Right, so in this case it sounds like it's a problem of ordering. Now- certain things should be prerequisites for another- for instance 'Colonial Ohio' should be locked behind a 'Colonial thirteen colonies' mission. In your case though, I think rather than a 'trunk' (one mission after another) there should be a branch design (you have like a 'babys first conquest mission' and then they branch individually to 'reclaim greece, reclaim anatolia' to provide better flexibility in that case. Does that sounds like a good change?Yes. The way that mission trees have prerequisites and forced order is one of the many things I dislike about them. As an example. I was recently playing Italy. Since I was allied with Hungary, I didn't want to complete the part of the mission tree that required breaking said alliance and and taking their land. However, this was one of the earlier missions so it basically totally blocked an entire portion of the tree. Independent decisions would not have had this problem. Italy would have had several decisions for "Reclaim Greece" and "Reclaim Anatolia" (among the other Roman territories). I'd have been able to conquer Greece/Anatolia and just ignored the stuff I didn't want to do (yet).
You say 'forced' a lot, is that the same as unsupported? Or to put it another way- you don't think that there should be certain 'bad' strategies? A way to play the game incorrectly and give yourself the headache for it? Because nothing DOES stop you from 'trying' to play as militarized Austria. You can go all Mil-ideas if you want. It's jut that Austria's national ideas won't be balanced for military, they are balanced for diplomacy. This isn't a nerf- Austria doesn't get -5% discipline, they just don't receive +5% discipline. Is the fact that Austria can't do conquest AS WELL as Prussia can the same as being FORCED not to do it? Cause I find that position very silly.Yes. If that's what you want to do. If your idea of fun is stacking military modifiers and dominating the AI nations, you should be able to do that anywhere in the world. Similarly, you shouldn't be forced to play Austria to focus on diplomacy and marriage. Or be forced to play specific nations in specific ways. Some nations may start further along one path or another, but you as the player or the AI should always have the ability to shift paths depending on the way the game progresses or your own preferences. Maybe you won't have enough time to fully shift, but you shouldn't be prohibited from trying.
What I'm not advocating for is a system where say, Austria invades and conquers Hungary and the game slaps the players hand and forces them to give the land back because they are playing it 'wrong'. I'm just advocating for a system wherein Austria has a more engaging time trying to expand diplomatically unlike most other tags in the game.
But you're saying you don't want any nation to be able to 'lean in' to one strategy over another, all tags must be kept at a completely neutral balance?
None of those reasons sound good. Especially the color idea. You're gonna have to make a better argument.Because you like Austria more than Prussia? You hate the color blue? You want to directly fight the Ottomans earlier? You think their starting position is more fun? There's lots of reasons to play any particular nation.
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