Hopefully, with a much more meatier engine and mechanics, the devs will be able to improve the game for a while without resorting to cheap tricks like MTs or monuments.
However, Tinto IS the same team that, parallel to its development of EUV, was making a bunch of MTs for EUIV, presumably in order to have the money to create EUV. In a way, I can see how some players can find that new game to be a spit in the face, but I don't share the sentiment at all.
My ideal would be that each new mechanic linked to what happened in history had a chance to happen to other countries. It would still be shipped with the flavour text for the country that lived it, though. Earlier in this thread, I gave the example of Burgundian succession. It looks very precise, but it is possible to derive rules to make it into a chain of event that could happen to other countries, depending on their situation in game.