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I don't think they were allowed to. A couple of them did mention that landless nations were not finished/completed and some of them even not playable (dyamos in japan). Maybe in the next itineration of videos we will be able to see those.
 
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I would love to see either of those
Ludi mentioned playing one in italy (talking about the B a n k) but unfortunately didn’t mention if it had enough content. He also said that Trading Companies were already playable. I presume that we’ll have to wait for future videos or dev diaries to understand more about extraterritorial countries
 
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I played a lot as the hansa, and a bit as a banking nation. I'm happy to answer any questions you have. But I make comics, not videos, so I didn't record anything.

Playing the hansa felt a lot like playing patrician, I found it a lot of fun.

If you are looking for a video related to trade, check out generalist gaming's video on Korea, that will give you a good feeling of what being a trading nation is like.
 
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I played a lot as the hansa, and a bit as a banking nation. I'm happy to answer any questions you have. But I make comics, not videos, so I didn't record anything.

Playing the hansa felt a lot like playing patrician, I found it a lot of fun.

If you are looking for a video related to trade, check out generalist gaming's video on Korea, that will give you a good feeling of what being a trading nation is like.
If I can ask I was wondering: playing the current build did you have “fun” playing as a banking nation? Do you think there will be enough mechanics/interaction when the game release that will make playing as banking nation interesting?

I’ll play banking nations in MP games, so surely doing some RP will help, but I hope it’s not just giving out loans or buying debt. Still I presume there isn’t much content for them currently
 
If I can ask I was wondering: playing the current build did you have “fun” playing as a banking nation? Do you think there will be enough mechanics/interaction when the game release that will make playing as banking nation interesting?

I did have fun, but I have to admit, the banking nations were a bit bare bones in the build, and I assume more will be added before launch.

You currently do four things mainly:
1. You take over loans already taken out by nations, and the interest on those loans are payed to you, rather than the nations pops.
2. Offer loans to nations, you offer a loan amount, and an interest rate, and length of a loan, you then make money on the repayments and interest.
3. You build banks, you establish banks in nations and those banks earn you money, with the caveat that they require goods that are not always available in the market you build in. The bank I built in Sweden wasn't all that profitable for example, as the Swedish market was mostly tar and fur, not much of the old bullion up north it turns out.
4. Trade, you don't have much trade capacity, but you do have a little, and moving small amounts of goods about have earn you a tidy profit.

I should also mention; loans are paid back in the Vic 2 style, not in a lump sum EU4 style, so you get a progressive increase in your monthly balance for each loan you give out.

They currently feel like something that will be a lot of fun in multiplayer as they stand, but like I said, I did have fun in single player, even if it was a tad bare bones.
 
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Playing the hansa felt a lot like playing patrician, I found it a lot of fun.

I understand form other's videos that banking nations are not "there" yet. But regarding Hansa, could you tell us succinctly what the gameplay loop is like? I understand it focuses on trade but, does it have any unique mechanics or content? What makes it different from playing as a Korean trading empire, for instance, I think is more my question? We know trade income is broken so I am guessing you made huge amounts of money. What did you do with that money? Just spam more markets? Or did you get involved into geopolitics, HRE politics, develop the lands of the members of the Hansa...?

I just want to see what the gameplay involves besides making money with trade which seems everyone can do that. Did you micromanage trade instead of automating it? Did you play the "trade network" in which you move trade goods from far away into your market by building foreign trade offices in other countries and then transport far away goods from market to market until arriving to yours?

Thanks!
 
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I did have fun, but I have to admit, the banking nations were a bit bare bones in the build, and I assume more will be added before launch.

You currently do four things mainly:
1. You take over loans already taken out by nations, and the interest on those loans are payed to you, rather than the nations pops.
2. Offer loans to nations, you offer a loan amount, and an interest rate, and length of a loan, you then make money on the repayments and interest.
3. You build banks, you establish banks in nations and those banks earn you money, with the caveat that they require goods that are not always available in the market you build in. The bank I built in Sweden wasn't all that profitable for example, as the Swedish market was mostly tar and fur, not much of the old bullion up north it turns out.
4. Trade, you don't have much trade capacity, but you do have a little, and moving small amounts of goods about have earn you a tidy profit.

I should also mention; loans are paid back in the Vic 2 style, not in a lump sum EU4 style, so you get a progressive increase in your monthly balance for each loan you give out.

They currently feel like something that will be a lot of fun in multiplayer as they stand, but like I said, I did have fun in single player, even if it was a tad bare bones.
Thanks a lot for the answer and explanation! Can’t wait to see how, and if, they’ll add more mechanics to banking nations but as you currently described it I can see myself having fun in a MP games.

An example could be having the possibility of building and owning buildings like in Vic3, when you have investment rights on another country. I think this would already add more gameplay to them
 
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I understand form other's videos that banking nations are not "there" yet. But regarding Hansa, could you tell us succinctly what the gameplay loop is like? I understand it focuses on trade but, does it have any unique mechanics or content? What makes it different from playing as a Korean trading empire, for instance, I think is more my question? We know trade income is broken so I am guessing you made huge amounts of money. What did you do with that money? Just spam more markets? Or did you get involved into geopolitics, HRE politics, develop the lands of the members of the Hansa...?

I just want to see what the gameplay involves besides making money with trade which seems everyone can do that. Did you micromanage trade instead of automating it? Did you play the "trade network" in which you move trade goods from far away into your market by building foreign trade offices in other countries and then transport far away goods from market to market until arriving to yours?

Thanks!

So you start with a fairly hefty trade capacity as the hansa in multiple markets, and you do spend all your time microing markets. Which is a lot of fun, and not something you have time to do if you are playing a landed nation. But the biggest difference between playing the Hansa and a landed trading nation such as Holland is; as a landed nation you are trading to build and supply your pops and buildings so that you can develop faster than other nations. As the Hansa you are trading just to make money, and that changes how you look at all the markets.

This is broadly what happened in my last game as the Hansa: You start out with a unique government, Hanseatic Federation and a lot of trade capacity in northern europe, with the brunt of it being concentrated in the lubeck market. I concentrated most of my effort in monopolising the fur trade, so I imported all the fur I could from Sweden and Novgorod to Lubeck, then I exported some of that fur from Lubeck to other markets, that stopped the price crashing to the point where it would no longer be profitable.
That earned me a decent profit, allowing me to build markets and Hanseatic kontors (unique building) around the Baltic, focusing on Novgorod and Sweden, dabbling a bit in Riga where amber was cheap.

When the black death hit however, Novgorod and Sweden closed borders, and all my precious fur trade stopped, and it absolutely tanked my economy, Novgorod in particular stayed closed for a long time, and when it opened again it wasn’t looking too great, and furs were suddenly not as cheap. But I did have a bit of money to try and diversify, and I tried to become the top dog in the Bruges market. I didn’t quite get there, but I managed to at least get a foot in, trading wool from England to Bruges and fine cloth to lubeck.

You do have to play the trade network, as you are a bit limited by capacity and advantage, so having a hub market, that you move goods into, that you can easily build up capacity in and then dominate and can export from, is very helpful.

It’s probably not gameplay for everyone, because essentially you are making money to make more money; but if you like this:
1746929636870.jpeg

Then the Hansa is great fun.
 
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I did have fun, but I have to admit, the banking nations were a bit bare bones in the build, and I assume more will be added before launch.

You currently do four things mainly:
1. You take over loans already taken out by nations, and the interest on those loans are payed to you, rather than the nations pops.
2. Offer loans to nations, you offer a loan amount, and an interest rate, and length of a loan, you then make money on the repayments and interest.
3. You build banks, you establish banks in nations and those banks earn you money, with the caveat that they require goods that are not always available in the market you build in. The bank I built in Sweden wasn't all that profitable for example, as the Swedish market was mostly tar and fur, not much of the old bullion up north it turns out.
4. Trade, you don't have much trade capacity, but you do have a little, and moving small amounts of goods about have earn you a tidy profit.

I should also mention; loans are paid back in the Vic 2 style, not in a lump sum EU4 style, so you get a progressive increase in your monthly balance for each loan you give out.

They currently feel like something that will be a lot of fun in multiplayer as they stand, but like I said, I did have fun in single player, even if it was a tad bare bones.

That makes me drool if finally we have debt servicing and financing as a workable concept. That can also avoid the EU4 issue of AI countries massively going into debt with long-term zero consequence or even repayment plans.

I'd love to play the 1600s-1700s as the Bank of England - or the South Sea Company. :cool:
 
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It’s probably not gameplay for everyone, because essentially you are making money to make more money; but if you like this:
View attachment 1295507
I wish The Patrician 3 Remaster had actually been finished... there is a new game called High Seas, High Profits!, which is basically a copy of Patrician 3, but it doesn't feel quite the same...

One of my concerns regarding the Hansa gameplay was that there would be too few markets to trade in, and I've been considering making a mod (called Patrician of course) that changes the balance to encourage smaller markets.
Since you compared it to The Patrician 3, how did the limited number of markets in Northern Europe feel, compared to having lots of different cities to trade in?
 
I did have fun, but I have to admit, the banking nations were a bit bare bones in the build, and I assume more will be added before launch.

You currently do four things mainly:
1. You take over loans already taken out by nations, and the interest on those loans are payed to you, rather than the nations pops.
2. Offer loans to nations, you offer a loan amount, and an interest rate, and length of a loan, you then make money on the repayments and interest.
3. You build banks, you establish banks in nations and those banks earn you money, with the caveat that they require goods that are not always available in the market you build in. The bank I built in Sweden wasn't all that profitable for example, as the Swedish market was mostly tar and fur, not much of the old bullion up north it turns out.
4. Trade, you don't have much trade capacity, but you do have a little, and moving small amounts of goods about have earn you a tidy profit.

I should also mention; loans are paid back in the Vic 2 style, not in a lump sum EU4 style, so you get a progressive increase in your monthly balance for each loan you give out.

They currently feel like something that will be a lot of fun in multiplayer as they stand, but like I said, I did have fun in single player, even if it was a tad bare bones.
Another thing I forgot to ask, sorry!

As a banking nation did you have to manage estates, armies etc? Or as you are an Extraterritorial Country you don’t have these mechanics available?
 
Another thing I forgot to ask, sorry!

As a banking nation did you have to manage estates, armies etc? Or as you are an Extraterritorial Country you don’t have these mechanics available?

Armies, I can't remember, sorry, I don't think there was a way to get manpower, but possibely you could get mercs, I didn't check.
You do get estates, but it doesn't involve much management as it currently stands.
 
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