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El-Tapicero

First Lieutenant
Oct 13, 2019
267
894
  1. ASAP (As Son As Possible)
  2. Priority
  3. Important
  4. A fine addition
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*I’m leaving the blank template linked here in case you want to make your own roadmap and post it here.
 

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It's a fun template (the original picture I mean), but I think it's telling that it isn't structured like a "tree" of sorts with more fundamental mechanics serving as a foundation for flavor and such - but instead as a random set of rooms where all the content and mechanics are mish-mashed together, without any regard to which of them are dependent on which or how they interact with each other.
 
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I mostly agree, but after the release of All Under Heaven I do think that Western Europe needs a big overhaul sooner rather than later. A single large DLC could feasibly tackle Britain, France, Crusades, and Religion (with Investiture/Antipope mechanics). Those should all be orange.

AI improvements and an end to modifier stacking should be free patch changes.
 
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I think trade and merchant republics are next. Adventurers, admins, travel system all help building the ground for a trade league/caravan/family system.

I want warfare next though...
 
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I mostly agree, but after the release of All Under Heaven I do think that Western Europe needs a big overhaul sooner rather than later. A single large DLC could feasibly tackle Britain, France, Crusades, and Religion (with Investiture/Antipope mechanics). Those should all be orange.

AI improvements and an end to modifier stacking should be free patch changes.
Not just a big DLC, more like a whole chapter.
Small expansion for England and France, 100 years war, dynastic conflicts, vassal interactions, etc.
Big expansion for religion in general.
Crusades and great holy wars, head of faith interactions, heresies, change the build-a-faith mechanic, etc.
5€ DLC for whatever they feel like cutting out from the other two and bundling in the chapter.
Britain could use a struggle like how Iberia got one. A struggle between the Norse, Anglo-Saxons, and Celts.
The more ''Struggles'' are incorporated into the map, the worse and worse it makes Iberia look like.

I understand why Iberia got the struggle in the first place.
Islam arrived to Spain in 711, a century before the start of the game, and it was still an issue in the XVI century, more than a century after the end of the game.
The Iranian intermezzo lasts for a century and the Norse-Anglosaxon conflict was kind of over in 150 years.

I don't know, I feel like Iberia will suffer from feature creep and will need its struggle tweaked and refined in the future.
 
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Britain could use a struggle like how Iberia got one. A struggle between the Norse, Anglo-Saxons, and Celts.

IMO the area that needs a struggle the most is the Levant after a crusade.

After the First Crusade in 1095 and with subsequent crusades it took the Arabs up to 1302 (the Fall of Ruad) to completely eliminate the crusader states. That's 207 years of struggle between Muslims and Christians for a very small piece of land.

In game we instead see a crusade setting up a single crusader kingdom and then the Muslims deleting the whole thing in a single Jihad. That's it, rinse and repeat.

The game fails to represent the complex interfaith politics or how the Romans meddled with the region until the 4th crusade.

All the above could be corrected by adding some rules that limit kingdom-size holy wars for the region and with some new interactions (for example, Byzantium and the Crusader States should be able to ask for a crusade at the cost of prestige if they have a stronger Muslim neighbour)
 
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IMO the area that needs a struggle the most is the Levant after a crusade.

After the First Crusade in 1095 and with subsequent crusades it took the Arabs up to 1302 (the Fall of Ruad) to completely eliminate the crusader states. That's 207 years of struggle between Muslims and Christians for a very small piece of land.

In game we instead see a crusade setting up a single crusader kingdom and then the Muslims deleting the whole thing in a single Jihad. That's it, rinse and repeat.

The game fails to represent the complex interfaith politics or how the Romans meddled with the region until the 4th crusade.

All the above could be corrected by adding some rules that limit kingdom-size holy wars for the region and with some new interactions (for example, Byzantium and the Crusader States should be able to ask for a crusade at the cost of prestige if they have a stronger Muslim neighbour)
Remember situations are taking over the role of struggles in the future. though I do agree with you in regards to the Levant. :)
 
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Britain could use a struggle like how Iberia got one. A struggle between the Norse, Anglo-Saxons, and Celts.
Oh gods not another one of those arbitrary struggle events messing up all the game's mechanics, I'd rather have a DLC to delete the concept of struggles from reality itself.

Also, it's reselling the exact same mechanic in multiple packs, imagine if CK2 did that selling the european diseases pack, then the north african diseases pack, then the steppe diseases pack, etc...
 
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Oh gods not another one of those arbitrary struggle events messing up all the game's mechanics, I'd rather have a DLC to delete the concept of struggles from reality itself.

Also, it's reselling the exact same mechanic in multiple packs, imagine if CK2 did that selling the european diseases pack, then the north african diseases pack, then the steppe diseases pack, etc...

Luckily, Struggles are now optional and you can disable them in your game setup options.

To me, Struggles are like when Total War adds a secondary campaign that focuses on a specific part of the main campaign map. That’s what Struggles are — a map within a map, a different game, with its own rules, etc.


I don’t mind them adding extra Struggles for those who enjoy them (I myself can sometimes play a specific struggle when I want a different experience or live through a specific historical event.), but flavor packs should include real features beyond just the Struggles — like how the Persian Struggle added the Clan Government, for example
 
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biggest thing for me is Papal mechanics, so stuff like the College of Cardinals and anti-popes. For me I want that more than Trade/merchant republics, as one of those will be a LOT more used across a variety of campaigns than the other. However I have accepted that next year will be trades year.
 
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  1. ASAP (As Son As Possible)
  2. Priority
  3. Important
  4. A fine addition
View attachment 1296768


*I’m leaving the blank template linked here in case you want to make your own roadmap and post it here.
Personally I'd bump crusades and religion up to priority (Catholicism focused expansion with a religion overhaul followed by a crusade expansion that overhauls warfare would be a good route to go imo) and maybe bump late game down to important. Otherwise I agree.
 
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I would say crusades and warfare go hand in hand, and you shouldn't overhaul one without the other. Same with AI and alliances. Alliances won't mean anything if the AI won't use them properly and if there isn't a dynamic and fun way for the player to deal with those AI alliances.
 
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I'd like a trading add on kinda like according to specific buildings with terrain and control giving builds a buff or debuff, adding small roads between all the counties to improve the trade buffs like the Iberian pilgrim roads descison but has a map buff to improve troop speed and a have levels to improve the county tax and troop speed and maybe host fairs like the feast or hunt descison to up the trade and get a tax boost for X amount years that can bring in people with inspirations or claims.
 
Personally I'd bump crusades and religion up to priority (Catholicism focused expansion with a religion overhaul followed by a crusade expansion that overhauls warfare would be a good route to go imo) and maybe bump late game down to important. Otherwise I agree.
I've placed them in the Tier 3 rather than Tier 2 or Tier 1 because they're not currently a problematic mechanic. Yes, they could be further developed, but they're not something in urgent need of fixing
 
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Do we know If the Imperial and Imperial Mechanics are the same thing? Because the game really needs to do something different once you control an Empire. Which is currently played just the same as a kingdom.

Aaaand I'd rather see some more tweaks to Clans before crossing them off. Sure they are different but the difference is too little imo. And just noticing there's no Tribals room.

If Council Mechanics is considered inside "Laws" room I think this is quite accurate.

If I were to guess the bundles there updates will come with, I'd guess out of order: Tribal/Warfare/Alliances, Merchant Republics/Trade/Navy, Religion/Crusades/Theocracies, Laws/Council/Empire Mechanics and finally AI/Modifiers/Late Game
 
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No offense to OP, but this genuinely reads as a schizopost to me. How can you visualize the word roadmap as a floor plan of all things? It's so funny to me.
No no. Floorplan was posted by paradox. El-Tapicero circled which parts need to be published depending on urgency. Though yeah roadmap is not the right word.
 
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