I would like to express my main concern about the trade rework: that it doesn't result in higher competition against nationally produced goods.
Let me elaborate:
The main reasons cited for the trade rework are concentrated in this paragraph:
But here, nothing is said about one important component of international trade which is currently either absent, feels absent or is easily bypassed in Vic 3: international competition.
To put it simply, I never ever in any game ever since Vic 3 was released had to worry about foreign goods out competing mine, in my own market or abroad.
Adopting a free trade doctrine has absolutely 0 negative consequences (Tariffs are irrelevant for government budget), as:
1) Foreign countries export too little
2) It's very easy to import substitute without tariffs or protectionism. Even If I voluntarily set my country to import tools during a shortage, I don't have to worry that the tooling workshops I am building will not be profitable when they are done, because they always seem to out compete anything I'm importing.
Free Trade vs Protectionism was a huge debate of that century (And beyond), and yet it is almost irrelevant in the game because of that. Free trade is always better.
We never have to worry that:
1) Foreign goods are going to enter our markets and out compete our industries, making our industry suffer and our quality of life reduce
2) We're going to lose our share in a foreign market because another nation has managed to make their industry more efficient
3) We're lagging behind technologically, and our industry suffers because of it
So my request for the devs, while the trade rework is still in development is: please be mindful of that while tweaking and fine tuning the numbers for the trade rework.
It will make the game so much more interesting if you now have to worry that, for exemple, in order to industrialize your country, you have to also push away foreign competition from the already established players. That as an already industrialized country, you chose to open up trade but now have to face an up and rising competitor that is exporting cheap goods to your country because they have cheaper wages, or because they have surpassed you technologically. That as Japan or China, being forced to open your markets (Thus adopting free trade) is not actually a blessing (I find it very funny that every Japan player on streams always celebrates that they have been forced to open up).
And I think one important way of making that is to ensure that tariffs matter, by balancing how they can be used to protect foreign industries while at the same time being a price a country has to pay in order to protect their nascent industries.
I believe the trade rework is inevitable going to bring at least a bit of that into the game but I wanted to make that plea for devs to ensure that it also surely plays that role (Of making it harder to set up and develop an industry because there's risk of foreign competition) and not just of making the gameplay more fun.
It will suck if even after the trade rework, protectionism is useless because industrializing is easy because foreign goods aren't a threat.
Let me elaborate:
The main reasons cited for the trade rework are concentrated in this paragraph:
We have mentioned on a number of occasions that we are not happy with the way trade works in Victoria 3. It is unreliable, overly fiddly, and inherently inefficient since the introduction of Local Prices and Market Access Price Impact in 1.5. Establishing any kind of long-term trade relationship with another country is almost impossible due to the constantly shifting market conditions, and on top of all this the system exists in a confusing limbo where all trade routes are established and paid for by the government (via convoys) while the profits usually go into the pockets of private owners. Many of these issues are inherent to the way trade routes work, and as such aren’t easily fixable within the confines of the current system - there really isn’t a way to create a reliably profitable trade route with another market when you have no control of the price of the traded good in the other market.
But here, nothing is said about one important component of international trade which is currently either absent, feels absent or is easily bypassed in Vic 3: international competition.
To put it simply, I never ever in any game ever since Vic 3 was released had to worry about foreign goods out competing mine, in my own market or abroad.
Adopting a free trade doctrine has absolutely 0 negative consequences (Tariffs are irrelevant for government budget), as:
1) Foreign countries export too little
2) It's very easy to import substitute without tariffs or protectionism. Even If I voluntarily set my country to import tools during a shortage, I don't have to worry that the tooling workshops I am building will not be profitable when they are done, because they always seem to out compete anything I'm importing.
Free Trade vs Protectionism was a huge debate of that century (And beyond), and yet it is almost irrelevant in the game because of that. Free trade is always better.
We never have to worry that:
1) Foreign goods are going to enter our markets and out compete our industries, making our industry suffer and our quality of life reduce
2) We're going to lose our share in a foreign market because another nation has managed to make their industry more efficient
3) We're lagging behind technologically, and our industry suffers because of it
So my request for the devs, while the trade rework is still in development is: please be mindful of that while tweaking and fine tuning the numbers for the trade rework.
It will make the game so much more interesting if you now have to worry that, for exemple, in order to industrialize your country, you have to also push away foreign competition from the already established players. That as an already industrialized country, you chose to open up trade but now have to face an up and rising competitor that is exporting cheap goods to your country because they have cheaper wages, or because they have surpassed you technologically. That as Japan or China, being forced to open your markets (Thus adopting free trade) is not actually a blessing (I find it very funny that every Japan player on streams always celebrates that they have been forced to open up).
And I think one important way of making that is to ensure that tariffs matter, by balancing how they can be used to protect foreign industries while at the same time being a price a country has to pay in order to protect their nascent industries.
I believe the trade rework is inevitable going to bring at least a bit of that into the game but I wanted to make that plea for devs to ensure that it also surely plays that role (Of making it harder to set up and develop an industry because there's risk of foreign competition) and not just of making the gameplay more fun.
It will suck if even after the trade rework, protectionism is useless because industrializing is easy because foreign goods aren't a threat.
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