"Bordergore" is a concept with many definitions and even more causes, but I want to talk about a particular cause which is highly pervasive in EU4: peace deals where the losing country is cut into pieces. In real life, I basically cannot think of any relevant examples where this happened, aside from cases where the newly created exclave has close maritime proximity to the heartland, or the exclaves consist of vassals.
We recently got to see examples of what EU5 looks like when you let the game run for 100 years, and it can be clearly seen that EU5 very much inherits this problem. There are other reasons why these borders are unrealistic and undesirable (China should not be permanently divided between Ming and Yuan, one state should unite all of China within a few decades), but even ignoring those, it would be very silly in any context for two countries (other than feudal domains in Europe) to have borders that look like this. So this kind of situation should be made impossible not only because it is ugly but because it is unrealistic.
Therefore, I request that the game should restrict from happening any peace deal that would result in a country being cut into two pieces that do not have very close maritime access, unless one of those pieces already exists (e.g. colonies). It would be acceptable if the exclave is still connected to the capital through vassal territory. One way to define this is by saying that if your peace deal would result in locations in that country becoming zero control (as long as they are not already zero control), it is illegal, but I'm not sure if it would be practical to calculate that. This could be accomplished either by blocking you from sending such peace deals, or by making the AI automatically reject them (as it does in eu4 when you demand land without controlling a fort connected to that land)
I also think that, just in case, the AI should automatically release exclaves as vassals.
Another way to solve this that I have considered is the idea that if a location is occupied in a war, but not annexed by the occupier when the peace deal happens, it should flip to being controlled by rebels, and the former owner would have to send an army there to reconfirm control of it. This would also be of great use in weeding out impossible borders.
We recently got to see examples of what EU5 looks like when you let the game run for 100 years, and it can be clearly seen that EU5 very much inherits this problem. There are other reasons why these borders are unrealistic and undesirable (China should not be permanently divided between Ming and Yuan, one state should unite all of China within a few decades), but even ignoring those, it would be very silly in any context for two countries (other than feudal domains in Europe) to have borders that look like this. So this kind of situation should be made impossible not only because it is ugly but because it is unrealistic.
Therefore, I request that the game should restrict from happening any peace deal that would result in a country being cut into two pieces that do not have very close maritime access, unless one of those pieces already exists (e.g. colonies). It would be acceptable if the exclave is still connected to the capital through vassal territory. One way to define this is by saying that if your peace deal would result in locations in that country becoming zero control (as long as they are not already zero control), it is illegal, but I'm not sure if it would be practical to calculate that. This could be accomplished either by blocking you from sending such peace deals, or by making the AI automatically reject them (as it does in eu4 when you demand land without controlling a fort connected to that land)
I also think that, just in case, the AI should automatically release exclaves as vassals.
Another way to solve this that I have considered is the idea that if a location is occupied in a war, but not annexed by the occupier when the peace deal happens, it should flip to being controlled by rebels, and the former owner would have to send an army there to reconfirm control of it. This would also be of great use in weeding out impossible borders.

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