That sounds more a problem that you like the grind, than because of specialization in any thing.
It's not the 'grind' that I like, it's being challenged while achieving my goals. I'm not a masochist, which is also why I don't do 'silly-challenging' runs. (sort the eu4 achievements by most rare for what I mean by 'silly-challenging')
Anyway- my problem is that if I'm only playing to reward myself, I'm gonna tap out pretty early, because whatever goal I set for myself is going to be achieved around 1500 also. Mission trees for me not only provide me with something to want to accomplish every 50 years or so, but a tangible reward for doing so. Not to denigrate peoples playstyles for doing this, but the 'set your own goals' mentality sounds as absurd to me as 'turn the video-game off, and just imagine a compelling campaign'. I mean, yeah I could do that, but it rather defeats the point of the video-game.
But that's the issue, that the powercreep is so abhorrent that you achieve less-than-world-conquest goals by roughly 1500. What countries in OTL took centuries to achieve, you achieve in ~56 years. That is a problem. Having more buttons to click thereafter -- if that's what you're entertained by then be my guest -- is merely a bandaid solution. I don't get how you arrive on the 'just imagine the campaign' though, but I could say something similar, more accurately, about you. If you play for the missions alone, why not just open the wiki and read them one by one? As for me, I
do 'just imagine a compelling campaign', right before I open the game and play it out with whatever twists and turns the game throws at me; which is why I hope you understand why I'm upset when it doesn't, and the game proceeds exactly how I had planned.
Besides, my post wasn't about setting your goals or having them set for you, but about how the game plays out.
And in any-case- I still don't see how this mandates that the entire mission tree mechanic from being removed. If you DON'T want to play Austria diplomatically THEN DON'T. The mission trees inclusion doesn't make alternate playstyles more difficult for its inclusion. It simply provides bonuses for a specific playstyle.
You completely misunderstood me. It's not playing Austria diplomatically that I have an issue with, it's the
ease with which you do so. I
want to play as a diplomatic Austria, but 'play', as I understand it, is an active verb. I want to
carry out the events which led to Austria dominating Europe in OTL, not have it 'happen' to me.
I have to ask you a similar question- what's your preferred playstyle? You mention you prefer minors and antiquated content, that's fine, but what motivates you to pick a tag? Do you find yourself playing the same strategy over and over again? Do you find yourself motivated to play the same tag in multiple different strategies? Do you find yourself looking at the map for a new region to play in?
I feel like this is a complete deviation from my post and the issues I brought up but I'll indulge.
I pick tags based on whether I'm interested in their history, or whether they're fit for a general goal I'm interested in, or just for the 'vibes'. I am motivated by the
extrinsic first and foremost and the intrinsic second. The devs could create a Chinese HRE, accuracy be damned, with the exact same effects that it has on one's playthrough as the actual HRE, and I wouldn't play it more than once or twice. Now, I have a generally broad interest in European history (I'm from there after all), so really, any nation within Europe is game. I know how history went and I can either recreate it or consciously deviate from it. The more I know about a region or tag, the more interest I have in (re)playing it. Which is why I've replayed my home tag about a hundred times.
Brabantia maior esse debet!
So yes, I do often play the same tags in multiple different ways since I often have different goals and different moods.
So, I usually play within Europe and am primarily driven by my own interests. The goals I set are perhaps not always 'probable', or even 'realistic', but there's a difference, I'd say, between creating a mediterranean thalassocracy as the Papal States, and conquering the entire continent. The latter I find to be devoid of any and all creativity. Sadly, due to the issues raised in previous paragraphs, I am excluded from enjoying certain tags. There's no fun to be had when the only challenging goal one can set is the continental conquest, or worse, a world conquest. Thus, my preference for minor tags increased as the years went on, which, along with my general interest in its history, led to me nestling in the HRE for my 'go-to' playthroughs. The increased AE and the Unlawful Territory mechanic, as well as being surrounded by other minors tags, is the cherry on top for me. I find it quite fun to slowly expand, grabbing whatever opportunities the game mechanics throw at me and a somewhat self-imposed rule I often have is to avoid Unlawful Territory by only ever vassalizing or inheriting other tags. Of course, I do usually ramp up as the game goes on.
I don't 'go' looking for a new tag to play. If for whatever reason I am suddenly interested in an Afghanistan playthrough, I'll play Afghanistan. Likewise for any other tag.