If this was already discussed somewhere, I'm sorry, I didn't find it, please point me to it!
I really appreciate the many tactical possibilities you have in this game, and I think this addition would add a little more.
I read suggestions to add more cultural units or a T4 unit for each culture and there is already a mod for it but hear me out.
If instead every form (race) had one (or maybe more?) units, you could mix and match forms and cultures. It would be similar to AoW3 where you got most units from the class (now culture) and some (I think 7) from the race. I think even if it was just one racial unit it would already be cool and make race/form choice more meaningful.
I know there are some cons, but I think they don't weigh heavy because:
- You don't have to use the unit if it doesn't fit well. It's the same for many cultural units that don't fit the current playstyle.
- Esthetic wise they don't have to fit perfectly to the culture. Tome Units often don't.
- Of course there will be some obvious matches, but we have plenty of this in the game already (e.g. Storm Giant + Experienced Seafarers). It could still be interesting to try to find less obvious synergies.
Here are some suggestions, mainly from previous games!
- https://aow.heavengames.com/units
- https://aow2.heavengames.com/gameinfo/units
- https://minionsart.github.io/aow3db/
What are your thoughts or suggestions? Which units would you like to return?
I really appreciate the many tactical possibilities you have in this game, and I think this addition would add a little more.
I read suggestions to add more cultural units or a T4 unit for each culture and there is already a mod for it but hear me out.
If instead every form (race) had one (or maybe more?) units, you could mix and match forms and cultures. It would be similar to AoW3 where you got most units from the class (now culture) and some (I think 7) from the race. I think even if it was just one racial unit it would already be cool and make race/form choice more meaningful.
I know there are some cons, but I think they don't weigh heavy because:
- You don't have to use the unit if it doesn't fit well. It's the same for many cultural units that don't fit the current playstyle.
- Esthetic wise they don't have to fit perfectly to the culture. Tome Units often don't.
- Of course there will be some obvious matches, but we have plenty of this in the game already (e.g. Storm Giant + Experienced Seafarers). It could still be interesting to try to find less obvious synergies.
Here are some suggestions, mainly from previous games!
- https://aow.heavengames.com/units
- https://aow2.heavengames.com/gameinfo/units
- https://minionsart.github.io/aow3db/
Race / Form | Unit |
Human | Air Galley |
Elfkin | Treeman Maybe a Bowman |
Simian (Monkeys) | |
Ogrekin | |
Insectoid | Harvester (AoW2 Shadow Demon) |
Syron | Astral Sprite |
Goatkin | |
Lupine (Wolfs) | |
Avian (Birds) | |
Lizardfolk | |
Orcoid | Warlord |
Dwarfkin | First Born |
Halfling | Leprachaun Centaur |
Goblinoid | Troll Bomber |
Feline | Sphinx |
Ratkin | |
Toadkin | |
Molekin |
What are your thoughts or suggestions? Which units would you like to return?
- 6
- 1
- 1