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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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We can't be greedy I suppose.

Only today I was thinking about the Mic Dhiarmada of Moylurg and how they probably should have some representation as overmighty vassals of the Uí Chonchobhair. But perhaps in another iteration.

Speaking of the Uí Chonchobhair, an interesting mechanic might be the ability to hive off provinces under rival segments of the dynasty on succession in much the same way that the French government will hive off appanages under secondary heirs. That would make Gaelic Ireland a lot more dynamic.
Yeah Moylurg are far and away the biggest miss in my current setup. The only reason I've not added them is that if Paradox don't add a robust model for the dynamics of Gaelic nobility it'd make the O'Connor Kings of Connacht ahistorically weak. If they include a system representing provincial kingships rather than just abstracting it as a higher government rank tier then I'd put them in in a heartbeat.
 
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Look, if there's a location for the McGoverns of Tullyhaw, then the MacRannells of Muintir Eolais probably deserve their own province. And Tyrconnell spent half the 14th-16th centuries conquering and losing the coastal barony of Rosclogher...
You've got my vote:

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Although Teallach Eachdhach is technically Cavan. The neck of the Swan as my 1st class primary teacher called it.
 
We love our location dense Ireland don't we folks. And thank you @SaintDaveUK for the diligent work. Ireland is looking amazingly!
Indeed, people whine about how long it's taking, but I'm glad it's being properly worked on and improved, compared to the much smaller overhauls most recent regions got
 
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Can gleam that Sligeach was split.

My top wants are
1. Gael Culture instead of Irish
2. More Gaelic names like Annaly instead of Longford as the location instead of just the "Tribal" Clann that rules over the area logainm being the best tool to use here
3. Fear Manach province instead of fat leitrim that's disgusting
4. Teamhair (Tara in english) as a important must have location
5. The area of Mí (Meath) being represented and having great importance.
6. Fixing the Uladh (Ulster) borders.
7. Gaelchló used. The Dot notation representing h after letters, such an example being Ulaḋ. We see with other languages in the game such as arabic being put in Latin script the ā as an example we should look to have how they used this at the time. This was the norm up until fairly recently here is my prayer book from the 1940s

View attachment 1282330

I don't think the the different way the d is drawn is really necessary but just the dot notation especially how it was used during the time of the games time period.

8. I think Ireland should have some better Harbours especially around Wexford and the west coast.
Disagree with #1, Gael extends to Scotland and Man not just Ireland.

Could agree with #7 as I prefer historical spellings rather than modern reforms, but it's unlikely to happen.
 
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Disagree with #1, Gael extends to Scotland and Man not just Ireland.

Could agree with #7 as I prefer historical spellings rather than modern reforms, but it's unlikely to happen.
From my previous post

Yes Gaelic culture exists in the Highlands and I would advocate for this culture to be renamed to something along Highland Gael, so in total we should have Gael in Ireland, Highland Gael in Scotland and Norse Gael in Manainn. I have a thread on this on the forum here why Gael is more appropriate instead of Irish here, the long and short of it being; It's what our ancestors called themselves and the anglo norman lords refered to themselves as Irish rather than the native inhabitants of Ireland.

I would always include our Highland brothers in any Gaelic Culture and I would also recommend the unification of our cultures be called Ard-Gael (High-Gael) as a symbol of our unity! The Game does already make a distinction between our two cultures and we have very similar but slightly different traditions and sports like Shinty and Hurling as a example

Yes I agree they were also Gaels in fact i want them to be represented as Gaels in the game with the denotation of Highland Gael and Norse Gael while in Ireland they are just Gael. And they should be all able to unify the culture into Ard Gael or High Gael
 
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Okay, sorry - I couldn't resist. Following on from Ormond, I did a little more research on the Earldom of Desmond, and this should hopefully be a more accurate picture of the actual holdings at the time.

I've added one location - Carrigtwohill/Carraig Thuathail. This roughly covers the baronies of Barrymore, Kinnatalloon, and Barretts, allowing a better representation of the holdings of the various branches of the Anglo-Norman de Barry family - Carrigtwohill for the senior Barry Mór line and Kinsale (which I've extended down the coast to gesture at including the Ibane and Barryroe barony) for the junior Barry Óg and Barry Roe lines. I've grouped them all together as the Barony of Olethan, which more properly refers just to the Barrymore holdings. The de Barrys would Gaelicise thoroughly, intermarrying extensively with the neighbouring MacCarthy Reaghs of Carbery.

I've also added the de la Roche Barony of Fermoy as the largest of the various Anglo-Norman lordships on the Limerick-Cork border, isolating Desmond's valuable ports of Youghal and Dungarvan from their more extensive, fertile holdings in County Limerick. I've held off on adding one-location tags for the FitzGibbon White Knights and FitzMaurice Barons of Kerry in Lixnaw due to their close familial relations to the FitzGerald earls, and also to avoid nerfing them too hard.

Lastly, if you're not giving Limerick itself to Thomond it should probably be owned by the Pale/Lordship of Ireland. Like Cork, it self-governed as a city, directly under the English Crown.
 
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Lastly, if you're not giving Limerick itself to Thomond it should probably be owned by the Pale/Lordship of Ireland. Like Cork, it self-governed as a city, directly under the English Crown.
Certainly shouldn't be included in Thomond (although the Uí Bhriain did manage to conquer it and place a shortlived Mac Con Mara rechtaire/reachtaire over it in the latter part of the 14th century). How direct English dominance of these cities would have been is probably debatable, however.
 
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Certainly shouldn't be included in Thomond (although the Uí Bhriain did manage to conquer it and place a shortlived Mac Con Mara rechtaire over it in the latter part of the 14th century). How direct English dominance of these cities would have been is probably debatable, however.
Yeah, agreed. My view is that it makes the most sense for cities like Cork, Limerick, Waterford, and later Galway to be represented as part of a "Lordship of Ireland" tag (currently anachronistically "the Pale") with very low control and powerful local merchant estates.
 
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In western County Offaly are the O'Molloys/Ó Maolmhuaidh of Firceall/Fir Cell, who control the future county town of Tullamore, and the O'Carrolls/Ó Cearbhaill of Ely/Éile, the northernmost petty kingdom of Munster. The O'Carrolls would covet Roscrea to their south, which was also historically part of the petty kingdom.
Wondering if rather than representing the Ó Maolmhuaidh and Fir Cell we would be better off representing the Mac Eochagáin of Kinelagh/Cineál Fhiachach. Admittedly I know less about the former and more about the latter due to the surviving treaty whereby the Foxes/Ó Catharnaigh submit to them.
 
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Wondering if rather than representing the Ó Maolmhuaidh and Fir Cell we would be better off representing the Mac Eochagáin of Kinelagh/Cineál Fhiachach. Admittedly I know less about the former and more about the latter due to the surviving treaty whereby the Foxes/Ó Catharnaigh submit to them.
I went with Ó Maolmhuaidh because we already had a Tulach Mhór location, which they held at this time. Really either could work though, but regardless it should be an independent one-location tag. If we included them it would make more sense to split the location due north of them north-south and add them as Geoghegan/Mag Eochagáin of Moycashel/Maigh Chaisil, given that's across the county border in Westmeath.
 
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I went with Ó Maolmhuaidh because we already had a Tulach Mhór location, which they held at this time. Really either could work though, but regardless it should be an independent one-location tag. If we included them it would make more sense to split the location due north of them north-south and add them as Geoghegan/Mag Eochagáin of Moycashel/Maigh Chaisil, given that's across the county border in Westmeath.


That's probably a bit too granular. They seem to have gone with Fir Cell anyway.

That treaty agreement between Mac Eochagáin and the Fox/Ó Catharnaigh is here if people are interested:

 
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Now we know that Naval based Countries are in the game are there any tags that could potentially be naval based countries in the British isles.

There were certainly a lot of Scottish and Irish pirates during the games timeframe.
 
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