Devs often claim they don’t want to treat AI differently when it comes to the difficulty of the game. But there are still areas where players are given the upper hand in contrast to this approach. Thus, I am thinking about dread.
It can make AI effectively harmless towards you if they are afraid enough, but I am not aware of anything it does it towards player. It’s even more important now when Nomads have they dread cap increased. So, I suggest:
1) Make player gain stress if he acts against character he fears and does actions AI have high acceptance bonuses due to dread for it (like refusal of marriage offer from feared character, blackmailing of feared character etc.) and since this is something player can’t actively fight against (i. e. increasing own boldness) and since they are players who are fiercely opponents of more challenge, make it a game rule.
Also, there is thing which bothers be in terms of dread and that is its positively without cons. In reality those dreaded rulers were often hated, and everyone has his turning point (think about many roman emperors for example), so:
2) Make high dreaded rulers more likely to be target of assassination attempts from AI, as this is what they would probably aim to do trying to get rid of tyrant while evading open confrontation.
3) Make dreaded ruler´s heir and successor from his dynasty to get opinion malus called “dreaded predecessor” when he gains throne. It will apply to all characters except his dynasty and will tick down with the time.
This will imho make dread less one sided tool while still powerful enough for players to pursuit if they wish. I can also see some interesting strories coming from this setting.
What are your opinion about dread? And do you know of any mod which does something like this, or would it be hard to try to implement this for myself?
P.S.: suggestion made
It can make AI effectively harmless towards you if they are afraid enough, but I am not aware of anything it does it towards player. It’s even more important now when Nomads have they dread cap increased. So, I suggest:
1) Make player gain stress if he acts against character he fears and does actions AI have high acceptance bonuses due to dread for it (like refusal of marriage offer from feared character, blackmailing of feared character etc.) and since this is something player can’t actively fight against (i. e. increasing own boldness) and since they are players who are fiercely opponents of more challenge, make it a game rule.
Also, there is thing which bothers be in terms of dread and that is its positively without cons. In reality those dreaded rulers were often hated, and everyone has his turning point (think about many roman emperors for example), so:
2) Make high dreaded rulers more likely to be target of assassination attempts from AI, as this is what they would probably aim to do trying to get rid of tyrant while evading open confrontation.
3) Make dreaded ruler´s heir and successor from his dynasty to get opinion malus called “dreaded predecessor” when he gains throne. It will apply to all characters except his dynasty and will tick down with the time.
This will imho make dread less one sided tool while still powerful enough for players to pursuit if they wish. I can also see some interesting strories coming from this setting.
What are your opinion about dread? And do you know of any mod which does something like this, or would it be hard to try to implement this for myself?
P.S.: suggestion made
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