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homenkovs

Sergeant
Nov 13, 2023
77
497
So, the developer changed the oligarchic and corporate elections by prohibiting the ruler from being re-elected.

Oh my God, why? Why give players a headache for nothing? Besides, it's just illogical. Democrats in the game can re-elect the ruler forever, but corporations and oligarchs cannot. It's ridiculous. In addition to a ton of negativity with the new economic system, they also break other things that worked well.

We play games for fun. But this patch in Stellaris is causing an incredible amount of negativity.
 
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So, the developer changed the oligarchic and corporate elections by prohibiting the ruler from being re-elected.

Oh my God, why? Why give players a headache for nothing? Besides, it's just illogical. Democrats in the game can re-elect the ruler forever, but corporations and oligarchs cannot. It's ridiculous. In addition to a ton of negativity with the new economic system, they also break other things that worked well.

We play games for fun. But this patch in Stellaris is causing an incredible amount of negativity.
if it's not on the patch notes, then it's a bug, which it glaringly is
i'm not gonna tell you not to complain about the new patch if you want to but man, at least make sure that whatever is going on on your game is how it's supposed to work before throwing a fit
 
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So, the developer changed the oligarchic and corporate elections by prohibiting the ruler from being re-elected.
They can most definitely be reelected.

Looking into the data files, it appears the intention was at one time during 4.0 development to disallow reelection in specific cases:

00_authorities.txt
# re_election_allowed = yes / no # default: no

BUT re_election_allowed = yes is only set for democracies. All others with authorities with elections do not have re_election_allowed set at all and use the default value.... Which isn't apparently NOT no.

So this is either a tooltip error (tooltip was changed for a functionality change that was then rejected, and text changes are finalized much earlier than release due to translation) or a mechanics errors (the default is set to yes rather than no).

EDIT: FWIW, I consider it a tooltip error since the patch notes said nothing about changing the function of the authorities.
 
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This hasn't changed in 4.0, are you sure you weren't running any mods that may have altered the behaviour?
This was described in the tooltips when hovering over the oligarchic system and corporation in the empire creation window. Also, the description of democracy said the exact opposite.

Oligarchy and corporations - re-election of the leader is prohibited.
Democracy - re-election of the leader is allowed.

I'll be home and send you some screenshots.
 
This was described in the tooltips when hovering over the oligarchic system and corporation in the empire creation window. Also, the description of democracy said the exact opposite.

Oligarchy and corporations - re-election of the leader is prohibited.
Democracy - re-election of the leader is allowed.

I'll be home and send you some screenshots.

I've compared the authorities between 3.14 and 4.0 and can confirm we didn't change anything about the re-election criteria.
 
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Can confirm with Corporations at least, I can re-elect the same ruler.

Obvious questions include if you are running any mods?

If not, investigate the species. You may be xenophobic and for some reason the ruler's main species hasn't updated with your main species or something. I know that I've been running into issues with leaders not changing "Species" to reflect species modification projects. Though it's very inconsistent, so filing a bug report is difficult...
 
1746653467484.png

As mentioned by Homenkovs, the tooltip do directly mention that rulers cannot be re-elected.

 
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If your ruler is a member of a 3rd most popular faction or less, then you can't reelect him. Changing ruler ethos to more popular faction via savegame editing fixes this.
 
This appears to be a case of tooltip information not matching gameplay scripting, as suggested by Peter Ebbsen. There is some string in the code that is filling the Re-Election is NOT allowed for various election tooltips, but I was able to re-elect my prior Chairman under Oligarchic rule.

Here is the current tooltip for Oligarchic Election to supplement the Corporate Election tooltip provided by queenbee:

Oligarchic Election Tooltip.PNG
 
Speaking of tooltip issues.

What, exactly, do priests output? Each mouseover lists something different (one says unity and amenities, one says unity only, one says amenities only)
Unity, Amenities, Society (Pious Ascetic Luminary or Genetic Identification civic), Physics (Dimensional Worship civic).
 
I'm currently having this issue, I'm unable to reelect my current ruler in an oligarchic election, I ended up having to increase the max_election_candidates in order for my current ruler to show up on the election screen.