So, this is a bit of a Mea Culpa, but also a few bright spots.
- Baseline Bioship Void Dwellers is currently miserable. There's no way to a Habitat to generate enough food for pops alone, so you're using your Starbase Hydroponics buildings to compensate for that, and you have less than nothing left over for ships & station growth.
- Workers Cooperative with its Mutual Aid trade policy actually helps a heck of a lot. Even with food-eating pops, I was able to expand and only had to buy food from the internal market irregularly.
- Lithoid VD + Workers Coop is just plain nice. Haven't tried Phototropic / Radiotropic pops yet but that might be even better.
Why is it a Mea Culpa though? Because back in the beta, I was pretty obnoxiously loud about how Habitat hydroponics should not out-perform planet-based agriculture. That argument made sense to me because I didn't have the context for MEAT SHIPS (and MEAT STATIONS and etc.).
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Bio-Ship Habitats need better food production.
(Regular Habitats might also need better food production, but I haven't checked.)
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Suggested Fix Ideas:
- Garden Zone for the Urban District (applicable to all Habitats) -- mostly Farmer jobs + some Entertainers and some Biologists. Environmentalists get bonus Ranger jobs maybe. Fewer jobs than normal for a Zone, but also lower housing reduction.
- Photosynthesis Organ specialization for the Generator District (applicable to only Bioship habitats, unlocks with Hydroponics) -- swap half the Technician jobs for Farmer jobs, district has Mineral upkeep (2x base) instead of Energy.
Thoughts?
- Baseline Bioship Void Dwellers is currently miserable. There's no way to a Habitat to generate enough food for pops alone, so you're using your Starbase Hydroponics buildings to compensate for that, and you have less than nothing left over for ships & station growth.
- Workers Cooperative with its Mutual Aid trade policy actually helps a heck of a lot. Even with food-eating pops, I was able to expand and only had to buy food from the internal market irregularly.
- Lithoid VD + Workers Coop is just plain nice. Haven't tried Phototropic / Radiotropic pops yet but that might be even better.
Why is it a Mea Culpa though? Because back in the beta, I was pretty obnoxiously loud about how Habitat hydroponics should not out-perform planet-based agriculture. That argument made sense to me because I didn't have the context for MEAT SHIPS (and MEAT STATIONS and etc.).
========
Bio-Ship Habitats need better food production.
(Regular Habitats might also need better food production, but I haven't checked.)
========
Suggested Fix Ideas:
- Garden Zone for the Urban District (applicable to all Habitats) -- mostly Farmer jobs + some Entertainers and some Biologists. Environmentalists get bonus Ranger jobs maybe. Fewer jobs than normal for a Zone, but also lower housing reduction.
- Photosynthesis Organ specialization for the Generator District (applicable to only Bioship habitats, unlocks with Hydroponics) -- swap half the Technician jobs for Farmer jobs, district has Mineral upkeep (2x base) instead of Energy.
Thoughts?
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