got it, thank you!I don't think they were allowed to. A couple of them did mention that landless nations were not finished/completed and some of them even not playable (dyamos in japan). Maybe in the next itineration of videos we will be able to see those.
Ludi mentioned playing one in italy (talking about the B a n k) but unfortunately didn’t mention if it had enough content. He also said that Trading Companies were already playable. I presume that we’ll have to wait for future videos or dev diaries to understand more about extraterritorial countriesI would love to see either of those
If I can ask I was wondering: playing the current build did you have “fun” playing as a banking nation? Do you think there will be enough mechanics/interaction when the game release that will make playing as banking nation interesting?I played a lot as the hansa, and a bit as a banking nation. I'm happy to answer any questions you have. But I make comics, not videos, so I didn't record anything.
Playing the hansa felt a lot like playing patrician, I found it a lot of fun.
If you are looking for a video related to trade, check out generalist gaming's video on Korea, that will give you a good feeling of what being a trading nation is like.
If I can ask I was wondering: playing the current build did you have “fun” playing as a banking nation? Do you think there will be enough mechanics/interaction when the game release that will make playing as banking nation interesting?
Playing the hansa felt a lot like playing patrician, I found it a lot of fun.
Thanks a lot for the answer and explanation! Can’t wait to see how, and if, they’ll add more mechanics to banking nations but as you currently described it I can see myself having fun in a MP games.I did have fun, but I have to admit, the banking nations were a bit bare bones in the build, and I assume more will be added before launch.
You currently do four things mainly:
1. You take over loans already taken out by nations, and the interest on those loans are payed to you, rather than the nations pops.
2. Offer loans to nations, you offer a loan amount, and an interest rate, and length of a loan, you then make money on the repayments and interest.
3. You build banks, you establish banks in nations and those banks earn you money, with the caveat that they require goods that are not always available in the market you build in. The bank I built in Sweden wasn't all that profitable for example, as the Swedish market was mostly tar and fur, not much of the old bullion up north it turns out.
4. Trade, you don't have much trade capacity, but you do have a little, and moving small amounts of goods about have earn you a tidy profit.
I should also mention; loans are paid back in the Vic 2 style, not in a lump sum EU4 style, so you get a progressive increase in your monthly balance for each loan you give out.
They currently feel like something that will be a lot of fun in multiplayer as they stand, but like I said, I did have fun in single player, even if it was a tad bare bones.
I understand form other's videos that banking nations are not "there" yet. But regarding Hansa, could you tell us succinctly what the gameplay loop is like? I understand it focuses on trade but, does it have any unique mechanics or content? What makes it different from playing as a Korean trading empire, for instance, I think is more my question? We know trade income is broken so I am guessing you made huge amounts of money. What did you do with that money? Just spam more markets? Or did you get involved into geopolitics, HRE politics, develop the lands of the members of the Hansa...?
I just want to see what the gameplay involves besides making money with trade which seems everyone can do that. Did you micromanage trade instead of automating it? Did you play the "trade network" in which you move trade goods from far away into your market by building foreign trade offices in other countries and then transport far away goods from market to market until arriving to yours?
Thanks!
I did have fun, but I have to admit, the banking nations were a bit bare bones in the build, and I assume more will be added before launch.
You currently do four things mainly:
1. You take over loans already taken out by nations, and the interest on those loans are payed to you, rather than the nations pops.
2. Offer loans to nations, you offer a loan amount, and an interest rate, and length of a loan, you then make money on the repayments and interest.
3. You build banks, you establish banks in nations and those banks earn you money, with the caveat that they require goods that are not always available in the market you build in. The bank I built in Sweden wasn't all that profitable for example, as the Swedish market was mostly tar and fur, not much of the old bullion up north it turns out.
4. Trade, you don't have much trade capacity, but you do have a little, and moving small amounts of goods about have earn you a tidy profit.
I should also mention; loans are paid back in the Vic 2 style, not in a lump sum EU4 style, so you get a progressive increase in your monthly balance for each loan you give out.
They currently feel like something that will be a lot of fun in multiplayer as they stand, but like I said, I did have fun in single player, even if it was a tad bare bones.
I wish The Patrician 3 Remaster had actually been finished... there is a new game called High Seas, High Profits!, which is basically a copy of Patrician 3, but it doesn't feel quite the same...It’s probably not gameplay for everyone, because essentially you are making money to make more money; but if you like this:
View attachment 1295507
Another thing I forgot to ask, sorry!I did have fun, but I have to admit, the banking nations were a bit bare bones in the build, and I assume more will be added before launch.
You currently do four things mainly:
1. You take over loans already taken out by nations, and the interest on those loans are payed to you, rather than the nations pops.
2. Offer loans to nations, you offer a loan amount, and an interest rate, and length of a loan, you then make money on the repayments and interest.
3. You build banks, you establish banks in nations and those banks earn you money, with the caveat that they require goods that are not always available in the market you build in. The bank I built in Sweden wasn't all that profitable for example, as the Swedish market was mostly tar and fur, not much of the old bullion up north it turns out.
4. Trade, you don't have much trade capacity, but you do have a little, and moving small amounts of goods about have earn you a tidy profit.
I should also mention; loans are paid back in the Vic 2 style, not in a lump sum EU4 style, so you get a progressive increase in your monthly balance for each loan you give out.
They currently feel like something that will be a lot of fun in multiplayer as they stand, but like I said, I did have fun in single player, even if it was a tad bare bones.
Another thing I forgot to ask, sorry!
As a banking nation did you have to manage estates, armies etc? Or as you are an Extraterritorial Country you don’t have these mechanics available?