We've found TWO hidden jump points, neither one of which really changes the map.

I wouldn't consider it a major factor.

Suppose that we went exploring, to search for a connection... and encountered the Swarm?

... with over 200 tasty wrecks right here in Harmony for them to eat and reproduce in?
 
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The Harmony star system has a PLANET. So we can set up the whole shore-leave, maintenance, overhauls, etc system there.

Remember that our Gunships only have a ten-month Endurance.

If we set up our blockade in a FORWARD star system where we have no major base, what do we do when the endurance runs out?

Abandon the blockade?
 
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The Harmony star system has a PLANET. So we can set up the whole shore-leave, maintenance, overhauls, etc system there.

Remember that our Gunships only have a ten-month Endurance.

If we set up our blockade in a FORWARD star system where we have no major base, what do we do when the endurance runs out?

Abandon the blockade?
Blue and gold fleets?
 
We've found TWO hidden jump points, neither one of which really changes the map.
Two? There's rhe one making the loop around Kapyayns star.
What's the second one?
The Harmony star system has a PLANET. So we can set up the whole shore-leave, maintenance, overhauls, etc system there.

Remember that our Gunships only have a ten-month Endurance.

If we set up our blockade in a FORWARD star system where we have no major base, what do we do when the endurance runs out?

Abandon the blockade?
Could do a staggered blockade.
Nd in Harmony they'd have to go.bavk to the planet grok time to time anyway.
Blue and gold fleets?
What?
 
Two fleets in rotation

Exactly. We must do this in order to keep the jump point covered for more than a year.

BUT that means that we must face the opposing fleet with half of our forces... and meanwhile, this new enemy fleet is about 50% bigger than Red 1 or Red 2.

SO...

We want two things:

1) We want some WARNING before the enemy fleet arrives, so that we can summon our off-shift reinforcements.
- We get this by setting up the blockade in the Harmony star system instead of setting it up in the Neutral Zone where he can hit us without warning.

2) We want reinforcements as close at hand as physically possible.
- Which means the reinforcements go at Harmony and the blockade belongs at the Harmony => Neutral Zone jump point.

In my opinion.

Things will get easier once the Fortress space station modules come out.
 
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Exactly. We must do this in order to keep the jump point covered for more than a year.

BUT that means that we must face the opposing fleet with half of our forces... and meanwhile, this new enemy fleet is about 50% bigger than Red 1 or Red 2.

SO...

We want two things:

1) We want some WARNING before the enemy fleet arrives, so that we can summon our off-shift reinforcements.
- We get this by setting up the blockade in the Harmony star system instead of setting it up in the Neutral Zone where he can hit us without warning.

2) We want reinforcements as close at hand as physically possible.
- Which means the reinforcements go at Harmony and the blockade belongs at the Harmony => Neutral Zone jump point.

In my opinion.

Things will get easier once the Fortress space station modules come out.
We were always going to need a substantial increase in fleet size. Obviously, the fleets will be back up for the on-site stations and minefield. Harmony itself will need to become a major FOB(forward operating base) with shore leave, repair and refurbishment capabilities. At least until the TVs get all their legs cut off. We probably also want a shipyard capable of building upgraded Sabre class FACs and some fighter factories in system. Can we build unmanned drone type fighters?
;)
 
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Can we build unmanned drone type fighters?
I’ve been wondering about this! Spent a few moments dreaming of sending in unmanned drones first, but figured if it was workable one of you would already be talking about it.
 
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My assumption, if doing a Blue and Gold squadron approach, would be a naval base in Harmony supporting the two fleets, (or at least two forward pickets and a battle fleet) with the intention being to meet the Modrons either on the JP or in the NZ depending on what units they decide to sortie with.

This would require a reasonable fleet expansion, but… you wouldn’t need much more than the current gunships as a holding fleet and a bunch of spies to serve as forward pickets as your minimal force. If a sortie isn’t prepared to approach the gunships on the JP, job done. If they do, then we get to waste their missiles with a jump.

Stopping them moving through the neutral zone isn’t critical, stopping them jumping to Harmony is!
 
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are the Modrons building up their fleet for another go or is that a home defence fleet?

Also can we build ships that can outrun the fleet? If yes, would the following be feasible:
a mall strike-fleet, fast enough to evade their battle-fleets but strong enough to take out their (undefended shipyards). The plan would be, if the enemy jumps into the Neutral Zone, the strike-fleet does, too but tris to evade the enemy and go through their jump-point to their shipyards, with a scout checking ahead for remaining defence forces.
 
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We were always going to need a substantial increase in fleet size. Obviously, the fleets will be back up for the on-site stations and minefield. Harmony itself will need to become a major FOB(forward operating base) with shore leave, repair and refurbishment capabilities. At least until the TVs get all their legs cut off. We probably also want a shipyard capable of building upgraded Sabre class FACs and some fighter factories in system. Can we build unmanned drone type fighters?
;)

We also want a repair yard I think. It was a good idea for salvage purposes, but now it also has a long term purpose.
 
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I’ve been wondering about this! Spent a few moments dreaming of sending in unmanned drones first, but figured if it was workable one of you would already be talking about it.
We do, actually.

Missiles can fill this niche. We haven't seen a lot of missile design this game but that can get quite creative.

However, they can't jump. If they could it would be perfectly viable.
 
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Finally, I think abandoning the ZNZ makes sense. Let the Bôrk have their empty system, we don't need another war right now.
 
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Missiles/drones are apparently affected by jump shock. I didn't expect that.
 
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