It seems that quite a lot of people want to see mission trees in the game in one form or another, and I'm almost certain that this feedback comes from incorrect assumptions based on the gameplay of EUIV. I've nothing against the mission trees in EUIV, because the game is a map painter, there's no way in that game to create a narrative other than with missions, it wouldn't be interesting to play another nation, to start another playthrough in a starting position similar to the starting position of a nation you've already played, there's almost nothing to create a story from, basically.
EUV promises to be a way more reactive, way more simulative (is that a word in English?) game, it doesn't need missions to create a narrative for the player, it doesn't need missions to create a believable history (or it shouldn't need them, at least). If mission trees were added to the game, a lot of complex decision making would be erased. You'd be declaring war, building stuff and revoking privileges not because it makes sense in your position, but because a mission says so.
And no, the problem is not mission rewards. I can imagine a mission tree without rewards at all that would still make the player follow a strategy that is imposed upon him by the game, not one that the player has developed. The solution is not "make better missions", the solution is "find other ways to create flavour", and there are other ways.
People seem to imagine an EUIV without missions when talking about MTs in this game. This is not EUIV, and it shouldn't be, I believe. The developers seem to think the same, but I'm rather worried that this feedback from the community might make the game worse.
EUV promises to be a way more reactive, way more simulative (is that a word in English?) game, it doesn't need missions to create a narrative for the player, it doesn't need missions to create a believable history (or it shouldn't need them, at least). If mission trees were added to the game, a lot of complex decision making would be erased. You'd be declaring war, building stuff and revoking privileges not because it makes sense in your position, but because a mission says so.
And no, the problem is not mission rewards. I can imagine a mission tree without rewards at all that would still make the player follow a strategy that is imposed upon him by the game, not one that the player has developed. The solution is not "make better missions", the solution is "find other ways to create flavour", and there are other ways.
People seem to imagine an EUIV without missions when talking about MTs in this game. This is not EUIV, and it shouldn't be, I believe. The developers seem to think the same, but I'm rather worried that this feedback from the community might make the game worse.
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