• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
Last edited:
  • 218Like
  • 99Love
  • 7
  • 7
  • 1
Reactions:
Yeah its an interesting anglisation and could even be im not that knowledgeable in sean Ghaeilge as that would be the appropriate anglisation! Thanks! Why have it as Urmhumhain when Oirmhuhain conveys this?
Because that's what it was historically.
 
  • 1Like
Reactions:
From this nice collection of statistics regarding agriculture in England:
1744849957840.png

I've colored in the counties that have mainly cattle husbandry in red and the counties with mixed husbandry in black.
I would expect more livestock to appear in red areas and more wool in black areas.
1744850086620.png


There is a also table for regional distribution of wheat and other crops, but to be fair the distribution is relatively even or changes over the centuries, so probably not of much use.

However, while wheat was indeed popular (which is why rye - the other grain used for bread - basically disappeared after 1700), it was never more than a third of the sown area in this time period:
1744850471734.png

"Other crops" are mostly clover and turnips, which became important during the Agricultural Revolution, way more so than potatoes.

Taking into account that some of the other grains were used as fodder for working animals, I think an even share between wheat and sturdy grains makes sense, or even an advantage for wheat - but not to the degree that all the grain produced in England is wheat.
 
  • 5
  • 1Like
Reactions:
3687.jpg


Seems no one else posted it yet, so I might as well. Seems there's been a little more Ireland work done.

I would also suggest a building-based country to represent the Archbishopric of Armagh - this was the single most important religious institution in Ireland, and a significant rival to Dublin. As an institution they were much more powerful and influential than the local clans, which they acted essentially independent of. An important part of O'Neill predominance over the north of Ireland would be the illegal confiscation of significant territory from the Archbishopric in the 15th century, leading the way to the establishment of the future territory of the Fews by a branch of the Tyrone O'Neills, who'd side against their brothers in the rebellion of 1642 - an event releasing them as a vassal of Tyrone in the case they directly control County Armagh may be interesting.
Looks like Armagh was added, but as a full land-based country. I can see it also holds one of the border territories you weren't sure whether Tyrone or Oriel held, seems SaintDaveUK gave it to a third party :p.

Given that the tag in Inishowen is named Ardmire, I'd be almost certain it represents not the Mac Lochlainns but the O'Doherties, who would indeed be subject to the O'Donnells of Tyrconnell. However, they're misplaced - whilst Ardmire is no longer a settlement, the O'Doherty territory should be in the Laggan valley - if they're to be included I'd add a province corresponding to the Raphoe baronies - the green area at the centre of Donegal here. I would definitely keep Inishowen either independent or a Tyrone vassal under the Mac Lochlainns - it was the site of the Northern O'Neill capital of Ailech and its fall to Tyrconnell influence was a blow to Tyrone.
Also seems another location was added for Ardmire.
 
  • 5Like
Reactions:
1000022506.jpg
1000022505.jpg

Can gleam that Sligeach was split.

My top wants are
1. Gael Culture instead of Irish
2. More Gaelic names like Annaly instead of Longford as the location instead of just the "Tribal" Clann that rules over the area logainm being the best tool to use here
3. Fear Manach province instead of fat leitrim that's disgusting
4. Teamhair (Tara in english) as a important must have location
5. The area of Mí (Meath) being represented and having great importance.
6. Fixing the Uladh (Ulster) borders.
7. Gaelchló used. The Dot notation representing h after letters, such an example being Ulaḋ. We see with other languages in the game such as arabic being put in Latin script the ā as an example we should look to have how they used this at the time. This was the norm up until fairly recently here is my prayer book from the 1940s

1000022507.jpg


I don't think the the different way the d is drawn is really necessary but just the dot notation especially how it was used during the time of the games time period.

8. I think Ireland should have some better Harbours especially around Wexford and the west coast.
 
  • 3Like
Reactions:
View attachment 1282327View attachment 1282328
Can gleam that Sligeach was split.

My top wants are
1. Gael Culture instead of Irish
2. More Gaelic names like Annaly instead of Longford as the location instead of just the "Tribal" Clann that rules over the area logainm being the best tool to use here
3. Fear Manach province instead of fat leitrim that's disgusting
4. Teamhair (Tara in english) as a important must have location
5. The area of Mí (Meath) being represented and having great importance.
6. Fixing the Uladh (Ulster) borders.
7. Gaelchló used. The Dot notation representing h after letters, such an example being Ulaḋ. We see with other languages in the game such as arabic being put in Latin script the ā as an example we should look to have how they used this at the time. This was the norm up until fairly recently here is my prayer book from the 1940s

View attachment 1282330

I don't think the the different way the d is drawn is really necessary but just the dot notation especially how it was used during the time of the games time period.

8. I think Ireland should have some better Harbours especially around Wexford and the west coast.
I see a lot of splits in the north and south...
 
  • 3Like
Reactions:
Can gleam that Sligeach was split.
I believe we've seen that one before in the previous (though lower quality) sneak peek we got at the rework. Likely added from phantasmAgaric's first proposal.

My top wants are
1. Gael Culture instead of Irish
2. More Gaelic names like Annaly instead of Longford as the location instead of just the "Tribal" Clann that rules over the area logainm being the best tool to use here
3. Fear Manach province instead of fat leitrim that's disgusting
4. Teamhair (Tara in english) as a important must have location
5. The area of Mí (Meath) being represented and having great importance.
6. Fixing the Uladh (Ulster) borders.
7. Gaelchló used. The Dot notation representing h after letters, such an example being Ulaḋ. We see with other languages in the game such as arabic being put in Latin script the ā as an example we should look to have how they used this at the time. This was the norm up until fairly recently here is my prayer book from the 1940s
I don't think the the different way the d is drawn is really necessary but just the dot notation especially how it was used during the time of the games time period.

8. I think Ireland should have some better Harbours especially around Wexford and the west coast.

I actually disagree with a lot of this
1. Any Gaelic culture should include the highlanders at the very least, this time period is before English rule and the separation of our two 'cultures'. Honestly should include the Norse-Gaels as well, at this point they're mostly Irish and Highlanders larping as vikings.
2. Annaly is a tag name, for the lordship of annaly, it doesn't have a village/town/city that would suit it for a location. phantasmAgaric and riadach have been providing the correct Irish spellings for most of them.
Similar for 3, 5, and 6, I quite like the proposals from phantasmAgaric.
4. I previously agreed with you, but now think it'd be better gameplay for Tara to be a local modifier/unique building/work of art on the location of Dublin, the capital of the English presence in Ireland. Perhaps an event to move (rename) the capital location if the High Kingdom unites.
Also, there were no population centres in the area, which seems to be a big, and it would be really squished between Dublin and Navan.

As for 7, while true that Arabic uses special characters, they're sticking to the ISO standard:
Can you tell me how it would be this in latin alphabet with the proper diacritics? I think we are going to use the ISO rule for arabic but we are still debating it. Still it would be rather close either way.
And dotted lenition is definitely not standard these days. The image you linked is actually the Gaelic script, in which dotted lenition was more common, but still not universal from my understanding.

And for 8...
Ugh. I did take a look, but the Irish harbour situation is difficult. There's a river every five bloody kilometres, does that mean I should recommend a small harbour every location? There's some nice bays, do they qualify as good harbours? Then I went looking for historical sources, and found that wind conditions and tides and sandbanks make many of them annoying, then looked at the other high ranked harbours in Europe to get an idea of what they look like, and, well... You can justify Cork as an equal, most of the others, not so much.

Wexford is one of those annoying ones. On first look, it's great. There's a large bay, and an even calmer inlet behind it. It's well positioned, surely it must have been an important port? And it was! For pirates, as merchant shipping to Wexford faces a host of difficulties, including bad wind directions, a sandbar that makes entry at low tide impossible, and entry at high tide dangerous without a local guide, and probably more that I'm forgetting.

A rule of thumb I heard on Gaeltwitter is that the best harbours are on the south and east, whereas the worst are on the west.
 
  • 1Like
Reactions:
View attachment 1282325

Seems no one else posted it yet, so I might as well. Seems there's been a little more Ireland work done.


Looks like Armagh was added, but as a full land-based country. I can see it also holds one of the border territories you weren't sure whether Tyrone or Oriel held, seems SaintDaveUK gave it to a third party :p.


Also seems another location was added for Ardmire.
I saw - it's looking great! All I'm really hoping for map-wise now is them getting around to my amended suggestions for Munster (and splitting Leix from Ossory!!!), and that they've gone with the province/area suggestions I gave - but given that I can spot smaller changes I suggested like Connemara being renamed "West Connacht" I'm very optimistic.
 
  • 1Like
Reactions:
Wonder if its between O'Hara/Ó hEaghra (or O'Dowd/Ó Dubhda) and O'Connor Sligo/Ó Conchobhair Shligigh?
My suggestion was for a split between the O'Connors in Sligo and O'Dowds in Tireragh. Given they've gone with my suggestions and the western country is named "Tir." I think it's safe to say it's the O'Dowds. I went with the O'Dowds because they seemed a little more relevant with their seafaring history and the possibility of an Uì Fiachrach restoration seemed fun for the Irish history nerds!
 
  • 1Like
Reactions:
Oh, one more thing @phantasmAgaric, I trawled through the flags displayed for the archbishoprics, and I think this appears to be the flag of the bishop of Armagh, which seems to be based on the coat of arms of the bishopric: https://en.wikipedia.org/wiki/Diocese_of_Armagh_(Church_of_Ireland)

I couldn't find much on the history of this one, but it appears to have been granted after the game's timeframe. Would you know more/have any better suggestions?

Edit: Ah, it appears this is the Anglican bishop I was looking at on wikipedia.
Though it is also used by the Catholic site, so who knows: https://www.armagharchdiocese.org
Catholic Church IO pannel.png
 
Last edited:
  • 1
Reactions:
1. Any Gaelic culture should include the highlanders at the very least, this time period is before English rule and the separation of our two 'cultures'. Honestly should include the Norse-Gaels as well, at this point they're mostly Irish and Highlanders larping as vikings.
Yes Gaelic culture exists in the Highlands and I would advocate for this culture to be renamed to something along Highland Gael, so in total we should have Gael in Ireland, Highland Gael in Scotland and Norse Gael in Manainn. I have a thread on this on the forum here why Gael is more appropriate instead of Irish here, the long and short of it being; It's what our ancestors called themselves and the anglo norman lords refered to themselves as Irish rather than the native inhabitants of Ireland.

I would always include our Highland brothers in any Gaelic Culture and I would also recommend the unification of our cultures be called Ard-Gael (High-Gael) as a symbol of our unity! The Game does already make a distinction between our two cultures and we have very similar but slightly different traditions and sports like Shinty and Hurling as an example.

2. Annaly is a tag name, for the lordship of annaly, it doesn't have a village/town/city that would suit it for a location. phantasmAgaric and riadach have been providing the correct Irish spellings for most of them.
I must have been mistaken sorry rechecking Logainm I see you are right with the historical sourcing

'
“The first mention that we find of the existence of such a place as Longford village occurs in the year 1400. It was in that year that Domhnall O’ Farrell, Prince of Annaly-set aside a cartron of land (60 acres) north of the Camlin. On this he erected a monastery...Mainnistir Cartruin...because it was possessed of a cartron of land”
'
As for 7, while true that Arabic uses special characters, they're sticking to the ISO standard:



Can you tell me how it would be this in latin alphabet with the proper diacritics? I think we are going to use the ISO rule for arabic but we are still debating it. Still it would be rather close either way.

And dotted lenition is definitely not standard these days. The image you linked is actually the Gaelic script, in which dotted lenition was more common, but still not universal from my understanding.
Its a fairly recent thing were we saw the removal of the dot notation, however for the entirety of the time period of the game taken place the dot notation was used and only really was dropped due to type printing was easier in English. However I don't advocate of the use of the Gaelic font/type. I would want Latin style lettering with just dots and with how low it is on my list its not the be all end all.

And for 8...
Ugh. I did take a look, but the Irish harbour situation is difficult. There's a river every five bloody kilometres, does that mean I should recommend a small harbour every location? There's some nice bays, do they qualify as good harbours? Then I went looking for historical sources, and found that wind conditions and tides and sandbanks make many of them annoying, then looked at the other high ranked harbours in Europe to get an idea of what they look like, and, well... You can justify Cork as an equal, most of the others, not so much.

Wexford is one of those annoying ones. On first look, it's great. There's a large bay, and an even calmer inlet behind it. It's well positioned, surely it must have been an important port? And it was! For pirates, as merchant shipping to Wexford faces a host of difficulties, including bad wind directions, a sandbar that makes entry at low tide impossible, and entry at high tide dangerous without a local guide, and probably more that I'm forgetting.
TBF its a natural harbours map mode so it takes into account really only the natural features which Wexford and probably Belfast would qualify.

GaelTwitter sends its regards.

And love seeing your posts :)
 
  • 1Like
Reactions:
My suggestion was for a split between the O'Connors in Sligo and O'Dowds in Tireragh. Given they've gone with my suggestions and the western country is named "Tir." I think it's safe to say it's the O'Dowds. I went with the O'Dowds because they seemed a little more relevant with their seafaring history and the possibility of an Uì Fiachrach restoration seemed fun for the Irish history nerds!
Also having done a little more research into Lower Connacht (modern County Sligo) it might be more accurate to name the tag either Carbury (after the túath of Cairbre Drom Cliabh) or Lower Connacht (Íochtar Connacht), the title they would eventually take after uniting the clans in the region into a confederation (map attached). Given that the O'Connors had only very recently (1318!) established themselves here following the collapse of the English Lordship of Connacht, "Carbury" is probably more historically appropriate, but risks confusion with my proposed tag of Carbery (with an e!) in modern County Cork.
1744892120101.jpeg

I'm going to write more about political dynamics in Ireland in the early-mid Project Caesar period and my ideas for modelling them, but the O'Connor Sligos should be an important regional power in Connacht, often siding with Clanricarde and Tyrone against their rivals in Mayo and Tyrconnell. They've also got the enviable position of controlling Sligo, one of the few major ports along Ireland's west coast, and notably - unlike Galway or Limerick - one with a predominantly Gaelic population. This access to the sea made them disproportionately powerful for their size, as the fisheries in this region were perhaps the biggest source of wealth in Gaelic Ireland at the time, and was also a key port for merchants heading from as far afield as Spain, France, and the Netherlands, who had far more commercial and political links with the area than EU4 models, seeing it as a key point of access to the broader Gaelic world and thus an important counterbalance to English power.
 
  • 1Love
Reactions:
My suggestion was for a split between the O'Connors in Sligo and O'Dowds in Tireragh. Given they've gone with my suggestions and the western country is named "Tir." I think it's safe to say it's the O'Dowds. I went with the O'Dowds because they seemed a little more relevant with their seafaring history and the possibility of an Uì Fiachrach restoration seemed fun for the Irish history nerds!
It is fair enough but as a scholar of Classical Irish Poetry I have great affection for the Uí Eaghra given they have a surviving duanaire. O'Dowds as you said, would also have a great naval tradition and believe served as the Taísig Cabhlaig, admirals for want of better term, of the Uí Chonchobhair in the 12th century alongside the Uí Máille.
 
  • 2Like
Reactions:
Oh, one more thing @phantasmAgaric, I trawled through the flags displayed for the archbishoprics, and I think this appears to be the flag of the bishop of Armagh, which seems to be based on the coat of arms of the bishopric: https://en.wikipedia.org/wiki/Diocese_of_Armagh_(Church_of_Ireland)

I couldn't find much on the history of this one, but it appears to have been granted after the game's timeframe. Would you know more/have any better suggestions?

Edit: Ah, it appears this is the Anglican bishop I was looking at on wikipedia.
Though it is also used by the Catholic site, so who knows: https://www.armagharchdiocese.org
View attachment 1282357
When the various Protestant churches split from the Catholic church, they took over the existing Church infrastructure and symbols. So the arms of the once Catholic dioceses became the arms of Anglican, Lutheran, etc. dioceses instead. The English did this with the Church of Ireland. It follows that the arms of the Anglican diocese of Armagh are the same as those of the earlier Catholic diocese since legally that would have been the same institution.
 
  • 1
  • 1Like
  • 1
Reactions:
It is fair enough but as a scholar of Classical Irish Poetry I have great affection for the Uí Eaghra given they have a surviving duanaire. O'Dowds as you said, would also have a great naval tradition and believe served as the Taísig Cabhlaig, admirals for want of better term, of the Uí Chonchobhair in the 12th century alongside the Uí Máille.
One of the possibilities I did want to include but thought I'd struggle to justify was a three-location setup for County Sligo/Lower Connacht, with a potential Leyny tag for the O'Haras or a Tirerrill tag for the MacDonaghs further inland, but I thought arguing for an extra location and tag would be tricky enough! Honestly if I thought I could get away with it I'd be asking for a four-location County Leitrim and a five-location County Clare...
 
  • 1Haha
Reactions:
One of the possibilities I did want to include but thought I'd struggle to justify was a three-location setup for County Sligo/Lower Connacht, with a potential Leyny tag for the O'Haras or a Tirerrill tag for the MacDonaghs further inland, but I thought arguing for an extra location and tag would be tricky enough! Honestly if I thought I could get away with it I'd be asking for a four-location County Leitrim and a five-location County Clare...
We can't be greedy I suppose.

Only today I was thinking about the Mic Dhiarmada of Moylurg and how they probably should have some representation as overmighty vassals of the Uí Chonchobhair. But perhaps in another iteration.

Speaking of the Uí Chonchobhair, an interesting mechanic might be the ability to hive off provinces under rival segments of the dynasty on succession in much the same way that the French government will hive off appanages under secondary heirs. That would make Gaelic Ireland a lot more dynamic.
 
  • 1Like
Reactions:
One of the possibilities I did want to include but thought I'd struggle to justify was a three-location setup for County Sligo/Lower Connacht, with a potential Leyny tag for the O'Haras or a Tirerrill tag for the MacDonaghs further inland, but I thought arguing for an extra location and tag would be tricky enough! Honestly if I thought I could get away with it I'd be asking for a four-location County Leitrim and a five-location County Clare...
Four location Leitrim

Sounds just inherently evil